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Large clan update (?)

L_O_X_I

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Messages
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Server
Asia_1
Main Char
Loxi
Clan
-
This idea is just an example, so please don’t keep complaining about the grind for these features taking too long. 🦕


These ideas could potentially be part of a larger clan update.

Clan member search
Already created so I'll just link the existing topic: https://forum.dinostorm.com/threads/clan-search.24692/#post-99060

Clan fame distribution
Instead of clicking each medal stack and scrolling to the page of the player who should receive fame, allow multiple stacks to be applied to a single member.

Clan log (RH - Office - Leader)
A log inside the clan where you can see the following information
  • 2024-01-02 10:21:00 - Player X aproved player Y into the clan.
  • 2024-01-02 10:28:00 - Player X kicked player Y from the clan.
  • 2024-01-02 10:31:00 - Player X applied 60 gold medals to player Y.
  • 2024-01-02 10:48:00 - Player X applied officer to player Y.
  • 2024-01-02 10:51:00 - Player X upgrade gates Kearny to level 4 ( useful? )
The log entries can, for example, be cleared after a day, but having this log would be very useful for RH/Officers who are not online all day and want to keep track of what happened during the day.

Clan updates
The idea is to introduce multiple upgrades within a clan. Currently, clan DD is only used for player/inventory slots or gate upgrades.
Implementing these upgrades would prevent players from easily creating new clans with the same stats as those in well-established clans.

Some of the upgrades could be:
  • Player health (1%/2%/3%/4%/5%)
  • Player damage (1%/2%/3%/4%/5%)
  • Player strength (1%/2%/3%/4%/5%)
  • All the attributes maybe?
  • Gate drain damage (+1%/+2%/+3%/+4%/+5%) -> No large numbers because the max is already 300+
  • Gate healing (+5%/+10%/+15%/+20%/+25%) -> The healing is already very low
  • Upgrade cost reduction (2%/4%/6%/8%/10%) -> To help new players
  • Upgrade time reduction (2%/4%/6%/8%/10%)
  • You can offer many more upgrades, but I believe the list above clearly illustrates my point.
Each update could cost like 2m clan dds each for example, and yes I know this requires a lot of work from the players but these upgrade should not be free either.
 

SPA

Well-known member
Joined
Mar 17, 2021
Messages
370
Reaction score
261
Server
Europe_1
Main Char
@I1 E 4 E H 9l T 0 P
Clan
CHILL_ZONE
This idea is just an example, so please don’t keep complaining about the grind for these features taking too long. 🦕


These ideas could potentially be part of a larger clan update.

Clan member search
Already created so I'll just link the existing topic: https://forum.dinostorm.com/threads/clan-search.24692/#post-99060

Clan fame distribution
Instead of clicking each medal stack and scrolling to the page of the player who should receive fame, allow multiple stacks to be applied to a single member.

Clan log (RH - Office - Leader)
A log inside the clan where you can see the following information
  • 2024-01-02 10:21:00 - Player X aproved player Y into the clan.
  • 2024-01-02 10:28:00 - Player X kicked player Y from the clan.
  • 2024-01-02 10:31:00 - Player X applied 60 gold medals to player Y.
  • 2024-01-02 10:48:00 - Player X applied officer to player Y.
  • 2024-01-02 10:51:00 - Player X upgrade gates Kearny to level 4 ( useful? )
The log entries can, for example, be cleared after a day, but having this log would be very useful for RH/Officers who are not online all day and want to keep track of what happened during the day.

Clan updates
The idea is to introduce multiple upgrades within a clan. Currently, clan DD is only used for player/inventory slots or gate upgrades.
Implementing these upgrades would prevent players from easily creating new clans with the same stats as those in well-established clans.

Some of the upgrades could be:
  • Player health (1%/2%/3%/4%/5%)
  • Player damage (1%/2%/3%/4%/5%)
  • Player strength (1%/2%/3%/4%/5%)
  • All the attributes maybe?
  • Gate drain damage (+1%/+2%/+3%/+4%/+5%) -> No large numbers because the max is already 300+
  • Gate healing (+5%/+10%/+15%/+20%/+25%) -> The healing is already very low
  • Upgrade cost reduction (2%/4%/6%/8%/10%) -> To help new players
  • Upgrade time reduction (2%/4%/6%/8%/10%)
  • You can offer many more upgrades, but I believe the list above clearly illustrates my point.
Each update could cost like 2m clan dds each for example, and yes I know this requires a lot of work from the players but these upgrade should not be free either.
Enough clan boosters, players don't need in next +5% I think, even if not so much, anyway the effect on the balance sheet, not everyone will like it
 

SPA

Well-known member
Joined
Mar 17, 2021
Messages
370
Reaction score
261
Server
Europe_1
Main Char
@I1 E 4 E H 9l T 0 P
Clan
CHILL_ZONE
another think ye, useful
 
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