vansh
Well-known member
- Joined
- Jul 5, 2021
- Messages
- 654
- Reaction score
- 700
- Server
- Asia_1
- Main Char
- .-W-H-A-L-E-S-.
- Clan
- dommy mommy hungry milkies
I think 10,000 dd per pack would be good.And how much will such upgrade cost?
I think 10,000 dd per pack would be good.And how much will such upgrade cost?
maybe with this att it's time for these alliances to fall anyway, many buy accounts for just one person to defend, I want to see how long this will lastNow preparations will be important and time to reach gate will also be important. This mean jump links will have a greater effect on game play and we can use the jump link blocking strategy as well. Although I am still questioning how fair it is since some people play on 13 brazilian accounts at the same time and spam kits.
I doubt they will fall. to me it looks like map will be taken based on ally : enemy player ratio. So the stronger alliance will still take like 60% to 70% depending on how many players are gathered and strategies used.maybe with this att it's time for these alliances to fall anyway, many buy accounts for just one person to defend, I want to see how long this will last
well there are many portals to defend, they may be able to maintain it but I want to see how far some alliances go. Most are pure greed, they need to lose a little to learnI doubt they will fall. to me it looks like map will be taken based on ally : enemy player ratio. So the stronger alliance will still take like 60% to 70% depending on how many players are gathered and strategies used.
bruh you cant do that as duelist aka when you drain something loluse tp matrix
You send a low lvl or someone with prot to spy on the gates. Then you can tp matrix anywhere on the map to Quest givers.bruh you cant do that as duelist aka when you drain something lol
There is no reason to split 50 people into 50 camps one by one if there are ~10 attackers. It's not a thing that happens during current wars and unless other mechanics would change (for example the speed at which camps get drained, allowing to respawn at red gates, allowing attackers to use tp matrix etc) there is no reason for that to change either. With a fast dino like coel + endurance set you can protect many camps fairly quickly. With jump links even quicker.Clans need to split their forces wihin the that 4 hour window to all buildings on all maps. (over 50 buildings) An attacker can focus on a single building instead to take it over within minutes.
That sounds nice and we have to implement different techniques and see how things go. I'm sure this update will create more opportunities for attackers with small clans.Like you can block jump links, use tp matrix, use scouts to find weaknesses in defence, group up at entrance and try to wipe the map. You can also use your strongest pvp players and send them on their own while your main group fights at entrance. Basically plenty of things to be done.
you still cant tp if you are duelist and you will have duelist 100% due to partipicate in drainsThen you can tp matrix anywhere on the map to Quest givers.
If you get 10 minutes dueslist you can wait it out. The war is 4 hours long. 12 hours duelist will no longer exist. Also the strategy is to attack the weakness, of course you only get one attempt at it to find the weakness, tp matrix there and get as much % on the gate as possible before looking for another weakness.you still cant tp if you are duelist and you will have duelist 100% due to partipicate in drains
Wars gonna be comparatively different between dead servers than active servers too I think.If you get 10 minutes dueslist you can wait it out. The war is 4 hours long. 12 hours duelist will no longer exist. Also the strategy is to attack the weakness, of course you only get one attempt at it to find the weakness, tp matrix there and get as much % on the gate as possible before looking for another weakness.
you don't need a sheriff for rex anymore and I think they won't go back on that, the idea was to "facilitate" rex for everyone but still not everyone gets the highest positions because they are still controlled by the dominant clans@Narokath What about making the rex UNLOCKEABLE FOR GOOD , instead of buy one time , i mean once u paid , why not letting the player having it unlocked?
Increase price of crowns or make it sheriff exclusive
There is no reason to split 50 people into 50 camps one by one if there are ~10 attackers. It's not a thing that happens during current wars and unless other mechanics would change (for example the speed at which camps get drained, allowing to respawn at red gates, allowing attackers to use tp matrix etc) there is no reason for that to change either. With a fast dino like coel + endurance set you can protect many camps fairly quickly. With jump links even quicker.
And what are the players that play at less conventional hours supposed to do? They were incredibly valuable to both the attackers and defenders, now they would have been robbed of the opportunity to actually play the game.
after 4 hours will the clans with portals spend the rest of the day in peace, without worrying about anything? it is logical that the great alliances will always get more portals
Yes we also plan to chance other mechanics slightly that make defeding more difficult. Buildings are drained faster than it can be healed. ( no quick supply pack recharge after the combat is possible anymore)Ho sbagliato a capire? sarà possibile attaccare i cancelli solo in 4 ore? Cosa facciamo il resto della giornata? uccidiamo i mob a Dinoville?
Once a portal was taken over it can not be taken back until next day. If multiple clans attack a single building, it will go to the clan that drained the longest time.One last question, who gets the portals first within these 4 hours other clans can't take it back after losing? @Highway
Later there is an additional mechanic planned that will make dinoville take buildings from the clans to match the server population so that it still remains interessting.Wars gonna be comparatively different between dead servers than active servers too I think.
It is logical that having more players will be a key factor in how many gates you can defend/take. It's not logical to expect that the smaller group can take all gates (although this is subject to how skilled the players are and how organized they are. In that case yes,if the difference between smaller group is not that big, the smaller group could take more gates than the bigger group)it is logical that the great alliances will always get more portals
This is just the start of the update, definitely the devs will come up with new things to fill in the gaps. Farming DD will also be important and denying your enemy the chance to farm dd by killing them out of "gate war" is something you can do. I also believe the players,us, can give ideas for the devs to sort through and possibly implement.after 4 hours will the clans with portals spend the rest of the day in peace, without worrying about anything?
making the cycle 22 hours instead of 24 hours could make things more balanced. the vulnerable period will be changing over time so any player will finally be able to be online at the camp's vulnerable period.And what are the players that play at less conventional hours supposed to do?
What is the fun in only being able to attack/defend for 4h every 24h, like imagine that:Care to explain it more why you feel that?
The period is server time based. So it varies per region (EU, US, Asia) We plan to put the 4 hours around the usual peak times where users are online. Lets say between 17-21:00 as an example.
Players will not need to pick it up manually anymore. It will be done automatically when the transfer phase has ended. Check out the infographic where the purple arrow is
making the rex sherrif limited would bring back the shine of it, like whats the meaning of sherrif at this point, you can buy it whenever you have enough crowns.@Narokath What about making the rex UNLOCKEABLE FOR GOOD , instead of buy one time , i mean once u paid , why not letting the player having it unlocked?
Increase price of crowns or make it sheriff exclusive
Maybe we will have an item from the silver crown store that lets us attack but I doubt that this would be good.And why not make the Transfer Phase 3 hours and the peace time another 3 hours? With this, a day would be 4 moments of war and 4 moments of peace. The distribution of fame also evens out.
It doesn't matter when there's a war, if it's daytime or early morning, the important thing is that any clan has the opportunity to get and play something. Likewise, finish those alliances that harm the game.