I saw many people complaining about being able to attack only during certain time, that activity would drop and game would turn more into PVE. Those point are valid and I noticed flaw in the transfer phase, allied clans could just give sites to each other to prevent enemies taking them, so it would make almost impossible for opponents to take the sites.
My idea for End game part 3 concept
- Clan could still get items from sites automatically right away after items are being generated
- The attackers would receive fame items while draining/taking the site automatically right away after items are being generated
- The owners of the site would receive fame items any time the site is not being drained
- Holding sites still would be more beneficial, since it wouldn't need presence, only during defense
- Draining could be done at any time of the day, what would satisfy everyone
- Defenders would have to be online to defend sites, otherwise they wouldn't get fame items since attackers would be attacking and taking away the items, it would be even worse for defenders if they lose a site
- Fame items would be generated every few seconds based on yield, but their amounts in 1 stack would be higher and also value of each item would be lower. It could be in a way that values are different, but amount of fame generated per hour would remain similar
- If some clan's inventory would get full, then items would just keep generating and if being attacked, attackers would receive more items per tic or even all items right away which have left in sites
- When players from different clans would drain some site, then it would be chosen randomly who gets the fame item
- Everything else stays as described in a draft
Examples:
Clan A holds a site, gets fame items automatically
Clan B drains that site and gets fame items while draining, clan A doesn't receive any items
If clan B takes the site, then that clan gets fame items automatically if clan A isn't draining
If clan A defends the site and the site is not being drained, clan A keeps getting fame items
If 1 player from clan B and 2 players from clan C drain same site, each of those players would have same odds to receive item, in this case 33% for each player, but since there are 2 players from clan C, then clan C would have 66% chance to receive the item and clan B only 33%
I think with this concept majority could be satisfied as everyone could drain any time he would want. It would require to stay active to drain and defend and would allow to collect fame for everyone, attackers and defenders. Servers would be active and game wouldn't turn into PVE.
If you have some points to tell or wanna explain how I think other things could work, tell me and I'll try to explain.