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There should be some..improvements.

xx-predator-xx

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Sep 20, 2018
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Server
Europe_3
Main Char
ShoguN
Clan
Die Fraggles
1. Instead of 2 gold obsessed bandits spawning almost every single time 1 gold obsessed bandit spawning for each ore. Should be ok since the recovery is way better after each fight.
2. Please lower the amount of cyber giants/bandits number that needs to be killed to get the cyber core. Not everybody has the time to spend 32 hours/day(I am ironic) to complete this
3. Please lower the amount of silver crowns needed to buy sheriff cyber clothing set. On active servers the fame limit for meaningful elections(assistant deputy and above is INSANLY high and lots of people are applying therefore the chance of actually winning something are low.
4. Reducing the spawning time for cyber giants/bandits. Most of the ppl just go offline after all the maps are cleared or afk.
5. A new map could be added for cybers only and/or a new map could be added for level 55 npcs(it's beyond hard to hunt for the achievements when some npc's are a rare spawn and lots of ppl are hunting in lvl 55 area)
6. A better redistribution of the npc's through the maps(there are lots of situations when areas are completely empty of npc's while other areas are just full of them creating huge lags and drops in fps plus unavoidable crashes.
@Narokath
 

dragossauro

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America_1
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Dragossauro
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Nenhum
According to the logic of some people here on the forum, this is "too much work" for a small team.
Take a recycled Halloween event instead.
 

livEvil

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Apr 16, 2026
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Europe_1
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LIVEVIL
Clan
Mental Health VIP
Regarding how NPCs are spread out across the map, I completely agree. I remember they used to spawn separately, far apart from each other. I have no idea why the developers made it so that some NPCs start grouping up with others more often now. Hunting in these tight clusters is inconvenient
 
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