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There should be some..improvements.

xx-predator-xx

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Die Fraggles
1. Instead of 2 gold obsessed bandits spawning almost every single time 1 gold obsessed bandit spawning for each ore. Should be ok since the recovery is way better after each fight.
2. Please lower the amount of cyber giants/bandits number that needs to be killed to get the cyber core. Not everybody has the time to spend 32 hours/day(I am ironic) to complete this
3. Please lower the amount of silver crowns needed to buy sheriff cyber clothing set. On active servers the fame limit for meaningful elections(assistant deputy and above is INSANLY high and lots of people are applying therefore the chance of actually winning something are low.
4. Reducing the spawning time for cyber giants/bandits. Most of the ppl just go offline after all the maps are cleared or afk.
5. A new map could be added for cybers only and/or a new map could be added for level 55 npcs(it's beyond hard to hunt for the achievements when some npc's are a rare spawn and lots of ppl are hunting in lvl 55 area)
6. A better redistribution of the npc's through the maps(there are lots of situations when areas are completely empty of npc's while other areas are just full of them creating huge lags and drops in fps plus unavoidable crashes.
@Narokath
 

dragossauro

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According to the logic of some people here on the forum, this is "too much work" for a small team.
Take a recycled Halloween event instead.
 

livEvil

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Regarding how NPCs are spread out across the map, I completely agree. I remember they used to spawn separately, far apart from each other. I have no idea why the developers made it so that some NPCs start grouping up with others more often now. Hunting in these tight clusters is inconvenient
 

oleler

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a
1. my heart says yes but my gamedev brain says no. soloing the claims is a massive pain in the arse when two spawn, but having recently helped a friend collect gold, two people immediately make it so much easier, to the point that death is either you being super unlucky or playing bad. im gonna be fencesitting on this one, and say if they'd lower the number to 1 spawn but increase how often they spawn i'd be perfectly happy. but in devs minds it could be too easy then. dunno.

2. iirc, the core achievements required "only" killing a hundred (or 200 in bandit cases but they move around as duo) of each type, which isn't the most impossible thing, at least for the cybers you can solo. while i think it's a lot more reasonable than other achievements (looking at you, lures and your insane want of 2.5mil crowns to complete one set) i definitely would not mind a nerf in the achievements for the cores. halving the numbers would do.
a lot of achievements in this game could actually be nerfed. i see no point having achievements that take years to complete. like the drain gates one takes about 833 hours of just draining to complete. i think there are maybe 4 games total in my life that i've played as much/more than that, and those hours come from proper gameplay, not me sitting for 5 minutes in a corner a million times.

5. honestly would love both cybers being locked away in their jail of a map and getting the opportunity to hunt more items. eu2 is borderline dead so other people in the 55 area is not usually a problem, but the crammed space is so annoying. and having cybers gone from every other map would be lovely, i do not understand why they had to be aggressive. just couple days ago i was entirely blocked from finishing a mission because a cyber carno and his babies decided to come afk right in the middle of my escort mission, and when they left a coelo bandit couple found their way to afk there now. ????

skipped some of the suggestions because i either don't have an opinion on them or eu2 is too dead for me to comment.
 

-I-_ Chimaera _-I-

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-I-_ Chimaera _-I-
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I agree with you, @oleler .
Too little is said about our small servers — such as eu2 or eu4 — which have suffered significantly due to updates to the building and town hall systems, as well as a shrinking player base. Players are forced to choose a main server to play on in order to maintain map activity, leading to a situation where some areas become populated while others do not.

This creates a vicious circle: no one wants to play on a small server because it’s small -> it’s small because no one wants to play ->etc.

This reduces the number of wars and makes it harder to defeat bosses and complete events. I play on EU4, so I know this firsthand. No one on my server has Cynergy yet, and my friends and I are likely the closest to getting it (though there is still a long way to go).

Do the devs intend to address this in some way? Perhaps by taking another look at the town hall and building system? Or by helping small servers through some sort of perk (such as reducing the number of required bosses)?

I think many players remain loyal out of sentiment; I suppose we all want the game to last as long as possible and continue to be just as fun for everyone.

@Narokath @Evyus @Faye @Highway
 
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