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New Map & New Content Suggestion Thread

Ulutin

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comparedmap (1).pngdetailedmap.png
New Dungeon Map for Events, DD Farming and Level 60

  • Accessed via Mokon Woods and Maujak Mountains.
  • Slightly bigger map compared to other maps.
  • The Dungeon Map contains travel gates and Claim Sites similar to common maps.
  • Events will appear only at this map. So players who are trying to upgrade instead of doing events, will have better spot on common maps.
  • It has level 55-56-57-58-59 areas spawns mobs which drops upgrading items to 60 level.
  • It has level 25-30-35-40-45-50-55-60 areas which spawns event related quests and mobs, as well as dungeon bandits.
Dungeon bandits has;
  • 0.2% chance of dropping Repair Kit
  • 1% chance of dropping Attribute Kit
  • 2% chance of dropping Dye Kit
  • 4% chance of dropping Valuable Loot

Also once everday, a boss spawns and players who deal high amount of damage to boss will be rewarded with a loot of quality random 3 damage clothes.
Event contents will be moved to dungeon map, so players which have focused to hunting will not be bothered by spamming event mobs like baby coels and centros or transporter bandits.
Map is covers 25-60 level event places so below 25 level event content may be removed or stay in GF & MW.
Players won't need to upgrade to 65 level. This map will not be copy pasted content like CV & MM. (Upgrading 5 level is better than upgrading 10 levels.)

Dye Kits, Repair Kits, Attribute Kits & Valuable Loots

  • Dye Kits gives ability to change color of a triforgeable cloth, skin or saddle. (There will be every major color kits such as red, blue, azure, white, black, pink, yellow and so on. (Which are craftable via Triforge))
  • Repair kits works similar to dye kits, but with different purpose. This kits repairs any cloth, saddle or skin to full daily fame bonus.
  • Attribute kits will change any of your wearable item's attribute. (All of the existing attributes will exist as seperate attribute kit.)
  • Valuable Loots are not required for upgrading, but it worth good amount of DD at market.


Other Changes
Travel Gates Using travel gates’ cost has new values (more constant but still dynamic) for players. (Using travel gates costs same value for every camp. It does not matter at which map or the travel distance, cost will be constant. But the cost will increase when the player reaches higher level. For instance; 10 level player will be able to use every travel gate for 200 DD but 50 level player will be able to use every travel gate for 1500 DD.)

Clan Alliance System This game is about politics and based on clan relationships, so it is really needed "quality of life" addition. For example clans will be able to set some of the existing clans as "ally" and it makes their members will not be able to drain each other's sites. And ally clan members should be able to defend each other's sites (But 50% less affective compared to main clan members)

Clan War Mode When there are wars, mobs on map are causing problems. So "War Mode" is a solution for it. When clans set this option active, their members should be able to change into war mode - which makes them not interactable with bandits and dinosaurs. To avoid from low level members use this mode to visit gates for achievements, only level 50 and above players should be able to get into "War Mode".

Clan Levels and Profits Joining clans must have better profits like getting some percentage boosts for some attributes for their members. And higher level clan means higher percentage boosts.

Adjusted Clothes/Skin Drops Looted clothes are repeating themselves. (level 25 clothes drops from mobs are same with level 50 clothes) All those items should be changed with another ones.

Hunting Booster Gel This gel would improve player motivation for hunting. When this gel is active, player's loot drop chance is 20% increased. When all 3 gel slots are active, it comes up with 60% boosted drop rate.

Clan and Player Bio Clan leader can put a clan bio limited with 120 characters. (Clan rules or some notifications to members.) Also players can put a bio text on their own profiles with a limited amount of characters.

Last Online Clan members can see each other's latest online time. As well as players in their own friend list. Players may turn off this option as they wish.
 

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Pleiadian

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Attribute kits will change any of your wearable item's attribute. (All of the existing attributes will exist as seperate attribute kit.)
Perhaps if a player wants to change the attribute of wearables, it should come from the Triforge itself. The Triforge itself needs to be fixed, in a sense that, if a player is about to forge 3 wearables, that player should know which attributes he will get, and not having to guess that or get anything at random.

