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AFK drain/heal + Multis are killing the game!

OrionZG

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I quite like this point of view and I've seen it happen in Asia as well. But I really think the discussion here is solely and exclusively about the cancer of the game: AFK and multi-accounts.
also enters into the equation
 

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There is ONE MORE illegal thing going inside ally @Highway

The problem isn't just AFK+Multi account in same server!

I have seen quite a few players who won rex, marshal, sheriff etc then pass it to ally either by selling or god knows what they do with it

And they use the same nick to create new account: players I suspect -> KEA KEA KEA (this player was in top 10 sheriff ranked leaderboard) now that new account nickname is ranked at deputy.

Others: - C O R S O N - , . Y A M A K A S I ./.Y A M A K A S I. xPati./.Patrick. To name a few suspects.


Both of them had rex in ally with marshal and yamakasi was SHERIFF now both accounts vanished by changing nicknames and they are playing in new account with same nicks under ally.


This is illegal and I have seen quite a few incident happening.


I criticize that the accounts are controlled by several players and is maxed out within coupled months and taken inside ally clans. They will go unpunished but i dont care I just wanted to bring this into SPOTLIGHT.

Thanks for reading. No one mentioned this so I had to, please spread my message if possible.
What about u won governor on eu1 two times with different accounts? Where is ur first account? U sold it. Yea we already know that
there are ur videos:
1768749659418.png1768749687054.png
1768749718009.png1768749728590.png
 

Bomb bomb man

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@Highway about that why not shut off the adrenaline buff and make them stop draining the portal when the player is not moving for like 3 or 5 seconds? Like on pirate galaxy there's a cortex that only works 3 seconds after the player stops moving. Can't it be reversed like the player enters the draining zone and if he isnt moving for 3 or 5 seconds then the buff and draining shuts off?
Also about the adrenaline buff. That buff should just be used to attack and defend the gates only, meanwhile u have players that goes around the map with the buff just to kill and hunt other players which makes them hard to kill since the buff itself makes most weapons and dinos useless bcs the atributes wont applay on the player with the buff on. The other player can also take the buff yes, but still the pvp will still be boring bcs like i said, most skills from dinos and guns wont work if 2 players have red buff, which also the buff wont be removed bcs those that use the buff to hunt players use dinos that runs fast so it gives them time to reach the other gate and take the buff again before it shuts off.
My idea is that the timer of the buff should be removed and that the buff should just work inside the draning zones and not outside the circle of the gates/claims so the players don't exploit it to hunt other players with it, but yes just to use it for drain/defend gates only.
 

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There is ONE MORE illegal thing going inside ally @Highway

The problem isn't just AFK+Multi account in same server!

I have seen quite a few players who won rex, marshal, sheriff etc then pass it to ally either by selling or god knows what they do with it

And they use the same nick to create new account: players I suspect -> KEA KEA KEA (this player was in top 10 sheriff ranked leaderboard) now that new account nickname is ranked at deputy.

Others: - C O R S O N - , . Y A M A K A S I ./.Y A M A K A S I. xPati./.Patrick. To name a few suspects.


Both of them had rex in ally with marshal and yamakasi was SHERIFF now both accounts vanished by changing nicknames and they are playing in new account with same nicks under ally.


This is illegal and I have seen quite a few incident happening.


I criticize that the accounts are controlled by several players and is maxed out within coupled months and taken inside ally clans. They will go unpunished but i dont care I just wanted to bring this into SPOTLIGHT.

Thanks for reading. No one mentioned this so I had to, please spread my message if possible.
Words coming out of a guy who scammed more than once, came to Eu1 nearly 2 years ago won governor and sold his first account, then came back to Eu1 with a new account and won elections again, and publicly posted these videos not even trying to hide what he's done

If you’re going to point fingers, make sure your hands are clean, and if you want to be taken seriously start being honest
 

HerrZ0ckt

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I understand the problems that can arise from such exploitation in PVP, but I reject any disadvantage for my game character in the game.

