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Balancing update

What do Dino Storm players think of the update?


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slejd2001

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ohh damn right rex cant use stability i forgot mb G
pachy and coel have more endu and health than rex. stability reduces only stun, confuse and fear. to reduce paralize or slodown he should use heat regulator. if he has endu then you could take too and he still wouldn't be able to catch. there are more combos from preventing it to approach.
 

cOsMiNN

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pachy and coel have more endu and health than rex. stability reduces only stun, confuse and fear. to reduce paralize or slodown he should use heat regulator. if he has endu then you could take too and he still wouldn't be able to catch. there are more combos from preventing it to approach.
so it goes back to long range fights, which end up in just running and healing, and nobody dies :DDDD
 

- TryDowN -

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I have never been biased towards the update but even with today's update the low-level players are very strong I hope it will recover soon, it is unstable and boring to play the game this way
 

Targaryen

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@Alewx

I have never been biased towards the update but even with today's update the low-level players are very strong I hope it will recover soon, it is unstable and boring to play the game this way
I agree, I still think they are too strong in the sense (withstanding a lot of damage) even with only 3 implants = Strength, life and recovery
 

Alewx

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@Alewx

I have never been biased towards the update but even with today's update the low-level players are very strong I hope it will recover soon, it is unstable and boring to play the game this way
Which levels and dinos were fighting?
 

Pleiadian

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Same here actually. But with violent boosters they are easy to kill tho.
 

- TryDowN -

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Which levels and dinos were fighting?
40 lvl pachy vs 55 T-Rex and 55 anky,

Also, 55 trex vs 23 pachy still takes 10-20 seconds to kill the other side, which seems unnecessarily long to me because I am a player who is more than twice her level.
 

Alewx

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40 lvl pachy vs 55 T-Rex and 55 anky,

Also, 55 trex vs 23 pachy still takes 10-20 seconds to kill the other side, which seems unnecessarily long to me because I am a player who is more than twice her level.
BUT that sounds definitly not like they can not be killed. you are still not supposed to just slam them into the ground like there is no tomorrow. oneshots are still nothing we want.
 

Pikachu Pika

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Dear Forum and deal Support

Firstly i want to thnx you for working on the new balancing upgrate but i also i want to say that the game now isnt like before. The players are getting bored and the hunt and pvps are way harder. I know you are trying to make this game hard but in such a lvl thr players are going to stop playing soon. The game isnt fun anymore and as u can see im not the only one who agree on this. W e would love the precious version back :) and maybe trying to balance the gmg rather than changing the whole game

Thnx for your time
 

- TryDowN -

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BUT that sounds definitly not like they can not be killed. you are still not supposed to just slam them into the ground like there is no tomorrow. oneshots are still nothing we want.
I agree with you but I think it sounds like a good idea to balance it a little bit more.

Think of it like this, a player cannot damage you due to the low level of damage, but they prevent you from fighting high-level people with skills such as slowing down and freezing, and they can make your work hard by fighting all day long because they lose less dd when they die.
 

Alewx

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I agree with you but I think it sounds like a good idea to balance it a little bit more.

Think of it like this, a player cannot damage you due to the low level of damage, but they prevent you from fighting high-level people with skills such as slowing down and freezing, and they can make your work hard by fighting all day long because they lose less dd when they die.
ok, but as there is now a counter to stun and slowdown, you can use that. that way the effects should get nullified.
 

Assasino Elder

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[QUOTE = "fae, post: 54312, membro: 25025"]
O que você achou da atualização?
[/CITAR]
Não haveria necessidade de mudar tudo no jogo, eram apenas buffs em alguns dinos e armas que eles precisavam (como o Para por exemplo). Deveria voltar com o sistema PVP, Hunting é a Guerra dos tempos de 2014 onde todos os jogadores gostaram do sistema e o jogo teve mais jogadores que hoje estavam no seu auge! Cada atualização que você faz pior do sistema de jogo e muitos jogadores porque eles param de jogar.

PLEASE BACK SYSTEM 2014 !!!! WAR, PVP AND HUNT IS FINE AT THAT TIME
 

Assasino Elder

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What did you think of the update?
There would be no need to change everything in the game, it was just buffs in some dinos and weapons they needed (like Para for example). You should return with the PVP system, Hunting is War of the times of 2014 where all the players liked the system and the game had more players that today were its height! Every update you make worsens the game system and loses a lot of players because they stop playing.