So instead of adding an "Attribute Kit" the items in the Triforge should be much more predictable, that's how I see the solution to this


Travel Gates Using travel gates’ cost has new values (more constant but still dynamic) for players. (Using travel gates costs same value for every camp. It does not matter at which map or the travel distance, cost will be constant. But the cost will increase when the player reaches higher level. For instance; 10 level player will be able to use every travel gate for 200 DD but 50 level player will be able to use every travel gate for 1500 DD.)

Clan Alliance System This game is about politics and based on clan relationships, so it is really needed "quality of life" addition. For example clans will be able to set some of the existing clans as "ally" and it makes their members will not be able to drain each other's sites. And ally clan members should be able to defend each other's sites (But 50% less affective compared to main clan members)
I very much like the idea of the static cost for traveling between gates. As for the Alliance system, that's an overdue feature that should have already been in the game, hopefully, they introduce it by next year.

Clan War Mode When there are wars, mobs on map are causing problems. So "War Mode" is a solution for it. When clans set this option active, their members should be able to change into war mode - which makes them not interactable with bandits and dinosaurs. To avoid from low level members use this mode to visit gates for achievements, only level 50 and above players should be able to get into "War Mode".
What I would add in the Clan War Mode is a redesign of the screen when the War Mode is turned on. When this mode is activated, player should be more focussed on the battle rather than being sometimes distracted by the information on both the top left and the top right of the screen, also I've noticed that some people like to screen record, and in the clip, they hide their Gold Coin and their Dino Dollars amount. It would be nice if the War Mode could hide that.

Adjusted Clothes/Skin Drops Looted clothes are repeating themselves. (level 25 clothes drops from mobs are same with level 50 clothes) All those items should be changed with another ones.
Different cloth loots would be nice sometimes.

Clan and Player Bio Clan leader can put a clan bio limited with 120 characters.
That too would be a perfect addition, as you mentioned above, the game is more political now, so it would make sense to get a feature like that to give an "identity" to a clan in the server

Clan and Player Bio Also players can put a bio text on their own profiles with a limited amount of characters.
Not sure about this one if it's much needed in game.

Last Online Clan members can see each other's latest online time. As well as players in their own friend list. Players may turn off this option as they wish.
A useful feature to see members who are inactive for a long period of time in a clan.



As for the Dungeon Map, I very much like the design but I'm not gonna comment anything on that since judging by how many works the Developers already have, I don't think this idea would come to life anytime soon.
 

Cobra

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View attachment 39950View attachment 39949
New Dungeon Map for Events, DD Farming and Level 60

  • Accessed via Mokon Woods and Maujak Mountains.
  • Slightly bigger map compared to other maps.
  • The Dungeon Map contains travel gates and Claim Sites similar to common maps.
  • Events will appear only at this map. So players who are trying to upgrade instead of doing events, will have better spot on common maps.
  • It has level 55-56-57-58-59 areas spawns mobs which drops upgrading items to 60 level.
  • It has level 25-30-35-40-45-50-55-60 areas which spawns event related quests and mobs, as well as dungeon bandits.
Dungeon bandits has;
  • 0.2% chance of dropping Repair Kit
  • 1% chance of dropping Attribute Kit
  • 2% chance of dropping Dye Kit
  • 4% chance of dropping Valuable Loot

Also once everday, a boss spawns and players who deal high amount of damage to boss will be rewarded with a loot of quality random 3 damage clothes.
Event contents will be moved to dungeon map, so players which have focused to hunting will not be bothered by spamming event mobs like baby coels and centros or transporter bandits.
Map is covers 25-60 level event places so below 25 level event content may be removed or stay in GF & MW.
Players won't need to upgrade to 65 level. This map will not be copy pasted content like CV & MM. (Upgrading 5 level is better than upgrading 10 levels.)

