aurelio
Active member
- Joined
- Feb 19, 2021
- Messages
- 78
- Reaction score
- 89
- Server
- Europe_1
- Main Char
- DarkLife.
- Clan
- Shadow Entity
Ok i already had the feeling that the feedback would be controversial and thats the reason because I wanted to involve you all early on before the hard work is done on the maps. Little changes here and there afterwards would be a very similar workload that we want to avoid.
Looks like we first need focus and to condense the feedback back and find out the "Why" the current maps that are live are disliked in general. This might result in a solution that is even better than reworking the maps.
Lets get started.
What I could read out from your feedback so far:
- Travel Gates during war are not usable(for travel & respawn) when they are under attack (red icon) making it tedious to walk and plan attacks. (only applies when the user is engaged or outlaw)
- During a war a single map has many red travel gates at the same time making walking the only option
- Possible Building attack routes are often only from two directions on a linear map with one gate per level tier.
Is there anything else why you dislike the current map and what issue it causes in gameplay?
Well look i think making shortcuts in game again since long time ago they got removed u can again make same both side entrance like but keep desert places with desert and grass wild places with wild +++ a Perfect idea is make from DV to >Ok i already had the feeling that the feedback would be controversial and thats the reason because I wanted to involve you all early on before the hard work is done on the maps. Little changes here and there afterwards would be a very similar workload that we want to avoid.
Looks like we first need focus and to condense the feedback back and find out the "Why" the current maps that are live are disliked in general. This might result in a solution that is even better than reworking the maps.
Lets get started.
What I could read out from your feedback so far:
- Travel Gates during war are not usable(for travel & respawn) when they are under attack (red icon) making it tedious to walk and plan attacks. (only applies when the user is engaged or outlaw)
- During a war a single map has many red travel gates at the same time making walking the only option
- Possible Building attack routes are often only from two directions on a linear map with one gate per level tier.
Is there anything else why you dislike the current map and what issue it causes in gameplay?
Mokon Woods and then > Green Volcano
Gold Fields > Cold Claw Valey
BUT + there is the magic combination u would be abale to go from Gv to Maujak Mountains from one side and other side at end of Maujak u can enter Cold Claw Valey is Like Maujak will be the Midle of combine the maps what u think
... Mokon Woods > Green Volcano > MAUJAK MOUNTAINS <Cold Claw Valey < Gold Fields ....
this will be cool enough for my opinion is gona be the center of mayking one big cycle outside Dv u understan what i mean one side of dv start from mw and other side start from gf and stuff like that with shortcuts to each map keep the teleports On but x1.5 more cost i mean from 4k at maujak u can make it 6k and stuff like that maujak will be on there is on side of maujak u enter from CCV so the end of maujak u can make it be the entrace Of Green Volcano so ppls can go after from gv to MW and back to Dv is like a Halff cycle that ends on DV having fast maps walking also need litle more cost on teleport so teleports can be for emergency