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AFK drain/heal + Multis are killing the game!

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Since my original post was completely ignored by the devs, I'll post it again.

I started playing again a few months ago, having been away since 2020. And honestly, I saw a lot of positive changes in the game, but one in particular made me think a lot. Until 2020, it was rare to see someone using multiple accounts simultaneously in wars. But now, when the war broke out on my server (Asia 1), it became very clear how much using multiple accounts gives an absurd advantage to anyone, since the system helps a lot, especially those who use tank dinos.

I think that in addition to banning multiple multi accounts, a new system should be thought of to disadvantage those who drain/heal AFK (since most of the time, this is how multis are used).

I propose something along the lines of: If a player stands still draining/healing, with 15 (or 10 idk) seconds of inactivity, he stops HEALING/DRAINING, and then with 30 seconds of inactivity, he starts to receive a vulnerability buff, taking 2x/4x the normal damage. This can help solve some multi-account problems, since these players often use multiple accounts on different computers, just to drain/heal.

Before anyone asks, yes, I have recorded and will report any player with strange movements during PvP, such as, shooting while standing still, one account only moving while the other stops, typical AFK draining/healing even with the person seeing you (you just arrived on the portal). All of these behaviors can indicate possible multi-account, but the support team is the one who says this through their investigations.

What if this is only being used by someone who went to drink water or answer a call (as mentioned in my last post)? A: Great! Honestly, this will only discourage those who do it and won't punish anyone who shouldn't be punished by losing their account.

I saw some disagreeing with my idea, as it would kill the game's gameplay/population. But what's the point of someone leveling up, getting to full level 55 (with cybers), buying and doing Q10 (like me) if a fake multiplayer account can and does the same work???

Will this result in people using macros and Alt+Tab to switch windows? YES! But this makes life much more difficult and drains computing power (which isn't much for DS players). The real correct thing would be to just ban/punish the players who do this, but since this has been abused for a long time, I propose this change.

I'm very aware that this won't end AFK drain, but at least it will make life MUCH harder for those who abuse this mechanic.

Do you agree? What else should be done?
 

V01D

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Will this result in people using macros and Alt+Tab to switch windows? YES! But this makes life much more difficult and drains computing power (which isn't much for DS players).
I’ve seen people run more than two accounts simultaneously using virtual machines, especially because the game only works on Windows. It’s easy to set up, and combined with macros, this will definitely be abused a few days after the update when inactivity draining kicks in.

As I mentioned before, the dev's didn’t read the first post, and they probably won’t read this one either. They’ve responded to many questions about the gate/buff change, and this is the result.
 

thiago portes

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Since my original post was completely ignored by the devs, I'll post it again.

I started playing again a few months ago, having been away since 2020. And honestly, I saw a lot of positive changes in the game, but one in particular made me think a lot. Until 2020, it was rare to see someone using multiple accounts simultaneously in wars. But now, when the war broke out on my server (Asia 1), it became very clear how much using multiple accounts gives an absurd advantage to anyone, since the system helps a lot, especially those who use tank dinos.

I think that in addition to banning multiple multi accounts, a new system should be thought of to disadvantage those who drain/heal AFK (since most of the time, this is how multis are used).

I propose something along the lines of: If a player stands still draining/healing, with 15 (or 10 idk) seconds of inactivity, he stops HEALING/DRAINING, and then with 30 seconds of inactivity, he starts to receive a vulnerability buff, taking 2x/4x the normal damage. This can help solve some multi-account problems, since these players often use multiple accounts on different computers, just to drain/heal.

Before anyone asks, yes, I have recorded and will report any player with strange movements during PvP, such as, shooting while standing still, one account only moving while the other stops, typical AFK draining/healing even with the person seeing you (you just arrived on the portal). All of these behaviors can indicate possible multi-account, but the support team is the one who says this through their investigations.

What if this is only being used by someone who went to drink water or answer a call (as mentioned in my last post)? A: Great! Honestly, this will only discourage those who do it and won't punish anyone who shouldn't be punished by losing their account.

I saw some disagreeing with my idea, as it would kill the game's gameplay/population. But what's the point of someone leveling up, getting to full level 55 (with cybers), buying and doing Q10 (like me) if a fake multiplayer account can and does the same work???

Will this result in people using macros and Alt+Tab to switch windows? YES! But this makes life much more difficult and drains computing power (which isn't much for DS players). The real correct thing would be to just ban/punish the players who do this, but since this has been abused for a long time, I propose this change.

I'm very aware that this won't end AFK drain, but at least it will make life MUCH harder for those who abuse this mechanic.

Do you agree? What else should be done?
 

Xx EL LOBO xX

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the whole point of the update series was making alliances less dominant but now they are bigger than they ever was, some problems can be easily solved but they decide to ignore them. its very likely they will ignore this too
 
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