They were attacking in big numbers around 2 months ago, they were able to take a map or two when they were 30-40, however that war lasted only for 2-3 days and they never logged back online they simply came for fun, don't tell me they can't repeat this process whenever they wish to
i think you're looking at this through the lens of someone who holds a map rather than someone who has had to fight to take a map.
the issue is not that they can't take the server. as i said, my clan and our allies have taken the server in the past. the enemy alliance however has more people, and while we can defend the server for a few days, we will ultimately lose again because we just can't compete against sheer numbers. it's extremely tiring. yes, we can gather and try again, but the outcome is always the same. always. and i would imagine for your server, it's the same thing.
after a while, you stop logging in as an attacker because nothing ever changes. you rally your forces, you manage to hold the server for a few days maybe a week, and then the weekend or a holiday hits and your forces of 30-40 are outnumbered by a force of 50-60. you are out of dds, out of gold coins, and probably out of energy from 24/7 war to try to hold the server. "we'll try again on monday!" you say. and monday comes, but the enemy is still energized and riled up, and so you lose again.
not to mention that most people that play the game are adults with responsibilities or families or just maybe don't want to spend all their free time fighting to take a map in the game. so then where does this leave you? with a few people who want to keep fighting and have the resources for it, maybe 10-15. and then
they become demoralized because nobody wants to or is able to come help them.
you understand now what i mean? it's not a matter of the attackers being lazy or whatever. it's like a second job when the big alliance has all the advantages. that's not fun and it's not fair.