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why noone talkin about new bandits and how they have been harder to kill ?

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I have the same feeling. I could said that we are weaker, but the stats are the same like before. So I would have to say that bandits are getting stronger. Way stronger, even if I have Armor lvl 55, Dino Defense lvl 55, Cyber Rex (that gives extra armor) and Supreme Colt (it gives extra dino defense). I die like bandits were using Violent boosters.
 

Evere

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I have the same feeling. I could said that we are weaker, but the stats are the same like before. So I would have to say that bandits are getting stronger. Way stronger, even if I have Armor lvl 55, Dino Defense lvl 55, Cyber Rex (that gives extra armor) and Supreme Colt (it gives extra dino defense). I die like bandits were using Violent boosters.
u can add too target is evading which happens sometimes and the behaviour of bandits rn that feels like areal player x-x
 

LEVIATHAN GRANDZILLA

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iam not overreacting but now so hard to hunt in higher areas and even farming gold too !
Thought I was the only one who cried about this few days ago.

They are hell to kill let alone using vios.
90% guaranteed death if we hunt lvl 55 bandit groups cuz no barriers available in that stupid 55 less area density zone :')

Mobs and players are crammed like sardines in a box.
 

Danny99s

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Damage dealt by bandits abilities was almost doubled. At the beginning of cyber monster update, the bandits ignored armor. The purpose of this is to basically force people to always use load premium ammo. After 2019 update that rescaled HP, basic boosters became mandatory for free2play people.

The behaviour was also changed: the weak bandit comes always in melee range to slow us down and the stronger bandit uses the gun to deal damage and statuses like slow and shock, as well they extra power which seems to fill fast, only from 1 of our ability damage. It is a very cancerous experience.

Cyber giant update has introduced also more bugs/horrible features:- such as untargetable players after teleporting/using recovery kit. the Alt+click just goes through everything as nobody is there for 3s. Player circles targeting is so bad, it never selects the target I want, always having to use Alt+click and then read the name. Same with mobs after they return to their position, clicking on them is basically click on the ground. I wish to get the old target selection feature in settings
- camera spazzing up so fast in a cartoonish way when near a hill. that feature needs to be removed.
- monster cybers constantly block ways that we need to reach. the herds simply bug out and patrol a very small area or just stop. Cyber groups need to have their own new small area near the market in each map where they don't interfere with quests, mobs that drop items or block pathways towards gates. In Maujauk might have to add new patch of land above market, while the rest of the maps have empty land near their market

Edit: Also it seems the percentage of that parasaur abilities were forgotten. Is it intentional to be this low compared to how high other herbivores have their percentage? It's obvious that you intended to level the damage of carnivores and herbivores in 2022-23

Edit2: drop rate of clothes in the 55 area is lowered. It's such a scummy tactic. Create a problem and sell the solution.
@Highway
 
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VioletRosa

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iam not overreacting but now so hard to hunt in higher areas and even farming gold too !
there was a post orr 2 made about it after the update. maybe it was deleted but people 100% have been complaining about it. problem is people are tired and arent going to post all the time especially if devs dont seem to understand or care
 

Danny99s

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Another urgent issue that needs fixing: using all clan boosters with high endurance destroys the fps on enemies nearby (no allied clanmates). @Highway
 
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