Ok we have the alternative idea ready for the dynamic drain and other elements as a planned update package.
We hope it can improve certain aspects and make it more fair for all clans to claim/defend sites.
We plan to have a public PTR for this as well to test if the machanics work as they should and you will be able to get your hands on it early before it hits the live servers by the end of the month.
Here is a little overview what it will be in the box:
Site Owner based dynamic drain speed
Introduce a variable drain speed for sites depending on how many sites the clan currently owns vs the opponent owned sites. It should make takeovers and defending easier if the owned buildings diverge greatly between involved clans.
- Drain rate will dynamically change during conflict as site are getting reclaimed
- Drain rate will increase for the attacker if the clan has less sites than the site owner clan.
- Drain rate will decrease for the attacker if the clan has more sites than the site owner clan.
- Repair rate remain at a fixed time of 32 minutes
- The repairrate will change with upgrading the yield of a building
- Only the highest drain rate is activly shown when multiple clans are attacking a site at the same time
- Clan/player effort is based on the their own drain rate though
Initial value table for the drain based in the site count difference (Times are without defenders present). It also shows the ratio between drain and repair speed on the right side. (eg. 100% = same duration, 50% = duration doubled)
Site Yield HP increase and dollar upgrade prices
- Increase base HP of site to 38400
- Change that yields upgrades increase HP instead of decreasing it by up to 200% HP on max yield
- Good => 48000 HP
- Great => 60000 HP
- Excellent => 76800 HP
- Introduce static dollar site yield upgrade prices (clan dollars)
- Good => 10000
- Great => 28000
- Excellent => 45000
Adrenaline Buffed
- Getting Attacker or Defender of a site grants an “Adrenaline” buff to the player, that will run for 10 seconds and gets re-applied before it expires automatically as long as the player is an active defender/attacker in the building radius
- “Adrenaline” Buff gives:
- “Defender Adrenaline” for defenders
- 4x incoming damage reduction from all PVP players that don't have the
“Attacker Adrenaline” buff
- “Attacker Adrenaline” for attackers
- 4x incoming damage reduction from all PVP players that don't have the
“Defender Adrenaline” buff
- When attacker and defender fighting against each other should be able to play as usual, but side clans will have a debuff with it.
View attachment 47717
Take your time to thing to read the aspects here carefully and try to think how it will affect your server/clan etc.
Again it would be great to get your feedback, questions here so this final draft can be fine tuned before it goes live.