the situation is difficult unfortunately regarding the updates of all these, they do not work correctly enough, now in order to protect at least 4 gates, you need a stable online every phase, otherwise a large clan with 10 gates will lose gates with a large online anyway because time passes quickly. in the end, it all boils down to the fact that protection still makes almost no sense. It is not enough to divide players into all clans for stable online play in all phases with 4 gates in order to defend 1v1 against other clans with 0 gates. pvp only in circle, so, F long range, pure pvp, only circle, I suggested getting a buff in the same way by attacking 1 defender/2 attackers against an opponent 1 attacker/2 defenders inside gates, which would mirror work, which did not happen, it would create pure pvp conditions between the attacker and the defender. if the defender or attacker is outside the circle, then they lose this bonus after 10 seconds, as expected, but it will mirror disappear for both and the conditions will remain the same between them