Thround
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As an issue have been spotted by @rishab17 in Allies/Rivals System Feedback regarding our current Takeover System, I propose the following idea as a future solution. But since it's a different Thread, then it deserves a Feedback of its own. (Note that this and the other Feedbacks are NOT promised updates but merely suggestions that requires your support)
Takeover System:
Takeover is a process that lasts for maximum of 10 minutes, starts by a player triggering a Takeover against a Travel Gate or a Claim his clan doesn't own, and it ends up by either time up and the Gate/Claim goes back to its normal state, or reach its empty state by the time all supplies are drained out.
Factors related:
Improved Takeover System:
For each Red Feet inside the Takeover circle, a Green Feet would cancel its effect.
Single Red Feet would drain 0.6667% of Gate/Claim inserted supplies.
An additional Red Feet would increase the draining rate by 0.1111% for each Red Feet.
Here is an example that will help you understand my idea more:
- Green Feet will reduce the takeover time by half.
- Red Feet will rewind the timer by 1 second every second passes.
- For each additional Red Feet the drain slightly increases:
- Maximum is 10 minutes for Timer.
This means that you will benefit from adding more Red feet (Drain faster)
You will benefit from leaving behind 1 person with Green Feet (Heal faster)
Timer will not be reset by just a touch of Takeover Starter, but for increase Takeover time, Red Feet have to stay an equal time to it.
This is a bit of controversial idea, and I suppose It won't be popular among many players, but after all, it just an idea, let me know what you think Via. Replies, and please don't forget to Vote.
Thanks for reading,
Thround
Takeover System:
Takeover is a process that lasts for maximum of 10 minutes, starts by a player triggering a Takeover against a Travel Gate or a Claim his clan doesn't own, and it ends up by either time up and the Gate/Claim goes back to its normal state, or reach its empty state by the time all supplies are drained out.
Factors related:
- Timer
- Green Feet
- Red Feet
- Takeover Starter
Improved Takeover System:
- Timer
- Green Feet
For each Red Feet inside the Takeover circle, a Green Feet would cancel its effect.
- Red Feet
Single Red Feet would drain 0.6667% of Gate/Claim inserted supplies.
An additional Red Feet would increase the draining rate by 0.1111% for each Red Feet.
- Takeover Starter
Here is an example that will help you understand my idea more:
Player A start Takeover on Player B's Gate & generates Red Feet.
Timer: Pause (10 minutes)
Supply Percent: 100%
Player A get beaten by Player B after holding for 2 minutes. Player B generates Green Feet.
Timer: Start (10 minutes)
Supply Percent: 79.8%
Player B leaves Takeover circle after 1 minute.
Timer: Start (8 minutes)
Supply Percent: 79.7%
Player B joins Takeover circle after 1 minute.
Timer: Start (7 minutes)
Supply Percent: 79.6%
Player A Beats Player B instantly. Player A generate Red Feet.
Timer: Rewind (7 Minutes)
Supply Percent: 79.6%
Player A get beaten by Player B after holding for 2 minutes. Player B generates Green Feet.
Timer: Start (9 minutes)
Supply Percent: 59.5%
Player A & C beat Player B after 4 minutes, Player A & C generate Red Feet.
Timer: Rewind (1 minute)
Supply Percent: 59.1%
Players B, D, E, F & G beat Players A & C after holding for 4 minutes, Players B, D, E, F & G generate Green Feet.
Timer: Start (5 minutes)
Supply Percent: 12%
In a nutshell:- Green Feet will reduce the takeover time by half.
- Red Feet will rewind the timer by 1 second every second passes.
- For each additional Red Feet the drain slightly increases:
- 0.6667% Every 4 seconds
- 0.7778% Every 4 Seconds
- 0.8889% Every 4 Seconds
- 1% Every 4 Seconds
- 1,1111% Every 4 Seconds
- 1,2222% Every 4 Seconds
- 1,3333% Every 4 Seconds
- Maximum is 10 minutes for Timer.
This means that you will benefit from adding more Red feet (Drain faster)
You will benefit from leaving behind 1 person with Green Feet (Heal faster)
Timer will not be reset by just a touch of Takeover Starter, but for increase Takeover time, Red Feet have to stay an equal time to it.
This is a bit of controversial idea, and I suppose It won't be popular among many players, but after all, it just an idea, let me know what you think Via. Replies, and please don't forget to Vote.
Thanks for reading,
Thround