Dye Kits, Repair Kits, Attribute Kits & Valuable Loots

  • Dye Kits gives ability to change color of a triforgeable cloth, skin or saddle. (There will be every major color kits such as red, blue, azure, white, black, pink, yellow and so on. (Which are craftable via Triforge))
  • Repair kits works similar to dye kits, but with different purpose. This kits repairs any cloth, saddle or skin to full daily fame bonus.
  • Attribute kits will change any of your wearable item's attribute. (All of the existing attributes will exist as seperate attribute kit.)
  • Valuable Loots are not required for upgrading, but it worth good amount of DD at market.


Other Changes
Travel Gates Using travel gates’ cost has new values (more constant but still dynamic) for players. (Using travel gates costs same value for every camp. It does not matter at which map or the travel distance, cost will be constant. But the cost will increase when the player reaches higher level. For instance; 10 level player will be able to use every travel gate for 200 DD but 50 level player will be able to use every travel gate for 1500 DD.)

Clan Alliance System This game is about politics and based on clan relationships, so it is really needed "quality of life" addition. For example clans will be able to set some of the existing clans as "ally" and it makes their members will not be able to drain each other's sites. And ally clan members should be able to defend each other's sites (But 50% less affective compared to main clan members)

Clan War Mode When there are wars, mobs on map are causing problems. So "War Mode" is a solution for it. When clans set this option active, their members should be able to change into war mode - which makes them not interactable with bandits and dinosaurs. To avoid from low level members use this mode to visit gates for achievements, only level 50 and above players should be able to get into "War Mode".

Clan Levels and Profits Joining clans must have better profits like getting some percentage boosts for some attributes for their members. And higher level clan means higher percentage boosts.

Adjusted Clothes/Skin Drops Looted clothes are repeating themselves. (level 25 clothes drops from mobs are same with level 50 clothes) All those items should be changed with another ones.

Hunting Booster Gel This gel would improve player motivation for hunting. When this gel is active, player's loot drop chance is 20% increased. When all 3 gel slots are active, it comes up with 60% boosted drop rate.

Clan and Player Bio Clan leader can put a clan bio limited with 120 characters. (Clan rules or some notifications to members.) Also players can put a bio text on their own profiles with a limited amount of characters.

Last Online Clan members can see each other's latest online time. As well as players in their own friend list. Players may turn off this option as they wish.
Honestly like the amount of time it took to just write that down bro
I think by far the GREATEST suggestion EVER in the entire forum history well done bro
 

serverus12

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exter
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View attachment 39950View attachment 39949
New Dungeon Map for Events, DD Farming and Level 60

  • Accessed via Mokon Woods and Maujak Mountains.
  • Slightly bigger map compared to other maps.
  • The Dungeon Map contains travel gates and Claim Sites similar to common maps.
  • Events will appear only at this map. So players who are trying to upgrade instead of doing events, will have better spot on common maps.
  • It has level 55-56-57-58-59 areas spawns mobs which drops upgrading items to 60 level.
  • It has level 25-30-35-40-45-50-55-60 areas which spawns event related quests and mobs, as well as dungeon bandits.
Dungeon bandits has;
  • 0.2% chance of dropping Repair Kit
  • 1% chance of dropping Attribute Kit
  • 2% chance of dropping Dye Kit
  • 4% chance of dropping Valuable Loot

Also once everday, a boss spawns and players who deal high amount of damage to boss will be rewarded with a loot of quality random 3 damage clothes.
Event contents will be moved to dungeon map, so players which have focused to hunting will not be bothered by spamming event mobs like baby coels and centros or transporter bandits.
Map is covers 25-60 level event places so below 25 level event content may be removed or stay in GF & MW.
Players won't need to upgrade to 65 level. This map will not be copy pasted content like CV & MM. (Upgrading 5 level is better than upgrading 10 levels.)

