Agusdim
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This post is exclusively dedicated to contributing something more to the original @Ulutin post.
Dungeon Map design: When accessing through the Giant Stone Head, I consider that the initial area (level 25 event area ") is inside a mountain that will be accessed through the Giant Stone Head, torch lighting or geodes brilliants embedded in the mountain. Reference Image:
This Mountain Interior could encompass other Sercan areas (level 35 event area; level 30 event area) with exits through "cave entrances" Reference Image:
Dungeon Map design: When accessing through the Giant Stone Head, I consider that the initial area (level 25 event area ") is inside a mountain that will be accessed through the Giant Stone Head, torch lighting or geodes brilliants embedded in the mountain. Reference Image:
This Mountain Interior could encompass other Sercan areas (level 35 event area; level 30 event area) with exits through "cave entrances" Reference Image:
Giving rise to jungle outdoors where areas such as lvl 45 area can be found; lvl 35 area.
Rocky coast or beach:
In the southern area of the map, where is lvl 50 event area; lvl 55 event area; lvl 60 event area, I suggest a "Ocean Coast" design. Reference image:
Lvl 55-59 hunting area:
for this area I recommend a mountain canyon design, Reference image:
All reference images posted are only references to designs, not textures. I understand that geographically you cannot mix Forest, Mountain and Ocean. The textures and ideal environmental tonality would rather be the following Conceptual Art:
The base geography of the map would be Pyrenees with descending height towards the south, ending with an oceanic coast.
All reference images posted are only references to designs, not textures. I understand that geographically you cannot mix Forest, Mountain and Ocean. The textures and ideal environmental tonality would rather be the following Conceptual Art:
The base geography of the map would be Pyrenees with descending height towards the south, ending with an oceanic coast.