What's new

New Dino: Rework ACROCANTHOSAURUS (again) / New Content Ideas #6

Daire

Active member
Joined
Aug 23, 2025
Messages
110
Reaction score
361
Server
America_1
Main Char
- Vasko -
Clan
None
With all the buzz surrounding Elite Units and Cyberbosses lately, it was only a matter of time before I turned my models into bosses (though don't expect me to make them cybernetic lol). I’m also back to exploiting poor Acro again—please bear with me, it’s just my favorite dinosaur!

Based on community feedback and some fine-tuning, I’ve put together a "rework" of the Acro. Having too many thin spikes didn't make much sense since they disappear at a distance, and honestly, they didn't quite fit the game’s art style (which favors thicker, more defined spikes).

I’ve also designed its growth phases for this concept, ranging from the juvenile stage all the way to the adult boss form.


BASE:
IMG-20260227-WA0021.jpg

REWORK:
Screenshot_4.png

As you can see, there are some changes. The most obvious one is where the NPC would sit; I’ve added thicker spikes and a bit more muscle mass. The Acro is a naturally striking dinosaur because of its ridge, and I feel like I’ve finally nailed it making its back the true centerpiece of the design.

As mentioned before, I'm leaving you with its growth stages below. (Sketches are the property of @Petrizani Gianella :)


Screenshot_10.png

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


Screenshot_9.png

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


Screenshot_8.png

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Screenshot_7.png

Lastly, I’ll leave you with a version of how it would look as a Cyberboss (it’s not actually 'cyber' at all, but you get the idea!)

Screenshot_11.png
Screenshot_12.png

I’ll eventually be uploading the same for the Spino and its variant, which I absolutely love! (Mirabilis, I love you! :=)


That’s all for now. I’ll let Acro rest for a while... (I think) WhatsApp Image 2026-02-27 at 21.09.08.jpeg
 

dragossauro

Active member
Joined
Jan 4, 2022
Messages
155
Reaction score
164
Server
America_1
Main Char
Dragossauro
Clan
Nenhum
Com toda a repercussão recente em torno das Unidades de Elite e dos Cyberbosses, era só uma questão de tempo até eu transformar meus modelos em chefões (mas não esperem que eu os faça cibernéticos, rsrs). Também voltei a explorar o pobre Acrobacia — por favor, tenham paciência comigo, ele é só meu dinossauro favorito!

Com base no feedback da comunidade e em alguns ajustes, elaborei uma "reformulação" do Acro. Ter muitos espinhos finos não fazia muito sentido, já que eles desapareciam à distância e, honestamente, não combinavam muito bem com o estilo artístico do jogo (que privilegia espinhos mais grossos e definidos).

Também projetei as fases de crescimento para este conceito, desde o estágio juvenil até a forma de chefe adulto.


BASE:
View attachment 51476

REFORMULAR:
View attachment 51475

Como podem ver, houve algumas mudanças. A mais óbvia é a posição do NPC; adicionei espinhos mais grossos e um pouco mais de massa muscular. O Acro é um dinossauro naturalmente impressionante por causa de sua crista, e sinto que finalmente consegui capturá-la perfeitamente, tornando suas costas o verdadeiro ponto central do design.

Como mencionado anteriormente, deixo-vos abaixo as suas fases de crescimento. (Os esboços são propriedade de @Petrizani Gianella:)


View attachment 51477

------------------------------------------------------------------------------------------------------------------------------------------------------------------


View attachment 51478

------------------------------------------------------------------------------------------------------------------------------------------------------------------


View attachment 51481

------------------------------------------------------------------------------------------------------------------------------------------------------------------

View attachment 51483

Por fim, deixo-vos com uma versão de como seria a aparência de um Cyberboss (na verdade, não é nada "cibernético", mas deram a ideia!).

View attachment 51486
View attachment 51487

Eventualmente, vou publicar o mesmo para o Espinossauro e sua variante, que eu adoro! (Mirabilis, eu te amo! :=)


Por hoje é só. Vou deixar o Acro descansar um pouco... (acho).View attachment 51488
[/CITAR]

Que bom saber que não sou o único animado com o Mirabilis 🥹
Also I loved the effort you put into this acro project, I sincerely hope this idea sees the light one day.
 

Levin

New member
Joined
Sep 14, 2025
Messages
11
Reaction score
38
Server
America_1
Main Char
- L 3 V I N -
Clan
nobody
With all the buzz surrounding Elite Units and Cyberbosses lately, it was only a matter of time before I turned my models into bosses (though don't expect me to make them cybernetic lol). I’m also back to exploiting poor Acro again—please bear with me, it’s just my favorite dinosaur!

Based on community feedback and some fine-tuning, I’ve put together a "rework" of the Acro. Having too many thin spikes didn't make much sense since they disappear at a distance, and honestly, they didn't quite fit the game’s art style (which favors thicker, more defined spikes).

I’ve also designed its growth phases for this concept, ranging from the juvenile stage all the way to the adult boss form.


BASE:
View attachment 51476

REWORK:
View attachment 51475

As you can see, there are some changes. The most obvious one is where the NPC would sit; I’ve added thicker spikes and a bit more muscle mass. The Acro is a naturally striking dinosaur because of its ridge, and I feel like I’ve finally nailed it making its back the true centerpiece of the design.

As mentioned before, I'm leaving you with its growth stages below. (Sketches are the property of @Petrizani Gianella :)


View attachment 51477

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


View attachment 51478

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


View attachment 51481

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

View attachment 51483

Lastly, I’ll leave you with a version of how it would look as a Cyberboss (it’s not actually 'cyber' at all, but you get the idea!)

