I think the best way to end massive alliances is by increasing the cost of maintaining travel gates and claims on a map, I'm not referring to the gold cost of supplies, but an active clan of at least 20 active players per day , cannot maintain more than 3-4 travel gates or claim, so the maps would be distributed among many clans, and among so many clans it would be much more difficult to generate a stable alliance, mini alliances can be generated on the maps, let's say that alliance 1 that domina jungle mokon wants to make war against alliance 2 that dominates green volcano and
I strongly support the idea that maps have their advantages and disadvantages in terms of fame, this would make everything more strategic
![Backhand index pointing down :point_down: 👇](https://cdn.jsdelivr.net/gh/joypixels/emoji-assets@5.0/png/64/1f447.png)
![Backhand index pointing down :point_down: 👇](https://cdn.jsdelivr.net/gh/joypixels/emoji-assets@5.0/png/64/1f447.png)