Damage dealt by bandits abilities was almost doubled. At the beginning of cyber monster update, the bandits ignored armor. The purpose of this is to basically force people to always use load premium ammo. After 2019 update that rescaled HP, basic boosters became mandatory for free2play people.
The behaviour was also changed: the weak bandit comes always in melee range to slow us down and the stronger bandit uses the gun to deal damage and statuses like slow and shock, as well they extra power which seems to fill fast, only from 1 of our ability damage. It is a very cancerous experience.
Cyber giant update has introduced also more bugs/horrible features:- such as untargetable players after teleporting/using recovery kit. the Alt+click just goes through everything as nobody is there for 3s. Player circles targeting is so bad, it never selects the target I want, always having to use Alt+click and then read the name. Same with mobs after they return to their position, clicking on them is basically click on the ground. I wish to get the old target selection feature in settings
- camera spazzing up so fast in a cartoonish way when near a hill. that feature needs to be removed.
- monster cybers constantly block ways that we need to reach. the herds simply bug out and patrol a very small area or just stop. Cyber groups need to have their own new small area near the market in each map where they don't interfere with quests, mobs that drop items or block pathways towards gates. In Maujauk might have to add new patch of land above market, while the rest of the maps have empty land near their market
Edit: Also it seems the percentage of that parasaur abilities were forgotten. Is it intentional to be this low compared to how high other herbivores have their percentage? It's obvious that you intended to level the damage of carnivores and herbivores in 2022-23
Edit2: drop rate of clothes in the 55 area is lowered. It's such a scummy tactic. Create a problem and sell the solution.
@Highway