Ulutin
Well-known member
- Joined
- Aug 6, 2016
- Messages
- 488
- Reaction score
- 1,827
- Server
- Europe_4
- Main Char
- Ulutin
- Clan
- Kurultai
that's me running around changing skins when my clan mates are freaking out and calling for 1 more player
that's me running around changing skins when my clan mates are freaking out and calling for 1 more player
LOL same! I'm a trash playerthat's me running around changing skins when my clan mates are freaking out and calling for 1 more player
@Highway @Gruni jump gate can be constructed only over rivers or it also would work when constructing over the hills? like lets say between insley and moore what is shown down below in the picture (blue line)?Thats the max range you can see on the screenshot I posted. Most shortcuts suggested by the community maps are possible to make.
I wanna know also@Highway @Gruni jump gate can be constructed only over rivers or it also would work when constructing over the hills? like lets say between insley and moore what is shown down below in the picture (blue line)?
View attachment 44162
Yes the celebrity store will be part of the update in August. Tokens will be temporary acquirable through the fame auctions until part 2 of the update where you gain them over the townhall. The jump link construction kit is purchased with tokens from the store and players that want to use them need to unlock it with dollars once.Will the new sheriff's shop (where items with tokens will be obtained) be available in early August? Will we already get Tokens with the arrival of this att? Do we have to buy these teleport portals to clear the way through the Sheriff's shop with Tokens and activate them with Dinodollars?
Yes you can also build over mountains if the distance allows it. Your example might work but its very close to the max range.@Highway @Gruni jump gate can be constructed only over rivers or it also would work when constructing over the hills? like lets say between insley and moore what is shown down below in the picture (blue line)?
View attachment 44162
The jump links require that you once reached a certain rank in the town hall. I think director is the rank currently.@Highway anyone will be able to purchase jump gate construction kit or it will depend on the office rang (elections)?
Can you give an approximate delay that there will be between the release of Part 1 & Part 2?part 2 of the update
I had commented on this for a while. Would an in-game optimization help solve the FPS drops issue? @HighwayHow about optimizing the Dino Storm client before putting new things into practice after the rex, what to make the game fun, etc ...
Even with a great computer, and a great internet connection, I, among many, have the drop in FPS, since in meetings with many players in one place (Sheriff's Party, and War). In the same, using the minimum quality the drop in FPS is present.
I like the concept, the idea of incorporating strategy into the decisions we make in the game, thinking about cause and effect in the short term, that would give the game a lot of funWell to combat the unfair advantage that comes from difference in numbers a penalty should be added upon dying multiple time in a row. Let's be honest, the penalty of dropping 1000 dd upon death doesn't really hurt anyone who plays the game daily even for a level 55 you farm 1000dd in a minute. Below is a list of what i think would be :- Appropriate penalties of dying while having duelist.
1st death- drop Dino dollar(DD)
2nd death- drop 1.1 DD, temporary decrease in stats (1 minute) duration
3rd death- drop 1.2 DD, temporary decrease in stats (2 minutes) duration
4th death- drop 1.3 DD, temporary decrease in stats (3 minutes) duration
....
11th death- drop 2.0 DD, temporary decrease in stats(10 minutes) duration capped same as 10 min duelist.
The integer in front of DD in an increasing multiple of the function DD.
This would be what I think can help solve the problem of big numbers vs small numbers. It will bring forth the use of strategy and not just relying on zerg tactics.
Note: Outlaw should have harsher penalties than dueliest only if outlaw receive the advantage of stealing a fixed amount of fame or money from the person they kill.
This improved penalty system also will help to counter the people who just spam kits. It's evident that some people use unfair means to get many kits and we should deal with it properly. The penalty system should satisfy both defender and attackers. No penalty is applied to people who have protection of guardians.
Maps should have a different gameplay in relation to their buildings.
For example: Godlfields could produce more gold.
The buildings in mokon woods recover faster.
In green volcano several NPCs mention that there is a new valuable mineral, that mineral could be produced by the buildings.
Coldclaw Valley would produce more medals.
Bandit attacks in maujack are rare.
Etc.
Well a clan which has the ability to have 70 active members is it's own strength. It would be unfair to just FORCEFULLY restrict them to a limited amount of gates/claims.I think the best way to end massive alliances is by increasing the cost of maintaining travel gates and claims on a map, I'm not referring to the gold cost of supplies, but an active clan of at least 20 active players per day , cannot maintain more than 3-4 travel gates or claim, so the maps would be distributed among many clans, and among so many clans it would be much more difficult to generate a stable alliance, mini alliances can be generated on the maps, let's say that alliance 1 that domina jungle mokon wants to make war against alliance 2 that dominates green volcano and
I strongly support the idea that maps have their advantages and disadvantages in terms of fame, this would make everything more strategic
Part 1, early August.when will the update be?
A long time ago I gave a fair and efficient solution, but in reality nobody wants to change this system. So I suggest you do as I do: Give up.It is necessary to change the system of fame/portals. This ends any alliance. I just don't know how
say the idea you have, the ones who have to read and accept or reject are the devs, not the users xdA long time ago I gave a fair and efficient solution, but in reality nobody wants to change this system. So I suggest you do as I do: Give up.
Sheriff Monument
- Will use the achievement points score instead of fame to rank the sheriffs
- Will list the top 50 Sheriffs sorted by their achievement points
- A new elected Sheriff will be on the monument in the first place for 24 hours regardless of the achievement points.
- Sheriffs that did not log in for 30 days are not shown in the list
What I just can say that we just refined the designs for required for part 2 and starting to work on it next week. A very rough estimation would be "a few months".As in, how long will we have to wait for part 2 once part 1 has been implemented.
A good selection through assorted items. I posted already some examples in this thread. But not to many to not clutter the store. we add more on later updates and possibly a category filter similar to the inventory filter.How many items will we have in store at launch?
We already optimized the FPS with a few updates. Sadly when many people are sitting on one spot the cpu gets exhausted causing the fps to drop. Nothing we can do here with the render engine.I had commented on this for a while. Would an in-game optimization help solve the FPS drops issue? @Highway
The design ideas we posted earlier will get refined and we will post the planed changes for part 2 here. Currently the monument, fame, townhall and new achievements are the core of part 2.@Highway And what part will this come? Will they be the same changes or will there be others?
Is it not possible to change the opacity of other players/dinosaurs and make them less visible. Just like we have (ultra,high,medium,low) setting for quality. I though we could have different level of opacity (100%,70%,50%,20%) in a fixed style similar to the option to change quality.We already optimized the FPS with a few updates. Sadly when many people are sitting on one spot the cpu gets exhausted causing the fps to drop. Nothing we can do here with the render engine.
kick everyone thats afk for 1 min
It is very difficult for an idea to be considered if there is no support from other players. Just look at the thousands of good ideas lost and forgotten on this forum.say the idea you have, the ones who have to read and accept or reject are the devs, not the users xd