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Hey Europe 1, how are you doing 🤣

DarkMyth.

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Fair but i don't see people coming back and how things were before cannot be same again not if people that were there before being nowhere near this game anymore.

Ps. yes i don't want fireworks in daily they are waste of space fr.
True, we can’t bring back the exact same people or moments, that part’s gone, and I agree with you there. But I don’t think the goal is to copy the past. It’s about learning from it to fix what’s broken now
No one expects the game to be what it was years ago, but if the core experience fun, fair, engaging PvP, comes back, then new and current players stay longer, and maybe some old ones do come back. Not for nostalgia, but because it’s finally worth their time again

We can’t rewind time, but we can stop repeating the mistakes that are driving people away now
 
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Fair but i don't see people coming back and how things were before cannot be same again not if people that were there before being nowhere near this game anymore.

Ps. yes i don't want fireworks in daily they are waste of space fr.
Yes, many would come back. I'm sure that many players who are still active have a friend who stopped playing because PvP became so boring. For most, wars, competitiveness and rivalry have always been the main entertainment.
 

Faye

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Noticed Europe 1 has the best enemies currently 🤣🤣 Having fun?? Time to introduce a percentage damage tech maybe 🔥
I've read it several times.

It is not clear to me why there should only be such a ‘problem’ on one server.

"percentage damage tech" ... for? why??
 

DarkMyth.

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I've read it several times.

It is not clear to me why there should only be such a ‘problem’ on one server.

"percentage damage tech" ... for? why??
Appreciate you taking the time to read it multiple times. I’ll try to explain it as clearly as possible.

The issue isn’t limited to one server, it’s just more visible on certain servers where tank builds are being used aggressively to drain sites while barely interacting with defenders. The problem isn’t that tanks exist, it’s that they can sit in a zone, take forever to kill, and drain a gate with little to no counterplay, especially if no one has the right damage setup at that moment.

A percentage damage effect (whether tech or weapon-based) was just one suggestion aimed at giving players a tool to deal with high-HP, no-damage tanks that are dragging fights out. It’s not about punishing tanks, but about giving some kind of scaling counter so site fights don’t turn into 15-minute endurance tests against players who barely engage.

The goal is simple: reward active play, not passive stalling.
If there’s a better solution than %HP damage, great, but right now the issue is real, and it’s damaging how PvP feels during site wars.
 

L o n a

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It is not clear to me why there should only be such a ‘problem’ on one server.
Meanwhile, EU1, AM1, AM3, and AS1 are responding to this thread. It makes me think you haven’t actually read the full discussion, maybe just the initial post that started it.

"percentage damage tech" ... for? why??
To counter heavy vitality build players (in combination with for example Supreme Colt) who use the combinations I mentioned earlier in this thread, see:

You can't really engage in close- or long-range combat due to the heavy vitality implant, clothing, weapon and dinosaur reflection, armor implant, and shield implant.

A Pachy or Rex can't effectively fight against these builds because you're already dealing about 30–40% damage to yourself, even if the enemy player just stands AFK (which is a whole other issue). If the enemy player actually fights back, your chances of winning the fight are very low to non. You might get lucky and push them out of the circle into an Alpha (what only works in Maujak Mountains), or paralyze them outside the circle so their attack buff runs out, but that’s about it.
 

NazzaFire

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Appreciate you taking the time to read it multiple times. I’ll try to explain it as clearly as possible.

The issue isn’t limited to one server, it’s just more visible on certain servers where tank builds are being used aggressively to drain sites while barely interacting with defenders. The problem isn’t that tanks exist, it’s that they can sit in a zone, take forever to kill, and drain a gate with little to no counterplay, especially if no one has the right damage setup at that moment.

A percentage damage effect (whether tech or weapon-based) was just one suggestion aimed at giving players a tool to deal with high-HP, no-damage tanks that are dragging fights out. It’s not about punishing tanks, but about giving some kind of scaling counter so site fights don’t turn into 15-minute endurance tests against players who barely engage.

The goal is simple: reward active play, not passive stalling.
If there’s a better solution than %HP damage, great, but right now the issue is real, and it’s damaging how PvP feels during site wars.
Your goal has nothing to do with what you said, simply because you too are being rewarded for playing passively currently
 

EmHa69

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I've read it several times.

It is not clear to me why there should only be such a ‘problem’ on one server.

"percentage damage tech" ... for? why??
I know u got no mood to read all those bibles they wrote as much as I don't want, so long story short, they don't want to invest into damage / strength sets, but then complain that people are using tank dinos to drain. (They want people to use rex I guess so they can one shot their opponent)
 

DarkMyth.

