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About need rebalance slow and useless ep skills

SPA

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I will also add topic, but due to the new paralyze, the slowdown looks bad, why is there such a weak freeze in the game? slow debuff is not suitable in meta, I suggest making a reworking to make it demanded as against the background of the new pm or pachy in war, it is necessary to make sure that the slowdown can reduce the recharge of skills and BETWEEN skills by 2-3 times, if this effect is applied to the opponent, I also suggest reducing the opponent's attack speed while debuff. RIFLE (and a little bit about coel) (1 skill) I'm not talking about the rifle at all, the useless skill on +33% dmg, it still works against you, because the game is about ref (by the way, for coel +33% works well because there is no 50% ref dino dmg xDDDD, however, this +33% is also used with the skill coel and skill have more dmg, for rifle only next work with +33% dmg),I propose to make for rifle the shutdown of all protective implants and technologies as ep skills for some 5-10 secs (I think more than enough), ignoring armor, shield, dino deff, turning off refs of dino dmg and weapon dmg like best counter refs and tanks in general (2 skill) Will be refreshed if the slowdown effect changes, I suggest maybe increasing the duration to 11-13 secs, because this is not a paralyze that stops you completely (for coel maybe also 11-13 secs), COLT Only change first skill, doing like i said about rifle in 1 skill (Ignoring all defensive attributes in the game, expect agi, we have hammer and pachy counter it), It's a little bit to make sense of using this skills with ep, nothing special
 

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@Highway @Alewx I'm sorry that I don't know how to design forum topics, but I hope you understand what I mean
 

OrionZG

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That the skills slow down based on the cold/slowing effects I think is not necessary now, I mean, we need something to speed up abilities in the first place, but in the context of an implant/tech, it would be very OP. Parasaurus Skill 1 and Shock more or less fulfill this function of counteracting skills.

Also, we need a numerical countdown, otherwise it would be frustrating.

And as for slowing down the attack speed of the dinos, that's actually not a bad idea, it makes sense.
 
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OrionZG

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But if you look closely, all the effects of dinosaurs, weapons, techs, implants, are one, that is, they are independent (except the roar of the Rex with extra power). So your ideas would be more functional for implants, techs or new skills.
 
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That the skills slow down based on the cold/slowing effects I think is not necessary now, I mean, we need something to speed up abilities in the first place, but in the context of an implant/tech, it would be very OP.

Also, we need a numerical countdown, otherwise it would be frustrating.

And as for slowing down the damage done by the dinosaurs, that's actually not a bad idea, it makes sense.
the developers no longer plan to add extra elements to the game, I suggested something that would work very well in a realistic plan for ds, this is the same as that idea with looting, it is superfluous to introduce another imp and tech, even presumably you can expand the number to 5 imps / techs, there are enough playable attributes in the game now (except slowdowns, recoveries and claws could even be done for pvp like double dmg if target alone, with the loss of crit it is completely x4dmg, it is possible to do x3 in this case from normal damage if crit +claws drop), besides, we will soon have many 5 tech/imp built into each cyber dino/superior weapon, the question is how it will be balanced only, because the centro and rifle rlly good whole tech and imp, when rex only 560 armor, yes this good, but its not like the centro and rifle got good buff, and besides, the superior rifle is what I want less than the superior pm I'm waiting for him, but I've been silent for a long time, I decided to write just about the good changes of rifle and colt
 

OrionZG

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the developers no longer plan to add extra elements to the game, I suggested something that would work very well in a realistic plan for ds, this is the same as that idea with looting, it is superfluous to introduce another imp and tech, even presumably you can expand the number to 5 imps / techs, there are enough playable attributes in the game now (except slowdowns, recoveries and claws could even be done for pvp like double dmg if target alone, with the loss of crit it is completely x4dmg, it is possible to do x3 in this case from normal damage if crit +claws drop), besides, we will soon have many 5 tech/imp built into each cyber dino/superior weapon, the question is how it will be balanced only, because the centro and rifle rlly good whole tech and imp, when rex only 560 armor, yes this good, but its not like the centro and rifle got good buff, and besides, the superior rifle is what I want less than the superior pm I'm waiting for him, but I've been silent for a long time, I decided to write just about the good changes of rifle and colt
DS is a ROL game, but from my point of view, the playability of the equipment is very limited, i.e., you can make a soft strategy to withstand damage, or counter certain dinosaurs/weapons, but, most players use the same combination.

And if we talk about medium or large scale battles, the gameplay will always be in favor of the one who has more allied players, this is obvious, because, the greater the number, the greater the damage, but, where is the possibility of making more strategies in front of that group of players? I'm not saying that 4 players should be able to defeat more than 10, but there should at least be a chance based on player skill to make the fight rewarding.

The most unconscious and common strategy is simply to attack from a distance in a group, getting closer if necessary. If you get too close or distracted, you're doomed, and as a consequence, you create a butterfly effect where players gradually disperse, giving the enemy the opportunity to focus on the players and take them out one by one... at that moment, chaos begins in group PvP. Regardless of how it happened, in the end, the winner is the one with the most players.

These characteristics don't necessarily have to be implants or technologies. There are other ways to implement them, such as temporary-use items or passive equipment items. In any case, whether they are added or not ultimately depends on balance, because I fully understand what these elements would bring to an environment like DS.
While cybernetic dinosaurs and supreme weapons will certainly make up for this lack of new items, eventually people will really be asking for more things.

The most fun part of DS is its role-based PvP gameplay, so they can still take advantage of that aspect to make it even more fun.

Sorry, too much text
 
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OK, about ranged combat tactics, it's primitive and doesn't have much damage, but ranged combat should be based on being able to win in the minority, I often see players running through just to kill me while I stretch them out of the group, while my teammates kill them, it's stupid to run after one unfinished and it works, players should be able to switch their focus to closer rivals and, of course, a competent ranged player is the one who reads timings for close range, besides, long range tactics are not so useful now because ref with a 25% chance to activate counter it, 2 years ago pm was clearly ultra op and destroyed everyone, it was possible to win against a large group, it is not necessary, now everything is more balanced, except for battles in gates in a circle, players banally use atack gates for buff and are immune for 30 seconds, which is a lot to kill 2-3 players who hunt or are unable to escape, it spoils all interest too much. circle battles = the same primitive as ranged combat btw
 

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you think right, the number of players wins anyway, but I'm talking about balance when the situation is when there is a battle between small groups and pvp
 

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I got a stroke trying to read the thread thus rendering me incapable of providing any feedback 🙏
 

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I got a stroke trying to read the thread thus rendering me incapable of providing any feedback 🙏
only the top message is important, the idea, after that I apologized that I did not know how to design the topic correctly
 
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