.. JERUSALEM ..
Member
- Joined
- Oct 22, 2025
- Messages
- 46
- Reaction score
- 90
- Server
- America_5
- Main Char
- .. JERUSALEM ..
- Clan
- xXLegion Of DeathXx
Well, what we already knew would happen has finally happened. I have to say that the America 5 server — and certainly other servers as well — is currently facing a problem that, honestly, was extremely predictable.
Basically, inactive or low-population servers, as well as players who play outside peak hours, are suffering because they simply cannot complete the requirement of killing 200 Cyber Bandits of each type and 100 Dino Cybers of each type.
Speaking specifically about America 5: every single day I have logged into the game, there have not been enough players available to kill the Brachs. This completely harms the rotation, simply because the Dino Cyber does not disappear from the map.
We have reached the incredible record of having four Brachs walking around the map for seven days, simply because there are not enough players to kill them. And when some players are online, they are often either unwilling or unable to fight these dinosaurs.
Unlike other Dino Cybers, which can still be defeated solo — even if it takes a considerable amount of time — the Brach is a real pain in the neck and practically impossible to ignore. It blocks the rotation and prevents other Dino Cybers from appearing.
So, as a player, I would like to ask the Developers and Administrators: how do you intend to make the game truly playable for us? When do you intend to address this issue? And, most importantly, have you actually considered the consequences of this mechanic on inactive or low-population servers?
For me, the solution is relatively simple and would significantly improve the players' quality of life: implement a lifetime system for Dino Cybers and Cyber Bandits.
A Dino Cyber or Cyber Bandit would spawn and remain on the map for a certain amount of time. If it is not defeated within that period, after a few hours, it would simply disappear, allowing another Cyber to spawn in its place.
This way, low-population servers and players who play outside peak hours would not remain permanently stuck with the same rotation. Currently, if a Brach stays alive for days, the entire mechanic is effectively blocked for those players.
This does not seem like a difficult solution to implement, and it would solve an extremely predictable problem that is currently making progression practically impossible for players on less active servers.
We need a solution to this. The game should not depend entirely on having enough players online — and willing to kill a single Dino Cyber — for the entire rotation to start working again.
Basically, inactive or low-population servers, as well as players who play outside peak hours, are suffering because they simply cannot complete the requirement of killing 200 Cyber Bandits of each type and 100 Dino Cybers of each type.
Speaking specifically about America 5: every single day I have logged into the game, there have not been enough players available to kill the Brachs. This completely harms the rotation, simply because the Dino Cyber does not disappear from the map.
We have reached the incredible record of having four Brachs walking around the map for seven days, simply because there are not enough players to kill them. And when some players are online, they are often either unwilling or unable to fight these dinosaurs.
Unlike other Dino Cybers, which can still be defeated solo — even if it takes a considerable amount of time — the Brach is a real pain in the neck and practically impossible to ignore. It blocks the rotation and prevents other Dino Cybers from appearing.
So, as a player, I would like to ask the Developers and Administrators: how do you intend to make the game truly playable for us? When do you intend to address this issue? And, most importantly, have you actually considered the consequences of this mechanic on inactive or low-population servers?
For me, the solution is relatively simple and would significantly improve the players' quality of life: implement a lifetime system for Dino Cybers and Cyber Bandits.
A Dino Cyber or Cyber Bandit would spawn and remain on the map for a certain amount of time. If it is not defeated within that period, after a few hours, it would simply disappear, allowing another Cyber to spawn in its place.
This way, low-population servers and players who play outside peak hours would not remain permanently stuck with the same rotation. Currently, if a Brach stays alive for days, the entire mechanic is effectively blocked for those players.
This does not seem like a difficult solution to implement, and it would solve an extremely predictable problem that is currently making progression practically impossible for players on less active servers.
We need a solution to this. The game should not depend entirely on having enough players online — and willing to kill a single Dino Cyber — for the entire rotation to start working again.