SPA
Well-known member
- Joined
- Mar 17, 2021
- Messages
- 352
- Reaction score
- 255
- Server
- Europe_1
- Main Char
- @I1 E 4 E H 9l T 0 P
- Clan
- CHILL_ZONE
I will also add topic, but due to the new paralyze, the slowdown looks bad, why is there such a weak freeze in the game? slow debuff is not suitable in meta, I suggest making a reworking to make it demanded as against the background of the new pm or pachy in war, it is necessary to make sure that the slowdown can reduce the recharge of skills and BETWEEN skills by 2-3 times, if this effect is applied to the opponent, I also suggest reducing the opponent's attack speed while debuff. RIFLE (and a little bit about coel) (1 skill) I'm not talking about the rifle at all, the useless skill on +33% dmg, it still works against you, because the game is about ref (by the way, for coel +33% works well because there is no 50% ref dino dmg xDDDD, however, this +33% is also used with the skill coel and skill have more dmg, for rifle only next work with +33% dmg),I propose to make for rifle the shutdown of all protective implants and technologies as ep skills for some 5-10 secs (I think more than enough), ignoring armor, shield, dino deff, turning off refs of dino dmg and weapon dmg like best counter refs and tanks in general (2 skill) Will be refreshed if the slowdown effect changes, I suggest maybe increasing the duration to 11-13 secs, because this is not a paralyze that stops you completely (for coel maybe also 11-13 secs), COLT Only change first skill, doing like i said about rifle in 1 skill (Ignoring all defensive attributes in the game, expect agi, we have hammer and pachy counter it), It's a little bit to make sense of using this skills with ep, nothing special