Luka Patajac
Well-known member
- Joined
- Mar 18, 2016
- Messages
- 498
- Reaction score
- 196
- Server
- Europe_1
- Main Char
- Valmort
- Clan
- -NkSF-
huh i had it 45k maybe its members based again?
Yeah nvm I take it back, I asked others now it's still the samehuh i had it 45k maybe its members based again?
No, but it should beSite upgrading went from 83k to 100k dds now for defenders?
Well you need 5 different dinos to boost it to the rate you have right now as 1 drainer on live serveryea now draining is too slow
yea but dv builds take too much time even with 5 different dinosaurs tbhWell you need 5 different dinos to boost it to the rate you have right now as 1 drainer on live server
Looks like you don't really like the things that are finally balanced, with enough members each sides (defenders and attackers) will be able to fight. I like how yall come to talk about it on forum whenever something is not in your advance but you are happy in global when you get an entire map with 3 drainers against 10 defenders with the present update.What is most glaring is the drain times feel absolutely endless. With drain rates like this mining for 1 hour is way more efficient and costs less dds compared to attacking. This takes the action out of the game and makes it a pve grind simulator, as with this update attacking kinda loses its meaning. Defenders only have to split up and then they will have enough time to deal with attackers, even without ep skills.
Defender alliance clans have 4 buildings/clan, even though they outnumber attackers massively overall. So counting with 4 gates/defender clan, small attacker clans with 5-10 people present will be able to get 6 buildings/phase as a max, that's a negligible amount of fame for the effort put in. And that's without defender players in the circle, let alone during the long drain time the whole alliance will arrive..
Just keep the current update imo, maybe with the dino variety buff.
You are 3 players in your clan on PTR, you need 5 players, with different dinos to boost the drain rate as high as possible depending on your enemy's held sitesWhat is most glaring is the drain times feel absolutely endless. With drain rates like this mining for 1 hour is way more efficient and costs less dds compared to attacking. This takes the action out of the game and makes it a pve grind simulator, as with this update attacking kinda loses its meaning. Defenders only have to split up and then they will have enough time to deal with attackers, even without ep skills.
Defender alliance clans have 4 buildings/clan, even though they outnumber attackers massively overall. So counting with 4 gates/defender clan, small attacker clans with 5-10 people present will be able to get 6 buildings/phase as a max, that's a negligible amount of fame for the effort put in. And that's without defender players in the circle, let alone during the long drain time the whole alliance will arrive..
Just keep the current update imo, maybe with the dino variety buff.
I haven't tried to drain a DV site yet but shouldn't the drain rate be static to -80 on it?Ok so yields are now gonna be upgraded at end of each conflict phase automatically(and only that way)?
no its -40(if you are alone) and -80 if you grab 4 more clanmates with you but its hp is again "normal" a.k.a its hp is not half as its in live if it appeared there now.I haven't tried to drain a DV site yet but shouldn't the drain rate be static to -80 on it?
Then we should have DV sites drain rate set statically to -80, I think it will be fineno its -40(if you are alone) and -80 if you grab 4 more clanmates with you but its hp is again "normal" a.k.a its hp is not half as its in live if it appeared there now.
Yes that was changed to give enough time for multiple clans to fight for it. And it was also confusing with the new building upgrade of the HP.no its -40(if you are alone) and -80 if you grab 4 more clanmates with you but its hp is again "normal" a.k.a its hp is not half as its in live if it appeared there now.
Normal amount of hp or the drain rate based on dinosaurs used by clanmates or both?Yes that was changed to give enough time for multiple clans to fight for it. And it was also confusing with the new building upgrade of the HP.
And attackers won’t focus on taking a dv gate as there’s only 700 fame reward out of it, and the clan which was holding this site before dv takes it, won’t just send 5 players to drain it instead of defending the main sites (which have valuable fame)Now none can take dv gate if time left of phase is too low tho.
He's not even home to be on ptr, so someone created a fake acc. Nice try.Looks like you don't really like the things that are finally balanced, with enough members each sides (defenders and attackers) will be able to fight. I like how yall come to talk about it on forum whenever something is not in your advance but you are happy in global when you get an entire map with 3 drainers against 10 defenders with the present update.
You don't have to bring 5 players, you just have to count the time it takes to drain to 50% while you are alone and it's still slow that way. Also, no defenders came, so it would be even slower if they did.You are 3 players in your clan on PTR, you need 5 players, with different dinos to boost the drain rate as high as possible depending on your enemy's held sites
PTR just opened, I recommend trying to find more players to drain/heal with your clan (with different dinos) so you can test it properly
There are 2 defenders and 5 attackers on your pic, and an allied clan member who (as intended) didn't take attacker buff and thus died easily. Barely any invicto players were on at the time(maybe 1 more than the 2 seen on the pic), so we took advantage of it. There is also a pachy on the pic and we also use paras often, get out of here with the tank complaining.agree, lets keep the current meta where 4 defender cannot defend their tower against 5 enemy
perfectly balanced imo, perfectly normal for you to attacker to always use tank
View attachment 48145
We already fight for it, the myth of "afk draining" is long gone. You also don't take it into account that there are 10 times more defenders.I see that suddenly when attacker side has to actually try and fight for gates it is a problem
Totally did not see that coming /j
I think the changes are fine. It is balanced, more or less. People pay to keep gates. Attackers have to use different dinos and tactic and actually have to work to get it. Defenders have to do basically the same + pay from clan fund.
