esto es una cosa que yo critique una ves pero fue negado, como dije una ves a la gente le interesa mas ir de un lado para otro explorar pero di una buena idea y la montablemente a nadie le gusto y se parece mucho a esta idea.the other is to return to levels 5, 10, 15,20,25,30,35,40,45,50,55 but with a random drop x4, which I also very much doubt will be accepted
At the moment we are only commenting, there is still no recent information about the updateAny updates on the progress of the work or are they still gathering feedback?
yea there is 14 lvl mission which to finish you have to kill 14 lvl bandits which spawn in 11 lvl areaSomething that I realized is that the developers do not want to make abrupt level changes, but currently there is a mission that spawns lvl 14 creatures in a level 11 area, in an area where there are lvl 11 mobs, where players hunt, I have seen them affected by this mission, still no one claimed this
Something that I realized is that the developers do not want to make abrupt level changes, but currently there is a mission that spawns lvl 14 creatures in a level 11 area, in an area where there are lvl 11 mobs, where players hunt, I have seen them affected by this mission, still no one claimed this
i thought it was intended as it was for a long time like that xdGot so far no report about it, do you know the name of the quest?
EDIT: Found it, Fix in progress.
I thought the same, so that low lvl players are in the high lvl zone would not be such a problem, no one has complained in 5 years about this (as I understand it)i thought it was intended as it was for a long time like that xd
ps si, eso los motiva para mejorar para poder llegar a ese nivel en futuro cercano un lvl 5 piensa llegar al nivel 10 rápido, como tu dices no hay el primero que se haya quejado sobre esoI thought the same, so that low lvl players are in the high lvl zone would not be such a problem, no one has complained in 5 years about this (as I understand it)
Today's positioning?We iterated over a few things during the last days. On monday we post an update here with more details on that. Have a nice weekend
x2estoy mas pendiente de este hilo a que otros hilo solo para saber que podrán
i agreeGente a devshack é sobre os mapas, vamos focar nesse assunto ?
Já perdemos o intuito, e já fomos para outros caminhos, ai os desenvolvedores não vão entender o que realmente queremos agora, quanto os demais assuntos, discutiremos quando tivermos a resposta dessa devshack
agree, this would give better looks to game also save our eyes from much lights on night xddA day / night cycle that is set at the server time
yea that would exciting and on labyrinth mini map wont work or make can't understable the ways on mini map, but on war if we trying to catch someone or if we are running from much enemy we shouldn't stuck to bugs, there is much move bugs on maps, if we gonna stuck to bugs then don't bring that cuz if we could use that only on hunt then its would be boring after a time. on wars its would be forever playable without stuck bugs- Labyrinths: We want them because wars and hunting would be much more frantic, with great suspense and better locomotion in hunting and etc ...
except the person has skull or duelist, peoples shouldn't excape to dv without die on war, if they wanna do they should pay a bit i think5. After suicide, we are able to respawn at DV for free, but when we try to teleport to DV using travel gates, it takes thousands of dollars from Maujak Mountains.
Perhaps teleporting to DV should be free.
yea i had that too when i saw snowflakes on otis but i didn't see that freeze since long timeGlad you asked! We at America 3 are having gameplay problems on the last map. This one has a lot of lag and makes us die all the time. Maybe you could take that falling snow off to make the map lighter. Or even change it in general, that that all-white map is not at all attractive and is causing gameplay problems for many people. The other maps are cool and we play it easy, without any problem. I hope you get the Maujak Mountains map. Thanks!!!
Maujak needs a complete rework.
Es genial leer que muchos de ustedes están felices de que planeamos trabajar en los mecanices finales. Incluso cuando estos son algunos objetivos difíciles de resolver realmente nos motiva que nos sigas en esa ruta.
Durante la fase de diseño/planificación le presentaremos las ideas para obtener algunos comentarios tempranos, para conocer si estamos en el camino correcto de si necesitamos revisar parte de ella. Actualmente todavía estamos evaluando y ampliando nuestros conceptos con los nuevos datos que estamos obteniendo en las próximas semanas para ver cómo se juegan las guerras, etc. Estén atentos.
Mantenga sus comentarios e ideas fluyendo.
I think the same, the dev shack is called "map shortcut routes" but they talk about something different related to the game, which is a good topic but it is not the main one in this part that we say, or maybe they put all this in the same update of the maps , do not knowI'm in total confusion, what is this Dev Shack about now? First it was about maps, then Devs says that other things needs to be addressed..
Can a developer himself clarify the main topic here?
The initial idea is about the maps, but the maps have led to other problems that also deserve attention. The point now is to decide which one should be the priority, I thinkI'm in total confusion, what is this Dev Shack about now? First it was about maps, then Devs says that other things needs to be addressed..
Can a developer himself clarify the main topic here?
Yes, initially this devshack is about map shortcuts. I guess it might be best to open a new devshack for the other endgame related topic to avoid any confusions.The initial idea is about the maps, but the maps have led to other problems that also deserve attention. The point now is to decide which one should be the priority, I think
True, it seems that it has totally lost the main focus of devshackI'm in total confusion, what is this Dev Shack about now? First it was about maps, then Devs says that other things needs to be addressed..
Can a developer himself clarify the main topic here?
i agree abut this, but this dev shack is more about changing landscape of maps xdHow about optimizing the Dino Storm client before putting new things into practice after the rex, what to make the game fun, etc ...
Even with a great computer, and a great internet connection, I, among many, have the drop in FPS, since in meetings with many players in one place (Sheriff's Party, and War). In the same, using the minimum quality the drop in FPS is present.
Well, what other Dev shack are you going to do? Will you still have the maps as protagonists?Yes, initially this devshack is about map shortcuts. I guess it might be best to open a new devshack for the other endgame related topic to avoid any confusions.