PLEASE BACK SYSTEM 2014 !!!! WAR, PVP AND HUNT IS FINE AT THAT TIME
 

Isabella16

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A mi me gusto la actualización, A la mayoría no, Dino storm a recibido muchos cambios desde su lanzamiento y todo esos cambios fueron para bien, Con esta actualización los desarrolladores del juego hicieron un gran trabajo para que esta actualización sea la mejor y en serio que lo fue, Ahora que tenemos que hacer todos, Dar nuevas ideas para que no para volver al 2013 o 2015 no, Esas ideas servirán para mejorar el Dino storm desde aquí. Mucha gente quiere volver al pasado y a mi no me parece bien, Por que Dino storm desde 2013 fue mejorando ahora en 2021 que esta muy bien, Querrán volver al pasado?? Hay que dar nuevas ideas para mejorar el Dino storm desde ahora. Esperamos que los desarrolladores nos escuchen para las nuevas ideas y mejorar el Dino storm a futuro.

Buena suerte!! ;)
 

-Naniw-

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the 42 people who did not like me, if it is not about the same person who created 42 accounts to screw up the lives of others, what is exactly what they did not like about the balance sheet? can they give specific points?
Fua, la re viviste Skubi
+200 cuentas fakes ahora.
 

OxyGG

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[QUOTE = "fae, gönderi: 54312, üye: 25025"]
Güncelleme hakkında ne düşündünüz?
[/ALINTI]
itemler zor bulunuyor ve hasarı biraz arttırın
 

priscilaesquivel

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la demora para conseguir objetos es absurda dinosaurios tanques demoran una eternidad seria necesario que el arma dispare cuando estas cuerpo a cuerpo porque es absurdo lo que demoras para que te en objetos x1


y la velocidad de los dinosaurios es muy lenta lo que hace que sea imposible mejorar tus dinosaurios armas implantes y tecnologías.
se necesita velocidad y armas que disparen si no el juego es muy aburrido por lo demás esta excelente .
 

svddenz

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O que queríamos: implantes, tecs, armas e dinos funcionais, sem nada melhor que o outro e o gameplay indo de acordo com o jeito que o jogador joga, com tudo equilibrado.

O que a equipe da Splitscreen entendeu: vamos trocar a skin de tudo e estragar ainda mais o que já foi estabelecido, com valores absurdos e mecânicas ainda mais quebradas, que deixam o jogo mais massivo e cansativo, ao ponto de desestimular todo mundo.

Arma que não funciona no melee e atrapalha em 10000% a caça, implantes de vitalidade e recuperação sem funcionalidades mais, o Anky que foi uma das melhores adições ao jogo, sendo um tank suporte com a skill de silenciar 4 pessoas ao mesmo tempo e travar por 8s, agora reduzido a tank comum, sistema de pvp falho que não foi projetado pensado em guerras.

Simplesmente transformaram o jogo normal, no servidor de testes. Inacreditável.

Se voltassem para a versão anterior mantendo só as skins das skills, armas e dos ícones da hud, já seria uma atualização infinitamente melhor do que foi essa, além de corrigir o bug do alcance onde aparece a skill da arma liberada, clicamos e não sai.
 
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Xande RootS

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Bagulho ruim do klh demora mil anos pra mata lvl50, custa deixa como tava antes? Só aumenta a vida dos dino? Quando dizemos que não tem como piorar vcs nos surpreende 👋 acaba com jogo mesmo
 

Alewx

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It shouldn’t matter. A higher level should be able to kill a lower level in a significantly short time.
then where is the balance in that? if a 54 has no chance against a 55 what is the sense of it all? the lower one should be able to see what is comming at him and then act on it like fight to death or when wanted flee.
 

svddenz

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O que queríamos: implantes, tecs, armas e dinos funcionais, sem nada melhor que o outro e o gameplay indo de acordo com o jeito que o jogador joga, com tudo equilibrado.