View attachment 51486
View attachment 51487

I’ll eventually be uploading the same for the Spino and its variant, which I absolutely love! (Mirabilis, I love you! :=)


That’s all for now. I’ll let Acro rest for a while... (I think) View attachment 51488

In my personal opinion (and this is just a matter of taste, definitely not hate) I actually liked the first Acro model a bit more However, youre absolutely right that if it were implemented, those tiny spikes would look weird from a distance. Switching to fewer, larger spikes was a great call since it fits the game's theme much better.

The growth stages look great, though I think the second phase could use a few more spikes Everything else is spot on! Also, please, brother, I’m begging you... add the Therizinosaurus next! it would be amazingg

Exactly how long does it take to pull this off? The work you've done is incredible

imageng.jpg
 

Mr Lucas190

Member
Joined
Jul 18, 2016
Messages
59
Reaction score
54
Server
America_3
Main Char
-. Khonshu ..
Clan
skullsnight
With all the buzz surrounding Elite Units and Cyberbosses lately, it was only a matter of time before I turned my models into bosses (though don't expect me to make them cybernetic lol). I’m also back to exploiting poor Acro again—please bear with me, it’s just my favorite dinosaur!

Based on community feedback and some fine-tuning, I’ve put together a "rework" of the Acro. Having too many thin spikes didn't make much sense since they disappear at a distance, and honestly, they didn't quite fit the game’s art style (which favors thicker, more defined spikes).

I’ve also designed its growth phases for this concept, ranging from the juvenile stage all the way to the adult boss form.


BASE:
View attachment 51476

REWORK:
View attachment 51475

As you can see, there are some changes. The most obvious one is where the NPC would sit; I’ve added thicker spikes and a bit more muscle mass. The Acro is a naturally striking dinosaur because of its ridge, and I feel like I’ve finally nailed it making its back the true centerpiece of the design.

As mentioned before, I'm leaving you with its growth stages below. (Sketches are the property of @Petrizani Gianella :)


View attachment 51477

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


View attachment 51478

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


View attachment 51481

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

View attachment 51483

Lastly, I’ll leave you with a version of how it would look as a Cyberboss (it’s not actually 'cyber' at all, but you get the idea!)

View attachment 51486
View attachment 51487

I’ll eventually be uploading the same for the Spino and its variant, which I absolutely love! (Mirabilis, I love you! :=)


That’s all for now. I’ll let Acro rest for a while... (I think) View attachment 51488
That’s amazing! How long did it take you to design it? It looks fantastic — I hope we can see something like this in Dino Storm someday!
 

Daire

Active member
Joined
Aug 23, 2025
Messages
110
Reaction score
361
Server
America_1
Main Char
- Vasko -
Clan
None
@dragossauro

Thank you so much! I’m glad you liked it, my friend. Regarding whether they’ll actually implement it or not, I sincerely hope they publish one of the models.

However, I think it’s getting harder now with all this 'Cyber' focus. The issue is that they keep adding more content to the dinosaurs we already have—like the cybernetic parts, new cores, bosses, and all that. Those things make it much more complicated to introduce a brand-new dinosaur because the entire process would have to be repeated from scratch, which I see as a bit of an obstacle. That being said, I’m sure there will be solutions for this in the future; I have faith
 

Daire

Active member
Joined
Aug 23, 2025
Messages
110
Reaction score
361
Server
America_1
Main Char
- Vasko -
Clan
None
In my personal opinion (and this is just a matter of taste, definitely not hate) I actually liked the first Acro model a bit more However, youre absolutely right that if it were implemented, those tiny spikes would look weird from a distance. Switching to fewer, larger spikes was a great call since it fits the game's theme much better.

The growth stages look great, though I think the second phase could use a few more spikes Everything else is spot on! Also, please, brother, I’m begging you... add the Therizinosaurus next! it would be amazingg

Exactly how long does it take to pull this off? The work you've done is incredible

View attachment 51499


You’re right! The first Acro model looked great, but if you actually tried to sit on it, you’d probably end up hurting your butt a little, lol. As for the growth stage models, they might be missing a few spikes here and there, but I think the final phase more than makes up for it with those larger, more striking ones! :)

Regarding the Therizinosaurus model... my current priority is finishing the Mirabilis variant and its growth stages. Once that’s done, I’m planning on a Stegosaurus, though that might change. But I will definitely be making a Therizinosaurus, Allosaurus, Yutyrannus, Baryonyx, and an Amargasaurus (those are the main ones I have in mind)
 

Daire

Active member
Joined
Aug 23, 2025
Messages
110
Reaction score
361
Server
America_1
Main Char
- Vasko -
Clan
None
That’s amazing! How long did it take you to design it? It looks fantastic — I hope we can see something like this in Dino Storm someday!
The time it takes me varies quite a bit. One day I might blast through a huge chunk of a model, but then I'll spend two weeks just trying to finish the tail. The thing is, I don’t have much free time, so I use what little I have to work on these models. But don’t worry—they’ll eventually keep coming out (I think)
 

Petrizani Gianella

New member
Joined
Jan 6, 2021
Messages
10
Reaction score
16
Server
America_1
Main Char
Petrizani
Clan
- Apocalipsis -
The thery would be so cool though
definitely worth but how would one manage around the feathers with the old engine?
truly something to think.
 
Top