Overall, I do quite like it
there's 4 defender, check the mapThere are 2 defenders and 5 attackers on your pic, and an allied clan member who (as intended) didn't take attacker buff and thus died easily. Barely any invicto players were on at the time(maybe 1 more than the 2 seen on the pic), so we took advantage of it. There is also a pachy on the pic and we also use paras often, get out of here with the tank complaining.
I can't help your bad tactics. You come 1 by 1, you die.there's 4 defender, check the map
we came in full group at one point, it doesn't change the fact that you as an attacker take the tank to remove the most hp and us defender take time to kill the attacker tank and on top of that we heal 40 while you drain more than meI can't help your bad tactics. You come 1 by 1, you die.
He's literally in clan with you, there's nothing fake about it, you only come here when there is not an advantage for you, if anything is fair you won't like it. But when you literally have 5 brachis in 1 gate with 355 drain rate is so called ''perfect update'' by your entire clan.He's not even home to be on ptr, so someone created a fake acc. Nice try.
And enough members on each sides? Attackers are always outnumbered by a tenfold number of defenders, as it's still the easier and safer choice.
You don't have to bring 5 players, you just have to count the time it takes to drain to 50% while you are alone and it's still slow that way. Also, no defenders came, so it would be even slower if they did.
There are 2 defenders and 5 attackers on your pic, and an allied clan member who (as intended) didn't take attacker buff and thus died easily. Barely any invicto players were on at the time(maybe 1 more than the 2 seen on the pic), so we took advantage of it. There is also a pachy on the pic and we also use paras often, get out of here with the tank complaining.
We already fight for it, the myth of "afk draining" is long gone. You also don't take it into account that there are 10 times more defenders.
You are welcome to do the same. There is a great deal of bad coordination in your alliance which results in tanks staying alive for long. They can be killed in less than 10 sec, even by us and we don't have as many players as you, or most defenders.we came in full group at one point, it doesn't change the fact that you as an attacker take the tank to remove the most hp and us defender take time to kill the attacker and on top of that we heal 40 while you drain more than me
and might i add, during the previous update that introduced the extra power, tank started fighting and it's becoming a pain to deal with, instead of solving the tank problem, it has been amplified, anky and ss does double stun
Bruh, I registered under a different name(gyrosos_kard) and the whole clan is fake... Either you are very gullible or you think that I am. We have 5 brachis in 1 gate, and you have 100 alliance members. Don't tell me they can't deal with us.He's literally in clan with you, there's nothing fake about it, you only come here when there is not an advantage for you, if anything is fair you won't like it. But when you literally have 5 brachis in 1 gate with 355 drain rate is so called ''perfect update'' by your entire clan.
Leave your arguments aside, PTR just opened bro, you have time to test everything if you have a feedback write it down here but not right after PTR opened, you didn’t even have the chance to test properly (considering you’re 3 players in the clan you haven’t reached the highest drain speed)He's not even home to be on ptr, so someone created a fake acc. Nice try.
And enough members on each sides? Attackers are always outnumbered by a tenfold number of defenders, as it's still the easier and safer choice.
You don't have to bring 5 players, you just have to count the time it takes to drain to 50% while you are alone and it's still slow that way. Also, no defenders came, so it would be even slower if they did.
There are 2 defenders and 5 attackers on your pic, and an allied clan member who (as intended) didn't take attacker buff and thus died easily. Barely any invicto players were on at the time(maybe 1 more than the 2 seen on the pic), so we took advantage of it. There is also a pachy on the pic and we also use paras often, get out of here with the tank complaining.
We already fight for it, the myth of "afk draining" is long gone. You also don't take it into account that there are 10 times more defenders.
WHHHHHHATTTTTTTTTTTTTTTTTTThey can be killed in less than 10 sec, even by us and we don't have as many players as you, or most defenders.
It's not my clan, you(or some other fruitcake from the eu1 alliance) are just trying to fake evidence to mislead the devs that the update is adequate for both sides.Leave your arguments aside, PTR just opened bro, you have time to test everything if you have a feedback write it down here but not right after PTR opened, you didn’t even have the chance to test properly (considering you’re 3 players in the clan you haven’t reached the highest drain speed)
While you’re here complaining, I was draining ccv and strategizing with my players on how we will drain and defendView attachment 48147View attachment 48148