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We need more retention content.

OrionZG

Well-known member
Joined
Mar 30, 2020
Messages
1,055
Reaction score
2,010
Server
America_2
Main Char
WandersZ.
Clan
.
Right now, PvP and PvE gameplay is becoming boring and not very active. What’s the point of having all your gear at level 55 if you can’t really test it out or have fun with it?
The game needs more gameplay or mechanics that don’t rely on clans, where players can face each other without alliances, keeping the experience engaging and motivating us to keep improving our gear.

I know ideas like this have been mentioned before, but it’s worth going over what’s specifically missing:

Options / Suggestions

  • Increase building drain, so attacking clans actually have a fair chance.
    Note: Even if defending is supposed to be tough, in the long run defenders have a huge advantage just for being part of a dominant alliance.
  • Random events: different PvP or PvE events where clans must fight each other directly to claim rewards.
    Examples:
    • World Boss: a massive dinosaur spawns randomly on the map. Clans need to fight to bring it down, but first they must eliminate the rival clans around them, otherwise they won’t get any rewards.
    • Capture the Flag: clans fight to capture a flag and deliver it to a specific spot. The carrier gains a resistance buff but loses movement speed.
    • Bandit Camps: from time to time, bandit camps spawn on the map and clans can raid them for resources.
  • Passive map events: effects that trigger every now and then, depending on the zone. For example:
    • Higher chance of looting gems.
    • More bandit spawns.
    • Movement slow from snowstorms in Maujack Mountains (no need for heavy VFX).
    • Reduced strength due to drought in Goldfields.
    • Increased health regen in Mokon Woods.
This is what the game is missing. Adding features like these would make the gameplay much more dynamic and fun, while also giving content creators material to showcase. That in turn would attract new players to the game and that’s exactly what we need right now.

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NazzaFire

Well-known member
Joined
Oct 29, 2020
Messages
311
Reaction score
218
Server
Europe_2
Main Char
NazzaFire
Clan
dragon fly
+ adding more ways to farm fame , I remember when they said that
 

Queenie

Well-known member
Joined
Mar 17, 2024
Messages
242
Reaction score
299
Server
Europe_1
Main Char
Queenie
Clan
Odd Ducks
It'd be great if the flag n stuff spawned in ccv but you'd have to bring it into different map without teleporting
 

NazzaFire

Well-known member
Joined
Oct 29, 2020
Messages
311
Reaction score
218
Server
Europe_2
Main Char
NazzaFire
Clan
dragon fly
Right now, PvP and PvE gameplay is becoming boring and not very active. What’s the point of having all your gear at level 55 if you can’t really test it out or have fun with it?
The game needs more gameplay or mechanics that don’t rely on clans, where players can face each other without alliances, keeping the experience engaging and motivating us to keep improving our gear.

I know ideas like this have been mentioned before, but it’s worth going over what’s specifically missing:

Options / Suggestions

  • Increase building drain, so attacking clans actually have a fair chance.
    Note: Even if defending is supposed to be tough, in the long run defenders have a huge advantage just for being part of a dominant alliance.
  • Random events: different PvP or PvE events where clans must fight each other directly to claim rewards.
    Examples:
    • World Boss: a massive dinosaur spawns randomly on the map. Clans need to fight to bring it down, but first they must eliminate the rival clans around them, otherwise they won’t get any rewards.
    • Capture the Flag: clans fight to capture a flag and deliver it to a specific spot. The carrier gains a resistance buff but loses movement speed.
    • Bandit Camps: from time to time, bandit camps spawn on the map and clans can raid them for resources.
  • Passive map events: effects that trigger every now and then, depending on the zone. For example:
    • Higher chance of looting gems.
    • More bandit spawns.
    • Movement slow from snowstorms in Maujack Mountains (no need for heavy VFX).
    • Reduced strength due to drought in Goldfields.
    • Increased health regen in Mokon Woods.
This is what the game is missing. Adding features like these would make the gameplay much more dynamic and fun, while also giving content creators material to showcase. That in turn would attract new players to the game and that’s exactly what we need right now.

View attachment 50308
about bandit camps , I thought about bandits could spawn sometimes and drain towers and by killing them u earn medals
 

OrionZG

Well-known member
Joined
Mar 30, 2020
Messages
1,055
Reaction score
2,010
Server
America_2
Main Char
WandersZ.
Clan
.
I know , it could be a reactive gameplay
Yes, but then people complain because it would be annoying for defenders who don't just play daily because of the peace and quiet that exists on several servers.:cautious:
 
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