Thround
Well-known member
- Joined
- Jun 6, 2016
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I am aware that this idea have already been discussed by many players, but since I do not see an exclusive Feedback for it, then I shall write this one and let it be the official one. Allies/Rivals System was suggested by me back in Sep 14, 2016 under other name (Clans Relations State).
The problem:
Simple, we can embrace the change that happened in 2016, and support a unique Allies/Rivals System that will make everything a lot easier and more simple.
Allies/Rivals System
In definition, you will be able to choose as a Leader of a clan which other clans will be your Allies and which ones will be your rivals, and any other clans who are not fallen into these two categories will be treated as neutral. (Same as how they are in Live Server)
Tools - open a clan page and click "more options":
As a consequence of Allies not being able to attack each other's Building, each clan will have a relinquish option available for officers and those above in rank right there next to the "Supply" option. It will lead to instant depletion of Building supply to zero percent, and allow handing it to other clans peacefully without a takeover.
League System:
To solve the communication issue, without forcing clans to go into war merge, a new window available in saloon will allow one leader of a clan to create a "League", and this clan becomes the lead of this League. An ally clan will have an option to join this league, and after that for another clan to join, it must be an Ally with all clans that are members of this League.
Let me also know if you agree or disagree about this idea via. both Vote and Replies.
The problem:
- Since the ([UPDATED] The Dev Shack #05 – A Long, Long List of Changes) and our game play have dramatically shifted from being players focused into clans focused. You can not do anything without a clan nowadays.
- Another already existing problem was communication, even before that Dev Shack update, players would still unite themselves in one clan during major wars, to be able to chat with each other and fight more effectively by organizing themselves and divide their effort.
- And after the big update, where players no longer have to store fame in their warehouses. Players start to rely on Clan Inventory and fame they receive immediately from both claims and travel gates. The more buildings you hold and able to protect, the more fame you receive and the more likely you will be able to secure elections during times of war. Which pushed even further to clan merges.
Simple, we can embrace the change that happened in 2016, and support a unique Allies/Rivals System that will make everything a lot easier and more simple.
Allies/Rivals System
In definition, you will be able to choose as a Leader of a clan which other clans will be your Allies and which ones will be your rivals, and any other clans who are not fallen into these two categories will be treated as neutral. (Same as how they are in Live Server)
Tools - open a clan page and click "more options":
- Request Alliance: Send an Alliance request by a clan leader to another clan leader.
- Declare War: Force another clan to become your rivals.
- Break Alliance: Renounce an Alliance, by forcing your Ally clan to become neutral.
- Ceasefire: Send request of neutrality by a clan leader to Rival clan leader.
- Players & Buildings are viewed as "Blue" dots/icons on the map.
- Players names are blue colored.
- Instant "Green Feet" & Duelist sign generated when entering the circle of Ally building under takeover.
- Inability to attack Ally Buildings or players. (Friends excluded)
- Players & Buildings are viewed as "Red" dots/icons on the map.
- Players names are red colored.
- Instant Duelist sign generated when click "Attack" against a Rival player.
- Instant takeover without confirmation when click "Takeover" against a Rival Building.
As a consequence of Allies not being able to attack each other's Building, each clan will have a relinquish option available for officers and those above in rank right there next to the "Supply" option. It will lead to instant depletion of Building supply to zero percent, and allow handing it to other clans peacefully without a takeover.
League System:
To solve the communication issue, without forcing clans to go into war merge, a new window available in saloon will allow one leader of a clan to create a "League", and this clan becomes the lead of this League. An ally clan will have an option to join this league, and after that for another clan to join, it must be an Ally with all clans that are members of this League.
- All what this "League" will provide is a new in-game chat that includes all members of all clans that are members of this League. Messages on League chat will not display unless you are in the League chat, so if you are in Clan/Global/Local chat, you will not be able to see League members messages. But you will also not be able to see Clan chat messages if you are in League chat. (Isolated Chat)
- Lead of the League will have the option to remove clans from the League via. Saloon.
Let me also know if you agree or disagree about this idea via. both Vote and Replies.