The restrictions requested in this thread must not apply to PvE content and activities!

I am often AFK in games, and when I continue playing on my own, I don't want to experience or see any negative effects on my character that disadvantage me in PvE. For me, that would be a reason to stop playing this game.
 

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Compreendo os problemas que podem surgir dessa exploração no PvP, mas rejeito qualquer desvantagem para meu personagem no jogo.

As restrições solicitadas neste tópico não devem se aplicar a conteúdo e atividades PvE!

Eu costumo ficar AFK (ausente do teclado) em jogos, e quando volto a jogar sozinho, não quero sofrer ou ver nenhum efeito negativo no meu personagem que me prejudique no PvE. Para mim, isso seria um motivo para parar de jogar.
[/CITAR]

Yes, in fact I think nobody here has proposed any changes to the game's PvE (off-topic).

The point of this thread is precisely to end the game's cancer: AFK drain/heal + multis
 

Project Leader

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I understand the problems that can arise from such exploitation in PVP, but I reject any disadvantage for my game character in the game.

The restrictions requested in this thread must not apply to PvE content and activities!

I am often AFK in games, and when I continue playing on my own, I don't want to experience or see any negative effects on my character that disadvantage me in PvE. For me, that would be a reason to stop playing this game.
Yes, in fact I think nobody here has proposed any changes to the game's PvE (off-topic).

The point of this thread is precisely to end the game's cancer: AFK drain/heal + multis
 

SpinoFoxie

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imagine being this dense
Wow can't believe more suspects outed themselves one after other right here trying to deflect their dirty work. 👉👈

my plan worked gg levi
There is ONE MORE illegal thing going inside ally @Highway

The problem isn't just AFK+Multi account in same server!

I have seen quite a few players who won rex, marshal, sheriff etc then pass it to ally either by selling or god knows what they do with it

And they use the same nick to create new account: players I suspect -> KEA KEA KEA (this player was in top 10 sheriff ranked leaderboard) now that new account nickname is ranked at deputy.

Others: - C O R S O N - , . Y A M A K A S I ./.Y A M A K A S I. xPati./.Patrick. To name a few suspects.


Both of them had rex in ally with marshal and yamakasi was SHERIFF now both accounts vanished by changing nicknames and they are playing in new account with same nicks under ally.


This is illegal and I have seen quite a few incident happening.


I criticize that the accounts are controlled by several players and is maxed out within coupled months and taken inside ally clans. They will go unpunished but i dont care I just wanted to bring this into SPOTLIGHT.

Thanks for reading. No one mentioned this so I had to, please spread my message if possible.
Yeah people will spread your message, about how you doing the exact same thing on eu1 and posting bout it, you do realise theres an entire thread dedicated to just showing off how you had a yt vid bout "taking a gov on e1" then you sold the account right?
 

LEVIATHAN GRANDZILLA

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imagine being this dense


Yeah people will spread your message, about how you doing the exact same thing on eu1 and posting bout it, you do realise theres an entire thread dedicated to just showing off how you had a yt vid bout "taking a gov on e1" then you sold the account right?
I no understand english good especially english that contain bullshit so me need use translator to make sense but comment was soo senseless made my translator broken so me not wasting time in this 😔
 

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@OrionZG maybe better 5 seconds, so players that use multi accs do not have that much time to change into their alt while they're draining and fighting at the same time
 

OrionZG

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@OrionZG maybe better 5 seconds, so players that use multi accs do not have that much time to change into their alt while they're draining and fighting at the same time
Yes, I think it's a good idea, and it's slightly better/practically identical to the one @Highway mentioned.
It would work like this:
  • If a player moves every 5 seconds, they keep the buff. The buff should last less time, maybe 6 seconds? (to match the time).
  • If the player doesn't move during those 5 seconds, they lose the buff and have to wait 15-20 seconds to get it back and start again.
After those few seconds, you'll be able to regain the buff.
I feel like it's a little more balanced based on the comments in this thread, but I don't know.

