@devs Hello, is there something new?
Here I have other suggestions:
+ The mines must give more gold (fame) so that they are more loved by the players.
+ The gold nuggets offered by the mines should be sold for both fame and dds. It is literally a mineral that costs money.
+ The production status of buildings should always be normal. But with the possibility that members of a clan can use their clan funds to repair or increase the production status.
+ A building attacked or looted (even after) must maintain low or no status.
+ The leader of a clan must increase + 0.7% within a portal attacked by the same clan.
+ Clan Attributes must be purchased with Clan Funds and not Missions.
+ The token store will bring various items for defense or attack, therefore there should be items that can be purchased with tokens + clan funds. The leader and right hand can buy them.
Questions:
What will happen to the supplies? Will they continue to be bought with gold or can they be obtained by hunting or with dds?
What other items will we have in the new store?
What kind of fame distribution do you plan so that all members of a clan get what they deserve?
Will there be more changes in relation to the Town hall? I mean, is there a way to avoid clan rotations? because from my point of view, anonymizing a position in the town hall will not be enough because then the ruling clans can organize themselves on each page of the same town hall. For example, there are 3 clans, clan 1 decides to take the gold offices (sheriff) for a certain time, the other two clans take the other offices. After a while, Clan 2 takes over as sheriff and so on.
I think a solution to this would be for some offices to pause for a while or vary their required amount of fame. Therefore, at times, entering a director's office can cost 9k of fame but 100k of dds or 20k of fame but 60k dds.