I would like to layout my internal counter proposal for the building fights. In the end it was downvoted because it was something that was quite a step more than just the current ptr adaptations.
Just in very base terms:
- The attackstrength of clans is defined by the amount of buildings they are holding.
- Holding more sites at the same time would mean your attackstrength would decreased compared to clans with no buildings at all.
- The Attackstrength would update relativly instantly once a building is beeing taken
- Buildings could get upgraded for Clan DD to increase their HP up to a maximum of double the HP they have at basic
- Repair rate of a clan is always half of their own attackstrength.
- Changing clans timelimit would be increased to about a week or two weeks to match election times
The obvious elefant in the room is that it means that simply every single side clan could attack just about every single building as long as they do not hold any themself. but I would take that as a calculated risk just to provide attackers an atantage so that even the newest clan has a chance to interatct with buildings and take them at least for once and claim the items.
Also the upgrades of the yield would provide an direct benefit other than just some more fame items.
For that I see it as a more balanced approach but feel free to just dismantle it, but with reason, that is what we are here for.