O que a equipe da Splitscreen entendeu: vamos trocar a skin de tudo e estragar ainda mais o que já foi estabelecido, com valores absurdos e mecânicas ainda mais quebradas, que deixam o jogo mais massivo e cansativo, ao ponto de desestimular todo mundo.

Arma que não funciona no melee e atrapalha em 10000% a caça, implantes de vitalidade e recuperação sem funcionalidades mais, o Anky que foi uma das melhores adições ao jogo, sendo um tank suporte com a skill de silenciar 4 pessoas ao mesmo tempo e travar por 8s, agora reduzido a tank comum, sistema de pvp falho que não foi projetado pensado em guerras. Drop de itens patético, chegando ao ponto de em 2 horas caçando, não conseguir encher 1 slot de pedras 50, alcance das skills ainda mais reduzidos, como se antes não estivesse ruim, né? Barra de extra só encher recebendo dano, e não como antes quando se recebia e dava dano, além de que todos os bichos são mais rápidos que os dinos, exceto contra coelo com o extra na skill 1, ou seja, não há como você escapar caso esteja com pouca vida se não estiver de coelo ou rex pra usar o grito, ainda mais agora que as armas não atiram no melee, e o melhor de tudo é eu estar usando violento para caçar e matar os bichos mais lento do que seria com básico antes dessa atualização.

Simplesmente transformaram o jogo normal, no servidor de testes. Inacreditável.

Se voltassem para a versão anterior mantendo só as skins das skills, armas e dos ícones da hud, já seria uma atualização infinitamente melhor do que foi essa, além de corrigir o bug do alcance onde aparece a skill da arma liberada, clicamos e não sai.

Enfim, cansei de ficar parando pra listar os defeitos que foi essa atualização e quem apoia isso, é porque não joga com frequência ou já tem rex, então que se dane os demais, não é?!

Muito decepcionante.
 
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pedroboyy99

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Esses ataques ficaram muito ruins vc ataca de perto com forca e de longe com arma isso fico pessimo fora a vida que e muito isso nao precisava podia deixa as modificaoes dos ataques dos dino e das armas ficaram da hora ate mais tira essa vida gigante deixa como antes mais mander as mudanca dos dinos das armas as aparencias das armas isso ficou muito top mais o resto ta ruim o drope de intes ta horrivel fiquei o dia todo cacando pedra peguei so 6 em 10 horas isso e um absurdo eu pegava pedra rapidao pra poder ter as coisas se continuar assim vai perde muito jogadores
 

-bugdivine

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then where is the balance in that? if a 54 has no chance against a 55 what is the sense of it all? the lower one should be able to see what is comming at him and then act on it like fight to death or when wanted flee.
its true that a level 54 should have a change killing the level 55 but a level 55 should easily kill a level 25 or bigger level because its a difference between strenght vitality and weapon damage
 

..Arcadius..

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then where is the balance in that? if a 54 has no chance against a 55 what is the sense of it all? the lower one should be able to see what is comming at him and then act on it like fight to death or when wanted flee.
That’s now what I meant. I mean the big difference in levels not few level difference. It took me around 30-40 seconds to kill a level 28
 

xx thewolf xx

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I doubt anybody would focus a turtle with 1m hp, but whatever. I see your point, however long range fights are nullified by simply pressing "E".
And pvp before was just bleeding whit gatling and run away, and just the winner was who inflicted more critical hits or who dodge more shots, everyone used pachy, anky, coelo and gatling, same implants and techs. Now all implants and techs are usefull, you can choose if you want to fight body to body or from distance. Even get diferent attributes in your clothes
 

xx thewolf xx

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O que queríamos: implantes, tecs, armas e dinos funcionais, sem nada melhor que o outro e o gameplay indo de acordo com o jeito que o jogador joga, com tudo equilibrado.

O que a equipe da Splitscreen entendeu: vamos trocar a skin de tudo e estragar ainda mais o que já foi estabelecido, com valores absurdos e mecânicas ainda mais quebradas, que deixam o jogo mais massivo e cansativo, ao ponto de desestimular todo mundo.
Tudos os dinos armas implantes e tecnos sao funcionais. Tudas as habilidades do dino e arma sao funcionais. Que bom que agora não é só stun e sangrado da gat..
 
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