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Allies/Rivals System

Do you support this idea?


  • Total voters
    123

Andersonoliveira

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[QUOTE = "Thround, post: 50632, membro: 15481"]
Como já disse, você não precisa se restringir a um cenário. Mas mantenha suas opções abertas. E esse cenário que você mencionou ainda está disponível. Os clãs só precisam fazer isso manualmente.



Esta sugestão do Sistema de Aliados / Rivais foi baseada na noção de que o jogo se tornou menos focado nos jogadores e mais focado nos clãs. Já que você, como jogador, não seria capaz de fazer muito sem um clã.

Sua ideia alternativa tornará o jogo menos focado em clãs e mais focado em grandes alianças, pois sem uma, você não será capaz de declarar guerras, receber ajuda ou mesmo se comunicar com segurança.

Por que devemos nos restringir a limitações ainda mais?
[/ CITAR] Olá, mas como ficaria a forma "caveira" irá sumir ou apenas neutros / sem clã habituais? Pois, segundo a sua ideia, que por sinal é muito boa, ambas "aliados e rivais" precisam duelista imediatamente.
Logo, gostaria de saber como ficaria essa situação!
 

Thround

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Olá, mas como ficaria a forma "caveira" irá sumir ou apenas neutros / sem clã habituais? Pois, segundo a sua ideia, que por sinal é muito boa, ambas "aliados e rivais" precisam duelista imediatamente.
Logo, gostaria de saber como ficaria essa situação!
When you attack a...
  1. Neutral clan
    • Neutral Player: Outlaw (With Confirmation)
    • Player with Duelist: Duelist (With Confirmation)
    • Player with Outlaw (Skull): Nothing (No Confirmation)
  2. Rival clan
    • Neutral Player: Duelist (No Confirmation)
    • Player with Duelist: Duelist (No Confirmation)
    • Player with Outlaw (Skull): Nothing (No Confirmation)
  3. Friend (Regardless of Clan)
    • Neutral Player: Duelist (With Confirmation)
    • Player with Duelist: Duelist (With Confirmation)
    • Player with Outlaw (Skull): Nothing (No Confirmation)
  4. Ally clan
    • Neutral Player: Nothing (Invalid Target)
    • Player with Duelist: Nothing (Invalid Target)
    • Player with Outlaw (Skull): Nothing (Invalid target)

These are the signs you get, and whether you get confirmation for it or not, depends on your target.
Hope that explains it.
 

Draxth

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do this update please hhh
 

slejd2001

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Galaxy

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OrionZG

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Could you apply in part 3 or a separate udapte?
 

Pleiadian

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Could you apply in part 3 or a separate udapte?
The idea Allies/ Rival system was suggested to enforce the alliances system between clans.

It was meant to add more flexibility (of sharing towers) and better communication between big alliance itself.

Endgame mechanic update is the opposite of our current system, such that big alliances would cease to exist.

Doubt it would have positive effect if applied.
 

Galaxy

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The idea Allies/ Rival system was suggested to enforce the alliances system between clans.

It was meant to add more flexibility (of sharing towers) and better communication between big alliance itself.

Endgame mechanic update is the opposite of our current system, such that big alliances would cease to exist.

Doubt it would have positive effect if applied.
the idea is to end "big" alliances, but alliances in the game will still exist, it is impossible not to depend on allies in this game.
and honestly the developers dont even know how to end the monopoly of big alliances...
 
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