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Your goal has nothing to do with what you said, simply because you too are being rewarded for playing passively currently
That’s a lazy assumption
Just because I’m playing within the current system doesn’t mean I agree with its flaws. I’ve been clear from the start: the issue is that passive play is rewarded too much, for anyone. That includes both sides
Calling out a broken system while still operating inside it isn’t hypocrisy, it’s awareness. The real difference is, I want it fixed. You're just defending it because it's working in your favor right now

I know u got no mood to read all those bibles they wrote as much as I don't want, so long story short, they don't want to invest into damage / strength sets, but then complain that people are using tank dinos to drain. (They want people to use rex I guess so they can one shot their opponent)
Of course you’d sum it up like that, you’re one of the ones abusing tank builds to AFK drain. No surprise you'd rather twist the point than face it
No one said tanks shouldn’t exist. The problem is when zero-effort, no-damage stalling starts outperforming actual PvP. And it’s telling that the loudest defense of that system is coming from someone who’s profiting off it the most

You didn’t “skip the bible” because it was long, you skipped it because you couldn’t argue with it
 

EmHa69

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That’s a lazy assumption
Just because I’m playing within the current system doesn’t mean I agree with its flaws. I’ve been clear from the start: the issue is that passive play is rewarded too much, for anyone. That includes both sides
Calling out a broken system while still operating inside it isn’t hypocrisy, it’s awareness. The real difference is, I want it fixed. You're just defending it because it's working in your favor right now


Of course you’d sum it up like that, you’re one of the ones abusing tank builds to AFK drain. No surprise you'd rather twist the point than face it
No one said tanks shouldn’t exist. The problem is when zero-effort, no-damage stalling starts outperforming actual PvP. And it’s telling that the loudest defense of that system is coming from someone who’s profiting off it the most

You didn’t “skip the bible” because it was long, you skipped it because you couldn’t argue with it
I didn't even read things yall wrote, it's just unnecessarily long. However, what do u mean it's "too awarding", u take a gate in 10 minutes and u get 1k fame, u need 12m fame for sheriff?! What's awarding there?
 

NazzaFire

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That’s a lazy assumption
Just because I’m playing within the current system doesn’t mean I agree with its flaws. I’ve been clear from the start: the issue is that passive play is rewarded too much, for anyone. That includes both sides
Calling out a broken system while still operating inside it isn’t hypocrisy, it’s awareness. The real difference is, I want it fixed. You're just defending it because it's working in your favor right now


Of course you’d sum it up like that, you’re one of the ones abusing tank builds to AFK drain. No surprise you'd rather twist the point than face it
No one said tanks shouldn’t exist. The problem is when zero-effort, no-damage stalling starts outperforming actual PvP. And it’s telling that the loudest defense of that system is coming from someone who’s profiting off it the most

You didn’t “skip the bible” because it was long, you skipped it because you couldn’t argue with it
How could it work in my favor if me and some others doesn't really hold any tower for long time :ROFLMAO:
 

DarkMyth.

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I didn't even read things yall wrote, it's just unnecessarily long. However, what do u mean it's "too awarding", u take a gate in 10 minutes and u get 1k fame, u need 12m fame for sheriff?! What's awarding there?
No one’s talking about fame, we’re talking about fight engagement. But you wouldn’t know that, since you’re not even reading, just yapping

How could it work in my favor if me and some others doesn't really hold any tower for long time :ROFLMAO:
It’s not about holding towers, it’s about draining them, which is exactly what you’re doing. Holding or not, the system still carries you
 

EmHa69

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No one’s talking about fame, we’re talking about fight engagement. But you wouldn’t know that, since you’re not even reading, just yapping


It’s not about holding towers, it’s about draining them, which is exactly what you’re doing. Holding or not, the system still carries you
That's what people think about ur opinion
 

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Luka Patajac

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No one’s talking about fame, we’re talking about fight engagement. But you wouldn’t know that, since you’re not even reading, just yapping
You called this type of draining rewarding just because you dont have good enough sets to prevent build loss tho only reward i see i build and some 1k fame thats inside it.

This game always had multiple types of dinosaurs and now because specific one of types: tanks is here played on way tanks are played you don't wanna invest in equipment to combat them more instead you want devs to do something about said tanks for you.
 

L o n a

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(They want people to use rex I guess so they can one shot their opponent)
Meanwhile every kos screaming "Why tank??" "You're bad at PVP, no Rex!" "Only fighting with tanks!"
Everyone is seeing it but only the ones using (abusing?) this way of PvP are full against changes, ofcourse.


How could it work in my favor if me and some others doesn't really hold any tower for long time :ROFLMAO:
Maybe it's because the low-endurance, movie-watching builds aren't really effective at holding gates for long against many attackers? Maybe it's because the gates get retaken the same way they were taken in the first place? An alliance places a 1.2 million Brachio in the gate and goes for a walk with their dogs. 15- 20 minutes later the gates are retaken without any effort.
Same goes for when a gate hasn’t been taken yet. The clan holder sits in the gate watching a movie, can't really be defeated because he takes negative damage, and after 20 minutes, they move their dino to the next gate to heal.
 