Dye Kits, Repair Kits, Attribute Kits & Valuable Loots

  • Dye Kits gives ability to change color of a triforgeable cloth, skin or saddle. (There will be every major color kits such as red, blue, azure, white, black, pink, yellow and so on. (Which are craftable via Triforge))
  • Repair kits works similar to dye kits, but with different purpose. This kits repairs any cloth, saddle or skin to full daily fame bonus.
  • Attribute kits will change any of your wearable item's attribute. (All of the existing attributes will exist as seperate attribute kit.)
  • Valuable Loots are not required for upgrading, but it worth good amount of DD at market.


Other Changes
Travel Gates Using travel gates’ cost has new values (more constant but still dynamic) for players. (Using travel gates costs same value for every camp. It does not matter at which map or the travel distance, cost will be constant. But the cost will increase when the player reaches higher level. For instance; 10 level player will be able to use every travel gate for 200 DD but 50 level player will be able to use every travel gate for 1500 DD.)

Sistema de alianza de clanes Este juego trata sobre la política y se basa en las relaciones de clanes, por lo que realmente se necesita una adición de "calidad de vida". Por ejemplo, los clanes podrán establecer algunos de los clanes existentes como "aliados" y hace que sus miembros no puedan drenar los sitios de los demás. Y los miembros del clan aliado deberían poder defender los sitios de los demás (pero un 50% menos afectivo en comparación con los miembros del clan principal)

Modo Guerra de clanes Cuando hay guerras, las turbas en el mapa están causando problemas. Así que el "Modo Guerra" es una solución. Cuando los clanes activan esta opción, sus miembros deberían poder cambiar al modo de guerra, lo que hace que no puedan interactuar con bandidos y dinosaurios. Para evitar que los miembros de bajo nivel utilicen este modo para visitar las puertas en busca de logros, solo los jugadores de nivel 50 o superior deberían poder entrar en el "Modo Guerra".

Niveles y beneficios de los clanes Los clanes que se unen deben tener mejores beneficios, como obtener aumentos porcentuales de algunos atributos de sus miembros. Y el clan de mayor nivel significa un mayor porcentaje de aumentos.

Ropa ajustada / Gotas de piel La ropa saqueada se repite. (Las gotas de ropa de nivel 25 de las turbas son las mismas que las de nivel 50) Todos esos elementos deben cambiarse por otros.

Gel potenciador de caza Este gel mejoraría la motivación del jugador para cazar. Cuando este gel está activo, la probabilidad de caída del botín del jugador aumenta un 20%. Cuando las 3 ranuras de gel están activas, aparece una tasa de caída aumentada del 60%.

Biografía del clan y del jugador El líder del clan puede poner una biografía del clan limitada a 120 caracteres. (Reglas del clan o algunas notificaciones a los miembros). También los jugadores pueden poner un texto biográfico en sus propios perfiles con una cantidad limitada de personajes.

Los miembros de Last Online Clan pueden ver el último tiempo en línea de los demás. Así como jugadores en su propia lista de amigos. Los jugadores pueden desactivar esta opción cuando lo deseen.
[/CITAR]
que buena idea amigo gracias por el trabajo y el esfuerzo. MUY BUENAS IDEAS PARA UN MEJOR JUEGO
 

slejd2001

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This ideas is awesome overall, but i have a bad thing to say about it.
Clan War Mode When there are wars, mobs on map are causing problems. So "War Mode" is a solution for it. When clans set this option active, their members should be able to change into war mode - which makes them not interactable with bandits and dinosaurs. To avoid from low level members use this mode to visit gates for achievements, only level 50 and above players should be able to get into "War Mode".
I agree and disagree at same time, reason for that is alphas and vets disturb a lot in war, but then it wont possible to attack mobs for extra power which helps a lot in war, beside that there are players who have lower than 50 lvl and are fighting in war so it's not very good thing.

Clan Levels and Profits Joining clans must have better profits like getting some percentage boosts for some attributes for their members. And higher level clan means higher percentage boosts.
I would like to add something to this point. Events don't last forever and so while being in clan there could be clan quests which would be possible to do only in dungeon map and only when there are no events. What kind of quests there could be and what rewards could be i may explain in new thread.
 

Guih 154

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Simplesmente uma excelente ideia, parabéns! I hope the developers read and take your idea into consideration because it was great!
 

