[QUOTE = "- Red Tornado -, post: 51195, member: 25045"]
[QUOTE = "Alewx, publication: 51088, member: 1113"]
Hello everyone, it's me again
As some of you mentioned after the last Dev Shack, there is one aspect of the update that I could tell you more about at this stage of development:
What about weapon skills and their effects? Let's take a look at them in the following overview. Remember, although this looks good so far, it is still a work in progress.
Weapon | Skill | Skilleffect |
---|
Hammer | Rocket | Hitchanceup |
Hammer | Weak point fire | Damagedown |
Burning colt | Fire explosion | Armor penetration |
Burning colt | Fire detonator | Burn |
Pacifier | Prey marker | Paralyze |
Pacifier | Cannon beam | Reaches up to |
Gatling | Curtain of fire | Vulnerable |
Gatling | Pinpoint | Confuse |
Yager rifle | Quick shot | DamageUp (weapon) |
Yager rifle | Stealth shot | Slow down |
Showstopper | Bean bag | Stun |
Showstopper | Energy shot | To damage |
Some of you mentioned that I did not provide any specific time period or date when the update is expected to go live. Unfortunately, we are unable to provide you with a specific date at this time, because although things look promising, it is too early to "finish" it; there is still the possibility of major setbacks (fingers crossed) and the holidays are approaching. Quick.
The only real estimate that I can provide on the update is that we are currently planning to do a public test early in the new year. While I am very much looking forward to hearing what you think about the update, we as splitscreen games want to bring you a solid, stable and balanced gameplay for you to peruse.
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on the hammer, what does hitchanceup mean? And at damagedown it means that the opponent will lose the damage, right?
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Ithink the yager rifle's 2nd skill power's extra is a little too over-kill IMO.As a yager rifle user I'd say that it should hit the target as a critical but the extra power(Vulnerable) should be changed