EmHa69

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Meanwhile every kos screaming "Why tank??" "You're bad at PVP, no Rex!" "Only fighting with tanks!"
Everyone is seeing it but only the ones using (abusing?) this way of PvP are full against changes, ofcourse.




Maybe it's because the low-endurance, movie-watching builds aren't really effective at holding gates for long against many attackers? Maybe it's because the gates get retaken the same way they were taken in the first place? An alliance places a 1.2 million Brachio in the gate and goes for a walk with their dogs. 15- 20 minutes later the gates are retaken without any effort.
Same goes for when a gate hasn’t been taken yet. The clan holder sits in the gate watching a movie, can't really be defeated because he takes negative damage, and after 20 minutes, they move their dino to the next gate to heal.
This is what people do when they park a tank on your gates.

View attachment 50149
oh no, u lost a gate and 1k fame with it
 

Luka Patajac

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Maybe it's because the low-endurance, movie-watching builds aren't really effective at holding gates for long against many attackers? Maybe it's because the gates get retaken the same way they were taken in the first place? An alliance places a 1.2 million Brachio in the gate and goes for a walk with their dogs. 15- 20 minutes later the gates are retaken without any effort.
Same goes for when a gate hasn’t been taken yet. The clan holder sits in the gate watching a movie, can't really be defeated because he takes negative damage, and after 20 minutes, they move their dino to the next gate to heal.
None holds gates because you always use numbers to get said gate back most of time....
 

FwtisTz

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The problem is not the tanks, it's how the draining system works. Tanks are supposed to be hard to kill, the problem is the system that rewards the tanks for being inactive. Even if they introduce a max HP tech or something players can just adapt to another strategy for exploiting or abusing the system, call it what you will but the tanks are not the problem here
 

LEVIATHAN GRANDZILLA

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Killing a tank is so simple wtf is this thread man...


USE STRENGTH SET AND/OR STRENGTH IMPLANT AND SEE HOW THE TANK DIES FASTER

MOREOVER

FOR PLAYERS COMPLAINING WITH BUFF:

THE BUFF DEACTIVATES ONCE 2 PLAYERS OF SAME CLAN STANDS THERE SO THE ATTACKERS BUFF ABUSING STOPS!!!! 🛑
 

Luka Patajac

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Killing a tank is so simple wtf is this thread man...


USE STRENGTH SET AND/OR STRENGTH IMPLANT AND SEE HOW THE TANK DIES FASTER

MOREOVER

FOR PLAYERS COMPLAINING WITH BUFF:

THE BUFF DEACTIVATES ONCE 2 PLAYERS OF SAME CLAN STANDS THERE SO THE ATTACKERS BUFF ABUSING STOPS!!!! 🛑
And when they were told to use set made for it its "you defend this because your side uses it" xD
 

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That's what people think about ur opinion
Asking for more engaging battles over sites is literally the opposite of that. Instead, it's the attackers on AFK tanks who are essentially forcing defenders into playing "single player" mode. The defenders are just trying to kill a spiky tree with over a million hp that occasionally heals and reflects damage.
 

EmHa69

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Asking for more engaging battles over sites is literally the opposite of that. Instead, it's the attackers on AFK tanks who are essentially forcing defenders into playing "single player" mode. The defenders are just trying to kill a spiky tree with over a million hp that occasionally heals and reflects damage.
Their politics made people leave the game, but then they complain that their ally clans are inactive.
 

xx-predator-xx

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I am reading this and I am surprised. Lemme break this for everybody. BEFORE and AFTER the update. BEFORE a clan both defender or attacker needed to spend lots of real money to buy supplies(dont get me the auction thing) to keep a map or to attack it. Obviously clan stats were based on who's helping the most, who has the most supply points leaving lots of players in a clear disadvantage. AFTER the devs said ok no more supplies(they actually gave up a huge chunk of their revenue just to please the players) therefore no supplies no lots of real money to be invested. AFTER the situation is lets say ballanced EVEN if the attacker team is draining in afk with tanks. they drain they take 1 building. they usually stop draining when they get lets say 5-6 buildings because the draining rate gets lower. leaving the clan who had those buildings to be able to take them back. AGAIN no supplies needed. keeps the game lets say alive. most of the people complaining(both sides - attackers or defenders) about the tank thing were "oh man im so bored there's no war". stay on the positive side - by draining buildings enemies took from you, you get draining achievement points. same goes for healing etc. and most of all you're not spending real money to secure an election to have supply points and all .
 

_Leonardo_

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Killing a tank is so simple wtf is this thread man...


USE STRENGTH SET AND/OR STRENGTH IMPLANT AND SEE HOW THE TANK DIES FASTER

MOREOVER

FOR PLAYERS COMPLAINING WITH BUFF:

THE BUFF DEACTIVATES ONCE 2 PLAYERS OF SAME CLAN STANDS THERE SO THE ATTACKERS BUFF ABUSING STOPS!!!! 🛑
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