What do you think?
 
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DalekRaptor

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@Highway about that why not shut off the adrenaline buff and make them stop draining the portal when the player is not moving for like 3 or 5 seconds? Like on pirate galaxy there's a cortex that only works 3 seconds after the player stops moving. Can't it be reversed like the player enters the draining zone and if he isnt moving for 3 or 5 seconds then the buff and draining shuts off?
Also about the adrenaline buff. That buff should just be used to attack and defend the gates only, meanwhile u have players that goes around the map with the buff just to kill and hunt other players which makes them hard to kill since the buff itself makes most weapons and dinos useless bcs the atributes wont applay on the player with the buff on. The other player can also take the buff yes, but still the pvp will still be boring bcs like i said, most skills from dinos and guns wont work if 2 players have red buff, which also the buff wont be removed bcs those that use the buff to hunt players use dinos that runs fast so it gives them time to reach the other gate and take the buff again before it shuts off.
My idea is that the timer of the buff should be removed and that the buff should just work inside the draning zones and not outside the circle of the gates/claims so the players don't exploit it to hunt other players with it, but yes just to use it for drain/defend gates only.
@Highway uhm would be better if the team remove the adrenaline buff from the game as it was before. It doesn't benefit players who play as the rules said with only one account because if you drain (even being five people) then another clan with multi accounts can come to the building and steal the buff, neither you can defend against multiaccs. Also as addressed above players use it for kill around the map without receiving damage.

And the worst part, the buff system only promoted more the use of multiaccounts because they have the advantage on a reduced area "the circle" so they can control all the accounts and shoot against attackers/defenders. The situation on America 3 is identical as the players from Asia exposed on their videos, because the really same players are exploiting this for attack multiple servers (Asia, Ame 3, Ame 2, Ame 5, Ame 4)
 

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the main purpose is not to end the afk draining but multi accounts/shared accounts/selling accounts. 1 person can retake a gate from dinoville for example and be afk(watching youtube) and checking the game from time to time. we do not need to be forced to be alert it's a game after all. the multi accounts trade that's the major issue and it won't be sorted out unless devs will create the same market value for purchasing gold coins for all instead of a market value which differs from country to country because thats the first major issue(people using VPN to create accounts or create the illusion their accounts "moved" to a country where gold coins value is way lower in order to sell those accounts). but this won't happen because if it would be happening - the same market value for gold coins for all - it will be a negative revenue for a game which is already declining.
 

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the main purpose is not to end the afk draining but multi accounts/shared accounts/selling accounts. 1 person can retake a gate from dinoville for example and be afk(watching youtube) and checking the game from time to time. we do not need to be forced to be alert it's a game after all. the multi accounts trade that's the major issue and it won't be sorted out unless devs will create the same market value for purchasing gold coins for all instead of a market value which differs from country to country because thats the first major issue(people using VPN to create accounts or create the illusion their accounts "moved" to a country where gold coins value is way lower in order to sell those accounts). but this won't happen because if it would be happening - the same market value for gold coins for all - it will be a negative revenue for a game which is already declining.
The topic is very well established: end AFK gameplay and multiple accounts.
Both things have to end, they are the current cancer of the game.
 

OrionZG

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These kinds of problems are never going to disappear completely. There will always be players who want to cheat or gain even the smallest possible advantage, because that’s simply how MMOs work.

Unfortunately, this isn’t something exclusive to this game. It’s common in MMOs with war-themed games, Example, in Albion Online. We’re talking about a game with far more developers, more resources, and more experience.

Even so, they haven’t been able to completely eliminate hackers and cheaters. Not because they don’t want to, but because it’s a constant battle: every protection system creates a new way to break it.

