istencsaszar
Well-known member
- Joined
- Dec 5, 2015
- Messages
- 253
- Reaction score
- 282
- Server
- Europe_1
- Main Char
- Odin.
- Clan
- -
This is my experience so far:
-The time to finish a pvp takes way too long, even with two damage dealers, players will struggle for 4-5 minutes or even more. Two tanks can fight until eternity(or until one of the players falls asleep). This way we can't really see what different skills do, since everything does so little damage that it's barely even noticable. Same with implants and techs, the ones that don't have a specific effect don't really make any significant difference. With stronger dinos(brachi, para) you will win no matter what you use, with weaker ones (rex,carno) you will lose regardless of what implants are in them.
-Tanks are way too tanky, especially brachi. I used it against several other dinos and guns, nothing could harm it. When i tried to go against a brachi, same thing happened.
-Supposedly coelo and pachy should be the counter against tanks, but in my experience they get destroyed by them. Also, i won against a coelo in a long range fight with a carno(with stregth imp) which is complete nonsense, since long range is the coelo's niche.
-Para is too strong, and only pachy can counter it's dodge ability, while i feel like every dino should have a chance against any other dino, equipped with the proper implants of course. While i used para, i was able to hold up against 3 players for 6-8 minutes and i even stopped fighting when i had 20% hp left.
-With rex and carno i couldn't really find a way to beat anything but other rex/carno and coelo. These don't really inflict higher damage than any other dino and get destroyed in close combat.
-The gun that worked best for me was definitely showstopper, with other ones i didn't have any success against any dino.
My suggestion on what to do next: Lower all the dinos hp to around 80% of how it is now, except brachi and anky, which should be around 65-70%. Or make dino and weapon damage higher, and try to differentiate the classes more, since right now nothing fills their intended role, except tanks which are way too tanky. Also lower para's dodge effect duration or %. With every new change i suggest making new test servers and going from there, figuring out a direction step by step. Do not rush this process and implement this system as it is, because pvp will be boring and NOT BALANCED. This way you can see what the community likes and at least there is still a chance to improve on things.
And if this new update fails: Just implement the system that was added with Coldclaw Valley, except the gun damage slowdown and a bit of buff to some dinos and guns. In my experience the game was most enjoyable in that state so far, and the number of active players in that era also suggests this.
-The time to finish a pvp takes way too long, even with two damage dealers, players will struggle for 4-5 minutes or even more. Two tanks can fight until eternity(or until one of the players falls asleep). This way we can't really see what different skills do, since everything does so little damage that it's barely even noticable. Same with implants and techs, the ones that don't have a specific effect don't really make any significant difference. With stronger dinos(brachi, para) you will win no matter what you use, with weaker ones (rex,carno) you will lose regardless of what implants are in them.
-Tanks are way too tanky, especially brachi. I used it against several other dinos and guns, nothing could harm it. When i tried to go against a brachi, same thing happened.
-Supposedly coelo and pachy should be the counter against tanks, but in my experience they get destroyed by them. Also, i won against a coelo in a long range fight with a carno(with stregth imp) which is complete nonsense, since long range is the coelo's niche.
-Para is too strong, and only pachy can counter it's dodge ability, while i feel like every dino should have a chance against any other dino, equipped with the proper implants of course. While i used para, i was able to hold up against 3 players for 6-8 minutes and i even stopped fighting when i had 20% hp left.
-With rex and carno i couldn't really find a way to beat anything but other rex/carno and coelo. These don't really inflict higher damage than any other dino and get destroyed in close combat.
-The gun that worked best for me was definitely showstopper, with other ones i didn't have any success against any dino.
My suggestion on what to do next: Lower all the dinos hp to around 80% of how it is now, except brachi and anky, which should be around 65-70%. Or make dino and weapon damage higher, and try to differentiate the classes more, since right now nothing fills their intended role, except tanks which are way too tanky. Also lower para's dodge effect duration or %. With every new change i suggest making new test servers and going from there, figuring out a direction step by step. Do not rush this process and implement this system as it is, because pvp will be boring and NOT BALANCED. This way you can see what the community likes and at least there is still a chance to improve on things.
And if this new update fails: Just implement the system that was added with Coldclaw Valley, except the gun damage slowdown and a bit of buff to some dinos and guns. In my experience the game was most enjoyable in that state so far, and the number of active players in that era also suggests this.