Morty

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Incrível. ✨
 

HellGhost

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Excelente trabajo, me encanto amigo!!
 

Clackster

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Eu amei tudo, só faltou colocar a opção no clã de "Membro Prioridade" que facilita a vida de quem vai ganhar rex, podendo selecionar toda a fama do inventário e enviar tudo de uma vez, rápido e prático.
 

snnrk

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Clan War Mode When there are wars, mobs on map are causing problems. So "War Mode" is a solution for it. When clans set this option active, their members should be able to change into war mode - which makes them not interactable with bandits and dinosaurs. To avoid from low level members use this mode to visit gates for achievements, only level 50 and above players should be able to get into "War Mode".
I found all the ideas very interesting and I hope they are considered, but this one in particular did not seem to make much sense. Why leave it only to level 50+ if they only have problems in mmj? An alternative would be for the player to enter this mode whenever attacking or defending a portal, regardless of level, thus avoiding lower levels or any other player abusing this resource, and with the alliance system all attackers and defenders could enter this mode. But honestly I still prefer it as it is, add more variables to the battle, making it more fun, it's really cool to throw an enemy in an alpha and watch it slow down XD
 

José Miguel O

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Perhaps if a player wants to change the attribute of wearables, it should come from the Triforge itself. The Triforge itself needs to be fixed, in a sense that, if a player is about to forge 3 wearables, that player should know which attributes he will get, and not having to guess that or get anything at random.

So instead of adding an "Attribute Kit" the items in the Triforge should be much more predictable, that's how I see the solution to this




I very much like the idea of the static cost for traveling between gates. As for the Alliance system, that's an overdue feature that should have already been in the game, hopefully, they introduce it by next year.



What I would add in the Clan War Mode is a redesign of the screen when the War Mode is turned on. When this mode is activated, player should be more focussed on the battle rather than being sometimes distracted by the information on both the top left and the top right of the screen, also I've noticed that some people like to screen record, and in the clip, they hide their Gold Coin and their Dino Dollars amount. It would be nice if the War Mode could hide that.



Different cloth loots would be nice sometimes.



That too would be a perfect addition, as you mentioned above, the game is more political now, so it would make sense to get a feature like that to give an "identity" to a clan in the server



Not sure about this one if it's much needed in game.



A useful feature to see members who are inactive for a long period of time in a clan.



As for the Dungeon Map, I very much like the design but I'm not gonna comment anything on that since judging by how many works the Developers already have, I don't think this idea would come to life anytime soon.
OMG, BEST IDEA I EVER SEEN :0
 

XxSr.DinoxX

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Essa ideia é simplesmente incrível! Mas infelizmente peço que não criem tantas expectativas, os desenvolvedores estão de "merecidas férias" mas ainda sim espero que depois da atualização de balanceamento isso seja implementado pelo menos pela metade, ainda sim sua ideia foi incrível e acho que foi até a mais construtiva aqui no fórum.
 

St. Coelo

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Essa ideia é simplesmente incrível! Mas infelizmente peço que não criem tantas expectativas, os desenvolvedores estão de "merecidas férias" mas ainda sim espero que depois da atualização de balanceamento isso seja implementado pelo menos pela metade, ainda sim sua ideia foi incrível e acho que foi até a mais construtiva aqui no fórum.
Se chamarem mais gente para dar aquela curtida e comentar o que acha. quem sabe seja um tópico bem relevante no fórum, ai vão ter que da atenção.
Sei que não farão Agora porque focam no balance, e pra mim que continuem nesse foco pra nos entregar algo bom, mas ai eles tem que ver essa ideia e tentar implementar no futuro, mas creio que só se tiver boa repercussão aqui no fórum.
 

