Hello, first of all, I hope you #StayHome and safe.
In the last topic of Dev, I posted a list of suggestions for the next updates and since then I've been rethinking some things and decided to update it here as a feedback and suggestions format, so I divided them into categories to make it easier:
Accessibility and dissemination:
* Versions of the game compatible with Linux and MacOS: Linux-based systems (especially in most used systems and variants, such as Ubuntu) are more accessible and require less processing power, which would be more an advantage since the Dino Storm is a light game for current processing standards and is free, which attracts people who cannot invest in machines or paid games, use this accessibility in your favor #OpenSource. Although Apple products have more efficient processing than most products on the market, it is uncomfortable in a multiplatform game world to be forced to use dual system interface for a single game, many years have passed and this expansion may be important for the player base: No more getting locked in Windows.
* Online disclosure: It is nothing new for anyone that the dynamics of occupation of the servers has been different for a long time, many players have left or changed servers, which leaves some of them with an air of abandoned land, especially now that your level determines where you must go hunting, some maps are deserted, except for clan competition. Disclosure on platforms like YouTube have a very positive reach power for the game, create new trailers, redesign the game's website, add Discord compatibility to let our friends know we're playing, or upload the game to Steam, where it it will appear easier for someone who wants a game with dinosaurs. This is your decision, but spread the word, we need to attract new people to the community.
Gameplay:
* Option to choose which key will be used for each skill: Especially new players may be familiar with other game methods and having the option to choose the key used for a defined action can make it even easier for old players who have some contact with other games , so let us choose, for sure each player knows what the best way to type and play is for them. For example: Keys for skills, inventory, profile…
* Inventory: Possibility to display items by categories without the need to go to the profile: Evolution items (Ex: toxin cartridge ...), sale items (Ex: Brontops meat ...), combat items ( Ex: supply pack, gels ...) and collectible items (Ex: skins, eggs and Easter spoons ...).
* Purchase, sale and drop of items: 1 Confirmation for the sale of skins and purchase of items with gold coins, except for flash sales since you must act quickly to obtain the item. 2 Impossibility of male characters to buy female items with coins, since they will not be able to use them (Ex: Earrings). 3 Eliminate or reduce the drop of female items for male characters. 4 Reduce the time for sales items like meat and bones to disappear from the map, faster eliminating unused items that would be being processed on the map.
* New skills: We know that it is not easy to develop and add new dinosaurs to the game, especially with the difficulties of managing more than one game as you told us before, however, variability is fundamental in the game and I believe that a new skill for each dinosaur would bring a wider dynamic and possibilities to the DS, my idea is that this third skill has a slightly longer cooldown when compared to common skills, but has unique effects for each dino, which could be an advantage in hunting or pvp when learning to use, I suggest that it will only be usable after level 20, keeping the mechanics simple for beginners and bringing more possibilities when it acquires more experience.
* Income in clan dollars for camps: This idea was exposed before here in the community and I would like to give it a space, it is an interesting way of rewarding the clans since higher the level, higher the expense with recovery, consequently , more spending for the clans on maintaining high level maps, receiving a share of the dino dollars spent is a way of rewarding the clans for the additional effort.
* Recovery in camps: Currently it is possible to recover in any camp as long as you have enough dollars, this creates a problem mainly for high levels, without dino dollars it is a long walk to Maujak Mountains and as the price of teleport is high, items that the player eventually succeeds in Goldfields (attacking targets of low level players) would not allow him to pay for teleportation, taking out a combat player in a clan dispute for example, so I suggest that: 1 Add the free recovery option to the camp more close to the player, paying for all other camps on the map. 2 A small reduction in teleport value when the teleport holder is his own clan.
* Minimum level for equipment purchase: Currently in the game players with conditions to purchase equipment are getting unfair advantages over those who do not buy them, I believe that reducing this disparity is one of the objectives of rebalancing, so I suggest the following: To buy an item with coins must be at least 15 levels below it (Ex: Gatling is unlocked on level 35 missions, so you would need to be at level 20 to buy it with coins. Once unlocked, the item can be purchased in any way regardless of level) .
* Mapping system: The blue footprints count the distance in a straight line to a target, which makes it inefficient in some cases, so my suggestion is to consider the obstacles (the “walls” of the map).
* Clan booster for new attributes that have been released and not added as a clan booster.
* Claws: The impression I have with the claw implant is the same as I have with Apple and the death of the P2 entry: Create a problem to sell a solution. The bandits that attack in a group had already been removed from the game and then put them back in just when Coldclaw Valley was added to the game (coinciding with the launch of the claw implant). If you cannot use this implant for anything other than attacking bandits, please remove it from the game. Yes, I know it works with other players, but it’s just not worth swapping another implant for claws in pvp, so at least removing these bandits that attack in a group would be good (or lessen their damage to the point where it’s possible to kill them normally even when attacked by 2, considering the damage of a veteran bandit).
* Exit of the maps: It is happening that players who have the tyrannosaurus are “pushing” other players with the battle cry back to the map that came while they are still standing on the edge of the map's exit, so I suggest that the maps have exits in S, where players need to walk to the end of that S to leave the map, preventing them from being "pushed".
* Missions: Reduce the time required to consider an player inactive in missions, as this hinders those who are actually doing a group mission.
* Maps: I left it to the end of this category, which I repeat whenever I make suggestions in the forum: Leave the maps open again, they are more fun, dynamic for pvp and with more interesting routes for missions (it's bad to go from point X to Y and back to point X on a “train” mission).
Polishing:
* Warnings: Remove warnings like "clan vs clan" when the mentioned clans are the same, it doesn't make any sense.
* Boosters: Bring them a new design as other items like the supply package have been remodeled.
* Dinos: Add new moves for them, creating a more interesting visual interaction.
* Effect animations: Situations such as shock and freezing do not yet have visual effects.
* Qualities: We are in 2020, with the next generation of consoles coming, new generations of graphics processing coming each year and Dino Storm remains extremely similar graphically over time, this makes the game accessible but uninteresting for those with a more advanced configuration computer, so it would be interesting to work on new qualities for this, especially in shapes, textures and shadows. I am not saying that this should come quickly, but at some point that’s something relevant to the community and the game.
I know that the focus now is on rebalancing, but I decided to leave these suggestions as ideas for the future and to be evaluated by the community, thanks for reading and please give your opinion for more ideas to appear. I’m sorry if my english isn’t clear enough, I’ll still learning, I promise.