What's new

Give pachy a slight buff

Status
Not open for further replies.

disingenousbanana

Well-known member
Joined
Jan 4, 2022
Messages
282
Reaction score
219
Server
Europe_1
Main Char
Slicer2001
Clan
Shadow Entity
So right now both of the ep skills seem fairly useless most of the time. The paralyze skill is neutered by heat (if you can even get close enough to apply it) and the other one which makes it so your enemy can't dodge attacks seems to be built to counter para and rex ep skills, but in practice this is quite rare because either you miss or you apply it but your enemy simply waits with ep until they can safely use their special skill. Yes I realize it counters agility but I don't think anyone goee "aha let me use pachy, that'll show the agility implant user" and so I think 1 of the following buffs might be good:

1) Enemy recieves x% more damage from all sources. Fairly simple, kind of like opposite of brachi's ep skill. Not a crazy number maybe 10-15. Keep the "can't dodge" thing

2) You heal x% of the damage enemy inflicts on you. Again not a high number maybe 5-15%. It'll be a unique hybrid of weapon reflector and carno's regen attack

3) Immunity to 1 effect from stun, confuse, paralyze, fear for 3-5 seconds. 3-5 seconds is not enough to make it broken but this will certainly make pachy more viable

as it stands, I can't think of a reason to play the dino. Runner dinos wise coelo gets Wayy better skills (crazy speed and strength), only rex carno coelo have less health etc. Naturally we don't need to break it, but (and I recognize this might be sampling bias) pachy is one of the dinos I see the least.
 

TheDinoWarrior

Well-known member
Joined
Feb 20, 2023
Messages
586
Reaction score
565
Server
Europe_4
Main Char
LEVIATHAN GRANDZILLA
Clan
Kill-Raptor-Bill
So right now both of the ep skills seem fairly useless most of the time. The paralyze skill is neutered by heat (if you can even get close enough to apply it) and the other one which makes it so your enemy can't dodge attacks seems to be built to counter para and rex ep skills, but in practice this is quite rare because either you miss or you apply it but your enemy simply waits with ep until they can safely use their special skill. Yes I realize it counters agility but I don't think anyone goee "aha let me use pachy, that'll show the agility implant user" and so I think 1 of the following buffs might be good:

1) Enemy recieves x% more damage from all sources. Fairly simple, kind of like opposite of brachi's ep skill. Not a crazy number maybe 10-15. Keep the "can't dodge" thing

2) You heal x% of the damage enemy inflicts on you. Again not a high number maybe 5-15%. It'll be a unique hybrid of weapon reflector and carno's regen attack

3) Immunity to 1 effect from stun, confuse, paralyze, fear for 3-5 seconds. 3-5 seconds is not enough to make it broken but this will certainly make pachy more viable

as it stands, I can't think of a reason to play the dino. Runner dinos wise coelo gets Wayy better skills (crazy speed and strength), only rex carno coelo have less health etc. Naturally we don't need to break it, but (and I recognize this might be sampling bias) pachy is one of the dinos I see the least.
Pachy is already as fast as rex and is a tank, no need. Many ppl already use pachy for wars.
 

disingenousbanana

Well-known member
Joined
Jan 4, 2022
Messages
282
Reaction score
219
Server
Europe_1
Main Char
Slicer2001
Clan
Shadow Entity
Pachy is already as fast as rex and is a tank, no need. Many ppl already use pachy for wars.
I'm not asking for a hp/endu buff. Here is how level 55 Coelo compares to level 55 Pachy:

Coelo has 5,864 more strength
Pachy has 5,091 more vitality (about 50,213 more hp by linear interpolation)
Coelo has 111 more endurance

Coelo has a speed skill which lets you retreat/chase enemies very effectively, and a strength skill which buffs your strength by 33% (more than a rex).

Can you please help me understand the relevance of pachy as a runner dino? I don't see it. You get 50k more hp, and skills that are almost always useless.
 

SPA

Well-known member
Joined
Mar 17, 2021
Messages
373
Reaction score
262
Server
Europe_1
Main Char
@I1 E 4 E H 9l T 0 P
Clan
CHILL_ZONE
pachy has always been in balance, being a dexterous player with wasd with pm or sst you kill everyone in PvP from rex to the same pachi, maybe para and Centro (but still a reflection of a strong skill for the cenro) I can only offer an ep skill like hammer, which works without having to hit an opponent, I still think it's more of a skill issue, according to rex, predict skill is easy to do, it's harder except para, if it activates an ability from some mobs or any player
 

SPA

Well-known member
Joined
Mar 17, 2021
Messages
373
Reaction score
262
Server
Europe_1
Main Char
@I1 E 4 E H 9l T 0 P
Clan
CHILL_ZONE
I will note that para skill where down ep is much worse, even full rage set+imp does not work, which is sad, it is still a very strong skill in the game, which still makes para an effective dino, I would reduce para's abilitie, probably just do stop ep accumulate, that is, it will not do so which will dramatically take away your ep, after using his skill, you can use the ep if you had it full, in which case you will be able to one ep skill, which will help counterattack para. in return, I suggest raising the para ability damage% again to about 400-450% because this is the strangest dino in the balance, in theory it should have skills damage between pachy and centro, and there are still some problems in its balance
 

SPA

Well-known member
Joined
Mar 17, 2021
Messages
373
Reaction score
262
Server
Europe_1
Main Char
@I1 E 4 E H 9l T 0 P
Clan
CHILL_ZONE
exactly, I remembered something else, pachy like coel more PvP dino, not war, the reason is the main war of its buff on gates, coel like pachy is useless in prolonged close fight on gates, that's why no one uses hit and run when deff
 
Status
Not open for further replies.
Top