vansh
Well-known member
- Joined
- Jul 5, 2021
- Messages
- 654
- Reaction score
- 700
- Server
- Asia_1
- Main Char
- .-W-H-A-L-E-S-.
- Clan
- dommy mommy hungry milkies
make mango juicesThey saying goes... when life gives you mango...View attachment 45885
@Highway yes PLEASE look into to it cause once the straws are gone, they gone!What is with the insane lag and frequent shut downs on Am5 server? I'm at my last straw and many people are as well. Seriously, I don't see it happening on any other server (not that I know of at least) so is it really just an Am5 problem? Please look into it and fix it.
I liked that you point out the real problems , imagine being freekill and alliance force you to give them items bruh..I only see trouble with any kind of trading system.
First thought is already that an alliance could simply force you to pay certain item to them. And that is just the very obvious issue. There are more the longer i think about it.
how about making a market?? like the ones you see in albion online, WoW (i dont expect it to be the best but atleast something)I only see trouble with any kind of trading system.
First thought is already that an alliance could simply force you to pay certain item to them. And that is just the very obvious issue. There are more the longer i think about it.
setting up your own price for your own items is not any different than "trade" system and this game definitely not planned for trade system. the "energy" for building "trade system" or "player market system" would be waste of effort. they could implement far better stuff for same amount of effort.how about making a market?? like the ones you see in albion online, WoW (i dont expect it to be the best but atleast something)
ai wrote this listBut to create a trading system it is necessary to rework certain mechanics and also add some new ones, for example.
Are a lot of things, it's possible, but it's too far off an idea for the game. Currently the game is reworking many mechanics and I don't know if future devshack will take care of that as well, but it's very possible.
- The drop.
- The loot.
- The maps.
- New pve/pvp maps and also for outlaws.
- new AI
- The update items.
- Items (new items based on qualities).
- The market.
- Weapon/dino and item maintenance system.
- dds.
- Create trade limits.
- Exchange system.
- Variants to balance the system.
- A market with a supply and demand system.
- New job roles (Farmer, fisherman, artisan, etc).
- The alliance system
- Wars, buildings, fame (but that will already be done in endgame 3).
- etc
nope, I wrote this based on Albion online, Eve Online and No mans Sky xdai wrote this list
i like many ideas but f.e. new job roles dont make very much sense in dino storm. Anyways, sick ideas! I hope they get addedBut to create a trading system it is necessary to rework certain mechanics and also add some new ones, for example.
Are a lot of things, it's possible, but it's too far off an idea for the game. Currently the game is reworking many mechanics and I don't know if future devshack will take care of that as well, but it's very possible.
- The drop.
- The loot.
- The maps.
- New pve/pvp maps and also for outlaws.
- new AI
- The update items.
- Items (new items based on qualities).
- The market.
- Weapon/dino and item maintenance system.
- dds.
- Create trade limits.
- Exchange system.
- Variants to balance the system.
- A market with a supply and demand system.
- New job roles (Farmer, fisherman, artisan, etc).
- The alliance system
- Wars, buildings, fame (but that will already be done in endgame 3).
- etc
It's a bit odd considering you guys said that with the new election system, if a player ask for fame and doesn't get fame from his alliance then he could leave the alliance. Anyways if alliance forcing their members to donate materials is an issue, then just make it so that materials can only be traded in for item of equal worth that is determined by the system.I only see trouble with any kind of trading system.
First thought is already that an alliance could simply force you to pay certain item to them. And that is just the very obvious issue. There are more the longer i think about it.
and totally completly not comparable games.....nope, I wrote this based on Albion online, Eve Online and No mans Sky xd
Albion online trading or eve online are very complex but they are one of the most balanced trades i have seen
I don't want to assure anything (because I'm not dev or gm), but months ago a gm said that the devs are considering the idea of pets in the future. But I don't know, it was months ago and things change sometimes.I would atleast like to add that may trading system not be the best choice at this point of the game development but maybe a companion little dino pet or smth would be nice to collect your itmes automatically when u purchase or smth….
its real pain to pick everything everytime on hand
Speaking a bit more about this, do you plan to completely change this mechanism in endgame 3?The building's Yield changes twice a day.
When exactly?
idk but completely disappointed it wasn't baby centro :'vRemind me again why you guys changed the starter dino from baby coel to baby para.
Maybe because many people used coelo in pvp and pve, they didnt need to hunt anything for new dino, while no one used para nor even unlocked it. By changing starting dino, automatically they made most of coelo players be forced to first complete all missions for him and later get stones to buy it. That means people need to spend more time in game or sum like this.Remind me again why you guys changed the starter dino from baby coel to baby para.
Who the heck wants to spend more time unlocking something when the game is already hard enough to level and upgrade? I say bring back baby coel starter dino. There was no point in replacing it, not to mention they nerfed it by a lot.Maybe because many people used coelo in pvp and pve, they didnt need to hunt anything for new dino, while no one used para nor even unlocked it. By changing starting dino, automatically they made most of coelo players be forced to first complete all missions for him and later get stones to buy it. That means people need to spend more time in game or sum like this.
Dude I just simply gave my idea why they changed it, dont forget that this game needs to earn money and they're doing this by having players that are playing this game and ofc buying stuff.Who the heck wants to spend more time unlocking something when the game is already hard enough to level and upgrade? I say bring back baby coel starter dino. There was no point in replacing it, not to mention they nerfed it by a lot.
Relax, I'm not attacking you for your opinion. I simply disagree. I don't see how changing the starter dino back to coel will affect the way they earn money. Hell, I bet if they changed it back to coel, more people would stay and upgrade.Dude I just simply gave my idea why they changed it, dont forget that this game needs to earn money and they're doing this by having players that are playing this game and ofc buying stuff.