Yup and they should have removed the Damage Tech from the game and put its value on the weapons directly since it's always used and it blocks a tech slot in the weapon anyway.Remove the vitality implant from the game and we will be fine. They are still the most useless implant in whole game even after the patch
What part of the tank "role" is not understood? If you lower the life more, it will be a totally useless dino. Slow, no damage, no good skills, nothing.As far as I have tested close range pvp I will express some points:
- Para seems to be balanced.
- Brachy's and anky's health points still should be little bit lowered.
Because you do not test using reflect damage, you return all the damage that his burn does. Or try shield to considerably reduce the damage it does to you, or with clothes. If you want a nerf to the colt burn, then also give a nerf to the rex "bleed"[*]Colt's burning damage should be decreased a lot, because it's impossible to kill brachy+colt+dmg tech+-dmg clothes (same about anky) using carno or rex with even with colt, other dinos I haven't tested yet. It will be disaster while using boosters, specially violent.
Stop deifying the rex, his hitchancedown ability is already very good, it is basically agility but with rex. The rex is already the king of melee, what more do you want from him? If they do good at a distance, then why does this balance exist? The most you can do with the rex is that the Battle Cry ability never fails, nothing else.[*]From my and some other people view rex's HitChanceDown 50% of effect in practice doesn't seem so useful, specially that rex doesn't have any effects which would affect him. Rex is the hardest dino to get in game and it should be able to handle alone any dino+gun combination (of course with certain equipment like pene vs armor, range+freez vs runners and so on). I have 2 suggestions about making
HitChanceDowneffect more useful:
Focus does not counter agility. Surely the only thing you play with is Rex, and for this reason it frustrates you so much that they use agility.[*]Agility implant seems to give too big chance of dodging, skills miss very often even using focus tech, this makes pvp like dice casino. Very frustrating after missing![]()
Focus is just antimiss, still there isn't a tech that can counter agility like penetration do to armor. Just Precision can counter in some way mathematically (and as well effects such critic chance up and vulnerable), and the easy target from pachy.Agility implant seems to give too big chance of dodging, skills miss very often even using focus tech, this makes pvp like dice casino. Very frustrating after missing
From which point of view, do you see it weaker now against everything or still overpowered?Para seems to be balanced.
I understand the role very well.What part of the tank "role" is not understood? If you lower the life more, it will be a totally useless dino. Slow, no damage, no good skills, nothing.
Don't think that I didn't try, I did. As far as I have tested shield doesn't help much and reflection is trigged very rarely.Because you do not test using reflect damage, you return all the damage that his burn does. Or try shield to considerably reduce the damage it does to you, or with clothes. If you want a nerf to the colt burn, then also give a nerf to the rex "bleed"
Rex's bleed doesn't have as low cooldown as colt's burn and I guess rex supposed to be at some point the best or easiest to play with as it is the hardest to get.If you want a nerf to the colt burn, then also give a nerf to the rex "bleed"
I don't get how this question is related to rex or anything else I spoke about.If they do good at a distance, then why does this balance exist?
That I talk about rex the most doesn't mean I play with it only. I was playing on other dinos too and it missed much either.Surely the only thing you play with is Rex, and for this reason it frustrates you so much that they use agility.
If you find any good combination to kill brachy/anky+stability+agility+recovery+strength and colt+dmg in close range, tell me, because I haven't at least with carno or rex. I was using rex the most, but versus many combinations of dinos+guns in close range and all seemed fine, except with colt and and brachy, little bit anky. I tested playing with other dinos too. I have rex on server I play and I'm aware how hard it is to get, thats why me and some other people care about it the most.If you lower the life more, it will be a totally useless dino. Slow, no damage, no good skills, nothing.
The rex is already the king of melee
Dodge effect isn't overpowered as it was and as little as I have tested, it can compete with rex, I see this positive, not as it is with brachy.From which point of view, do you see it weaker now against everything or still overpowered?
About this perhaps could be good dissable in some way the increase from boosters to burn and bleeding, but i don't know if that would make them less useful so unbalance them against vulnerable and critic chance up (with booster the critic being the double makes that similar that burning and bleeding getting increased with booster) or against both damage ups (coelo and rifle).Colt's burning damage should be decreased a lot, because it's impossible to kill brachy+colt+dmg tech+-dmg clothes (same about anky) using carno or rex with even with colt, other dinos I haven't tested yet. It will be disaster while using boosters, specially violent.
El problema con esa es que desde que hace meses solucionaron un bug en el que saltaba la linea desde un borde hasta el final y que ahora hace todo el recorrido dificultaba saber cuando una habilidad realmente esta lista o no (cosa que a mucha gente aun le pasa en los servidores no ptr y empieza a clickear desesperadamente para que funcione la habilidad) y esto seguramente se hubiera complicado mas con la nueva coldown de la curacion con extra que son 44 segundos. Desde mi punto de vista el cambio es positivo y permite activar las habilidades en su debido tiempo, y que carguen horizontal ya no sirve teniendo en cuenta el problema con el bug solucionado y las nuevas coldown. Lo que si hay otras alternativas como la que mencionaron mas arriba de estilo reloj, aunque personalmente prefiero esta de cortinas que han puesto.También la visualización de las habilidades en vertical... Prefiero que regresen en horizontal me parace raro XD aunque uno también puede acostumbrarse.
The carnotaurus regenerative effect doesn't feel like it's regenerating, a little percentage wouldn't hurt him. (Translate)El efecto regenerativo del carnotaurus no se siente como si estuviera regenerando, un poco de porcentaje a él no le caería mal.
The attribute itself, the tech or the weapons?they modified focus but did not put it in the update 977 report
because they do not need to hace the extra damage from the skill when they get at the same time some strength in the attribute.carno and rex are already the most difficult to use, why nerfing the damage of their skills![]()
the attribute, I don't remember the shotgun having +3,616 focus XDDThe attribute itself, the tech or the weapons?
They nerfed the damage from their abilities but they compensate for it by increasing their overall strength .. for me it's perfect, I finally enjoy using a carnotaurus..carno and rex are already the most difficult to use, why nerfing the damage of their skills![]()
Not a bug, just experimenting, and having forgotten it.not just showstopper too the other weapons, for example hammer before had just 1 and peacemaker 100
View attachment 40495View attachment 40496View attachment 40497View attachment 40498
is this intendeed for some weapons no use the focus tech or is a bug?
They passed their hand with the precision nerf, right now I'm collecting data to defend my point.Not a bug, just experimenting, and having forgotten it.
Tn° | Brachys Precision | Centros Precision + 33% Vulnerable |
---|---|---|
Test 1 | 94k | 72k |
Test 2 | 84k | 47k |
Test 3 | 63k | 63k |
Test 4 | 73k | 96k |
Test 5 | 73k | 63k |
Average | 77,4k | 62,8k |
Effectiveness | 8,2% | 9,2% |