Right now, we’re relatively calm, because if Dino Storm had a much larger player base, this problem could increase even more. More players mean more competition… and also more people willing to play dirty.

It can be reduced, yes, but these types of problems will always exist.

And even more so now with the advancement of AI.
 

Xx EL LOBO xX

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the core of this problem is being able to play at the same time from the game page and the launcher. if this little thing cannot be fixed this problem will not dissapear at all.. if it bothers yall you can play in a different server because im sure this happens much more often in the most inactive ones
 
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DalekRaptor

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the core of this problem is being able to play at the same time from the game page and the launcher. if this little thing cannot be fixed this problem will not dissapear at all.. if it bothers yall you can play in a different server because im sure this happens much more often in the most inactive ones
Also they are using programs for control pcs remotely. If they fix the problem for use the launcher and client at the same time, they would need to fix that too or the multiaccounts problem will continue by the players who do that on america 3, asia and america 5
 

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The problem stems from the fact that many of the recent changes strongly benefit this type of rule-breaking gameplay. I repeatedly pointed out this problem while we were discussing these changes during the Dev Shack. Consider the following scenario: two players (one from clan A, the other from clan B) want to drain clan C. While they are draining and fighting each other, each of them deals only 1/4x of the normal damage to the other.

Now, what happens if one of them is using multi-account? Suddenly, that player goes from dealing 1/4x damage to dealing 2x damage, while still receiving only 1/4 damage on a single body. That is an enormous difference and it creates such a massive advantage. It’s no surprise that so many people are abusing it.

Instead of figuring out how to detect multi-accounts or AFK players, you could also approach this issue by removing or adjusting the current mechanics to stop benefitting this gameplay or to at least reduce those benefits, so that the gameplay is more enjoyable to fair players.
 

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The problem stems from the fact that many of the recent changes strongly benefit this type of rule-breaking gameplay. I repeatedly pointed out this problem while we were discussing these changes during the Dev Shack. Consider the following scenario: two players (one from clan A, the other from clan B) want to drain clan C. While they are draining and fighting each other, each of them deals only 1/4x of the normal damage to the other.

Now, what happens if one of them is using multi-account? Suddenly, that player goes from dealing 1/4x damage to dealing 2x damage, while still receiving only 1/4 damage on a single body. That is an enormous difference and it creates such a massive advantage. It’s no surprise that so many people are abusing it.

Instead of figuring out how to detect multi-accounts or AFK players, you could also approach this issue by removing or adjusting the current mechanics to stop benefitting this gameplay or to at least reduce those benefits, so that the gameplay is more enjoyable to fair players.
Most of the times meanwhile clan A and clan B are fighting each others , then Clan C comes to defeat clan A , because clan B and clan C are allies and also most of the times clan B and clan C has more allies meanwhile clan A is a free kill clan, this happens in mostly servers
 

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Well, if the adrenaline buff is the root of all problems, then let's remove it. That would be fine, right?

But instead, the drain should be a little higher than it is now, so that small clans can steal resources from large clans...

And perhaps the buff could be purchased in the clan store to increase tactical possibilities in future planned battles.
 

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Well, if the adrenaline buff is the root of all problems, then let's remove it. That would be fine, right?

But instead, the drain should be a little higher than it is now, so that small clans can steal resources from large clans...

And perhaps the buff could be purchased in the clan store to increase tactical possibilities in future planned battles.
Without the buff there will be the same problem that was there before the buff, so yes, it will be worse for small clans
 

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Yes, in fact I think nobody here has proposed any changes to the game's PvE (off-topic).

The point of this thread is precisely to end the game's cancer: AFK drain/heal + multis
And I believe that you are not thinking your ideas through properly before you put them out there. If you demand that players should receive gameplay disadvantages that are activated when they are inactive in the game world, then this will certainly have an impact on other areas of the game. You are demanding an end to healing for inactive players and vulnerability penalties for inactive players. The system you are demanding here will inevitably affect more than just your battles for bases. If such a system is developed, it must be clearly distinguished from other areas and functions of the game. I did not see a clear distinction from this in the original post!