Cobra

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I'm really looking forward as to what the devs have to say bout it
 

Cobra

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I have one suggestion and that is that People really like getting the rex,they really want it but the problem is that every server's leading clans require the player to be trustworthy as well as having a minimum lvl requirement of 50.They also state that u need to have supply charges and all that which IMO is kind of tooooo grindy.I think that they should think about this because atleast half of the new players really want to get their hands on the T.Rex but it is really hard to get as you can see.I think what they can do is decrease the time for winning the election for sheriff and that should be from 14 days to 7-10 days.This way people who r waiting for years can get their turn faster and this way people will be more motivated on grinding.One more thing I'd like to address
Players who have bought the Dino Storm Plus should be given 25 gold coins as a bonus reward every single day
This will make people want to buy the Plus
I also suggest that players should be rewarded with something after advancing every 5 levels for example:
They can be given an xp boost or a loot boost as mentioned by someone above that it would increase loot drop chances by 20%

I think the devs r doing a great job with balancing as it's a tiny team so it's not too much of a problem but I'd suggest as soon as balancing is over the devs should consider the suggestions of players and not add more additional levels before these suggestions so that people would like grinding
 

Cobra

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I have one suggestion and that is that People really like getting the rex,they really want it but the problem is that every server's leading clans require the player to be trustworthy as well as having a minimum lvl requirement of 50.They also state that u need to have supply charges and all that which IMO is kind of tooooo grindy.I think that they should think about this because atleast half of the new players really want to get their hands on the T.Rex but it is really hard to get as you can see.I think what they can do is decrease the time for winning the election for sheriff and that should be from 14 days to 7-10 days.This way people who r waiting for years can get their turn faster and this way people will be more motivated on grinding.One more thing I'd like to address
Players who have bought the Dino Storm Plus should be given 25 gold coins as a bonus reward every single day
This will make people want to buy the Plus
I also suggest that players should be rewarded with something after advancing every 5 levels for example:
They can be given an xp boost or a loot boost as mentioned by someone above that it would increase loot drop chances by 20%

I think the devs r doing a great job with balancing as it's a tiny team so it's not too much of a problem but I'd suggest as soon as balancing is over the devs should consider the suggestions of players and not add more additional levels before these suggestions so that people would like grinding
I also have one more suggestion which really hit me
Players of any level can test out a dinosaur or weapon or implant or tech in dinoville.That means that when players want to buy a dinosaur or weapon they have an option of Testing that dino or weapon.Once the player hits the Test button they are loaded into the dinoville map with no players except them and for example: if someone wants to check the t.Rex out they cn hit the test button and they will be loaded into dinoville with no players.The Dinosaur or weapon they test has to be of the max level(55 in this case) and they can roam around kill NPC's around dinoville.They can then press the Done button and are loaded back into the Original Dinoville server
 

snnrk

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I have one suggestion and that is that People really like getting the rex,they really want it but the problem is that every server's leading clans require the player to be trustworthy as well as having a minimum lvl requirement of 50.They also state that u need to have supply charges and all that which IMO is kind of tooooo grindy.I think that they should think about this because atleast half of the new players really want to get their hands on the T.Rex but it is really hard to get as you can see.I think what they can do is decrease the time for winning the election for sheriff and that should be from 14 days to 7-10 days.This way people who r waiting for years can get their turn faster and this way people will be more motivated on grinding.One more thing I'd like to address
Players who have bought the Dino Storm Plus should be given 25 gold coins as a bonus reward every single day
This will make people want to buy the Plus
I also suggest that players should be rewarded with something after advancing every 5 levels for example:
They can be given an xp boost or a loot boost as mentioned by someone above that it would increase loot drop chances by 20%

I think the devs r doing a great job with balancing as it's a tiny team so it's not too much of a problem but I'd suggest as soon as balancing is over the devs should consider the suggestions of players and not add more additional levels before these suggestions so that people would like grinding
Getting to the position of sheriff is the goal, it makes sense to be difficult, but what really delays is not the time of election or the amount of fame, but the "rex list" where leaders prioritize their friends... Tired to see people reaching the top of the monument without ever having logged in to defend a map or abb.

And about the plus idea, putting 2k of coins and receiving 9k at the end of the year seems very profitable, for us of course :LOL:
Instead, those who have a plus could receive a better daily login bonus, such as 1d gels, 500 boosters, more equipment, etc.
 

