OrionZG
Well-known member
- Joined
- Mar 30, 2020
- Messages
- 1,055
- Reaction score
- 2,010
- Server
- America_2
- Main Char
- WandersZ.
- Clan
- .
Right now, PvP and PvE gameplay is becoming boring and not very active. What’s the point of having all your gear at level 55 if you can’t really test it out or have fun with it?
The game needs more gameplay or mechanics that don’t rely on clans, where players can face each other without alliances, keeping the experience engaging and motivating us to keep improving our gear.
I know ideas like this have been mentioned before, but it’s worth going over what’s specifically missing:
Options / Suggestions

The game needs more gameplay or mechanics that don’t rely on clans, where players can face each other without alliances, keeping the experience engaging and motivating us to keep improving our gear.
I know ideas like this have been mentioned before, but it’s worth going over what’s specifically missing:
Options / Suggestions
- Increase building drain, so attacking clans actually have a fair chance.
Note: Even if defending is supposed to be tough, in the long run defenders have a huge advantage just for being part of a dominant alliance. - Random events: different PvP or PvE events where clans must fight each other directly to claim rewards.
Examples:- World Boss: a massive dinosaur spawns randomly on the map. Clans need to fight to bring it down, but first they must eliminate the rival clans around them, otherwise they won’t get any rewards.
- Capture the Flag: clans fight to capture a flag and deliver it to a specific spot. The carrier gains a resistance buff but loses movement speed.
- Bandit Camps: from time to time, bandit camps spawn on the map and clans can raid them for resources.
- Passive map events: effects that trigger every now and then, depending on the zone. For example:
- Higher chance of looting gems.
- More bandit spawns.
- Movement slow from snowstorms in Maujack Mountains (no need for heavy VFX).
- Reduced strength due to drought in Goldfields.
- Increased health regen in Mokon Woods.