I find it disrespectful to become toxic when objections to the topic are raised, and it is rude of you to want to exclude people from the thread. If you can't handle reactions, you shouldn't start threads, and certainly not to ask for other people's opinions. Brave new tolerant world, where people openly call for posts to be deleted because they don't like the opinion expressed.
 

Xx EL LOBO xX

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Now, what happens if one of them is using multi-account? Suddenly, that player goes from dealing 1/4x damage to dealing 2x damage, while still receiving only 1/4 damage on a single body. That is an enormous difference and it creates such a massive advantage. It’s no surprise that so many people are abusing it.
this can happen in any server, other clans outnumber the 'real' attackers, not necessarily happens with multi accounts only. this can be easily solved by changing a bit the buff system so instead of granting a buff that can be stolen it only ables the two clans fighting eachother which will fix that problem of draining gates just to get buff and kill player that are hunting
 

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Well, the idea of deactivating the buff/repair or drainage after 10 seconds of inactivity could also be a good option.
Changes nothing, anyone can move every few seconds and keep draining anyway to maintain their buff, even move more than one account I mean
Just to not "afk" drain but in reality they'd be actually afk, even macros can keep you moving

Gaming keyboards and mouses literally come with their softwares where you can easily make your own macro and record it however you'd wish

1768947602506.png
 

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@OrionZG @NazzaFire i dont think the buff has to be removed, but yes it needs some changes.
For exemple if the buff stays just usable inside the circle and not outside, maybe the pvp becomes better again since the guns and dinos will be usefull again if outside the draining zone. You won't have to wait the buff to shut off after getting out of the circle of the gate so u wont have to keep skills with extra power waiting to be used.
What also needs to change is the draining system since many of you know and seen some players draining "afk" while draining or attacking another gates at the same time, so i dont think that having something for the player to do while draning or taking damage for not moving should be necessary, but yes, add a timer if u re not moving which makes u stop draining and removes the buff like it was said before.
That or then find another solution for the buff, bcs the buff itself its ruining the pvp content of ds. The same about the alt users aswell.
Like lets be honest, the problem of removing multi accs users wont be solved that easily so ig a better option is to make the game much harder for those users.
 

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@OrionZG @NazzaFire i dont think the buff has to be removed, but yes it needs some changes.
For exemple if the buff stays just usable inside the circle and not outside, maybe the pvp becomes better again since the guns and dinos will be usefull again if outside the draining zone. You won't have to wait the buff to shut off after getting out of the circle of the gate so u wont have to keep skills with extra power waiting to be used.
What also needs to change is the draining system since many of you know and seen some players draining "afk" while draining or attacking another gates at the same time, so i dont think that having something for the player to do while draning or taking damage for not moving should be necessary, but yes, add a timer if u re not moving which makes u stop draining and removes the buff like it was said before.
That or then find another solution for the buff, bcs the buff itself its ruining the pvp content of ds. The same about the alt users aswell.
Like lets be honest, the problem of removing multi accs users wont be solved that easily so ig a better option is to make the game much harder for those users.
I understand and respect your points about multi accs and buffs , But even if the buff problem were solved, what would change for some servers? I mean, there are servers controlled by alliance that don't give much effort to gain fame. Let's say the alliance system is a passive system, as if it were "afk." Alliance also ruined this game because there are no wars and fights in some servers, and then players quit or sold their accounts also for this reason or because they become free kill by alliance
 

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What about random smaller areas around the site perimeter that are changing every x seconds or moving constantly. In these areas players must be inside to drain/heal. The old area around the site will not used anymore. This should keep players engaged and can not drop an AFK multi account just at the site location.
as a player whenever I drain gates I watch videos on yt bcuz the game is so boring while draining I think this is bad idea
 
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