Cobra

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I think that the transporter's in transport quests should deal a certain dps to the bandits or enemy NPC's
when they come to attack.In some tp quests there is a ranger with a gun but he doesn't use it at all
I think that dino's and rangers on dinos should also attack the enemy's
 

slejd2001

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I think that the transporter's in transport quests should deal a certain dps to the bandits or enemy NPC's
when they come to attack.In some tp quests there is a ranger with a gun but he doesn't use it at all
I think that dino's and rangers on dinos should also attack the enemy's
I totally agree. Devs have shown before how they test things, on one pic there were coelos attacking each other, in similar way some transporters could fight back.
 

Cobra

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I think that the devs are spending a little too much time on the other games like Pirate Galaxy and Steel legions
The first thing is that the player base in dino storm is almost double then that of pirate galaxy or the other game.
Pirate Galaxy get's an update every 2-3 weeks and not minor updates btw like bug fixes.
You guys should leave those games aside atleast for 1-2 months nothing will happen if you dont update it for a month or 2 we are suffering not having big updates for years now
Please devs focus more on dino storm
 

Cobra

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I
I think that the devs are spending a little too much time on the other games like Pirate Galaxy and Steel legions
The first thing is that the player base in dino storm is almost double then that of pirate galaxy or the other game.
Pirate Galaxy get's an update every 2-3 weeks and not minor updates btw like bug fixes.
You guys should leave those games aside atleast for 1-2 months nothing will happen if you dont update it for a month or 2 we are suffering not having big updates for years now
Please devs focus more on dino storm
If you dont believe me you can check it out for yourself on the pirate galaxy news website
 

Cobra

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The only updates we get are teeeny tiny bug fixes which noo one notices and the person is completely fine with it
My guess is in the asia server just 2-3 people are doing the event which just gives u skins and clothes and nothing else no gold coins no implants no techs no weapons no dinos
In other games events are soo hype but literally only rex users do events to get skins in ds 80% of the people ignore these events
This is outrageous the devs have gone silent
 

Cobra

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Normal dino storm players are working super hard to get super good and crazy suggestions but I know for a fact that they will take atleast a year or 2 to implement them
This is honestly sad
Seeing a game which has a potential of games like Fortnite or PUBG and im not even joking cuz there is NO other mmo rpg game with dinos the rarest and the best game IMO just dying in front of you is really sad
 

Cobra

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Have you ever heard about ARK?
I haven't heard about it actually I have played and beaten all the bosses in the game
That is NOT and mmo rpg game brother that is a survival game
It might be a mmo game but cant be an rpg :)
 

Ulutin

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I haven't heard about it actually I have played and beaten all the bosses in the game
That is NOT and mmo rpg game brother that is a survival game
It might be a mmo game but cant be an rpg :)
There are sources and caves. Alpha clans are holding-protecting them from other clans. They are making deals, alliances and wars. It's pure MMORPG.

But let's not change the main topic.
 

snnrk

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I think that the devs are spending a little too much time on the other games like Pirate Galaxy and Steel legions
The first thing is that the player base in dino storm is almost double then that of pirate galaxy or the other game.
Pirate Galaxy get's an update every 2-3 weeks and not minor updates btw like bug fixes.
You guys should leave those games aside atleast for 1-2 months nothing will happen if you dont update it for a month or 2 we are suffering not having big updates for years now
Please devs focus more on dino storm
I don't want to defend anyone here, but one thing you can't say is that DS is overlooked (compared to others). By far it is their main focus, what was the last change in PG? And steel legions impresses me for still having active servers. It is a small team to keep the 3 games online, I do not take your reason for being indignant because I am also, I would also like more agility and more transparency about the updates and a more frequent contact with the community, but just complaining does not help in nothing ... There's no use complaining here while people are recharging 22k gold every day, that is, nothing will change as long as a good part of the community doesn't care about it. Just look at the forum, more than 8000 members and only about 20 show their voice frequently.
 
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