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Evyus

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If it were too easy, you'd say, "Wow, this is so easy!", wishing for something more challenging... but since you can't do it alone and the achievements are difficult, you didn't like it. Your opinion is perfectly valid.
 

Evyus

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Hello @H O A R A H

I'll only talk about the monsters; this update was designed to be dynamic... not robotic to the point where you go to kill a monster and simply wait knowing it will appear in an exact location. It's literally a challenge... have you reached level 55 yet? Then now you'll have something to do... hunt monsters across the maps... I hope this helped ^^
 

Dziobak

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gl farming 100 each mob boss, 200 each bandit boss with their spawnrate so you can have pink cyber xd

and half of time u dont even get achievs lmao
 

Queenie

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gl farming 100 each mob boss, 200 each bandit boss with their spawnrate so you can have pink cyber xd
no no, you need 5k kills for each dino and gun,. then kill more for upgrades, then waste time killing these + gold ore bandits and THEN you can waste time on elections, then waste silver crowns for clothing and THEN you can waste time in elections for core that will give you like.. recovery lol
 

LEVIATHAN GRANDZILLA

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If it were too easy, you'd say, "Wow, this is so easy!", wishing for something more challenging... but since you can't do it alone and the achievements are difficult, you didn't like it. Your opinion is perfectly valid.
Almost no one here is lazy... BUT ACTIVE PLAYERS.

LAZY PPL DONT CARE ABOUT THE GAME AND THEY WOULDN'T BE DEFENDING DS HERE.

I'm a hardcore grinder who have 2nd highest gold bandit kills in eu1 and I say this update is downfall of ds 👎 unless u guys are pranking us with this whole stuff.
 

Evyus

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Almost no one here is lazy... BUT ACTIVE PLAYERS.

LAZY PPL DONT CARE ABOUT THE GAME AND THEY WOULDN'T BE DEFENDING DS HERE.

I'm a hardcore grinder who have 2nd highest gold bandit kills in eu1 and I say this update is downfall of ds 👎 unless u guys are pranking us with this whole stuff.
Thank you for your feedback
 

xx-predator-xx

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Thank you for your feedback
Regarding this new update. Before a player could attack one by one bandits by hidding behind a wall/mountain/obstacle. Now bandits attacks in pairs even if a player attacks 1 bandit while hidding behind a wall/mountain/obstacle.
 

Andersonoliveira

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@Evyus
Thank you for your feedback
Uma coisa coisa que ajudaria era ter pelo menos na tela de notificação que o grupo de bandidos spawnou, para termos pelo menos noção na questão do horário de spawn já que no jogo existem várias pessoas em vários fuso horários diferentes ao redor do mundo.
 

Andersonoliveira

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@Evyus

Uma coisa coisa que ajudaria era ter pelo menos na tela de notificação que o grupo de bandidos spawnou, para termos pelo menos noção na questão do horário de spawn já que no jogo existem várias pessoas em vários fuso horários diferentes ao redor do mundo.
E outra coisa ainda não vi ninguém com os núcleos novos, mas no mínimo eles devem alterar a cor das skills dos dinossauros, não somente do rex, pois não adianta ter esse desafio todo apenas por uma luz diferente e sem efeitos.
 

- heynhury -

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A nova atualização trouxe conquistas interessantes, a categoria de Prioridades / Consumíveis apresenta um desequilíbrio crítico em seu último nível. Para completá-la, são utilizadas 50.000 iscas de cada um dos 3 tipos, totalizando 150.000 unidades.

Para:

Conquista: Prioridades / Consumíveis (Nível Final)

Meta: 50.000 iscas de cada tipo (150.000 no total)

Opção A: 75m de coroas (comprar coroas sem custo de moeda valor unitário 500)

Opção B: 37,5 milhões de coroas + 37,5 milhões de ouro


Outras formas de calcularmos é: para 37,5m de coras preciso ganhar 1875 vezes a eleição de xerife, ou para 75k o dobro…

37,5 milhões de moedas de outro são: 234 mil reais. ou aproximadamente 48 mil dólares.


Qual é o objetivo dessa conquista e existe alguma proposta para resolver? Ou assim como outras ela será uma conquista impossível?
 

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- heynhury -

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No jogo existe muitas conquistas impossiveis, agora teremos mais algumas....
 

- Venimeuse -

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@Highway , @Alewx

The 4th feb update have many negative parts and only few positive parts.

Positive parts

Cyber bosses can be kill with 7-10 players on them, using gatling, showstopper, rex or anky (so alot of stun or paralyze ). Luckily there are not impossible to kill, but of course, YOU CAN'T KILL THEM ALONE.

Negative Parts

Silver lily's shop stuff :
- LURES are too expensive.
- CYNERGY CORES are too expensive.
- CYBER SHERIFF SET is too expensive.


Cyber boss's respawn cooldown is too long.

Get the kills of cyber bosses only based on luck, you don't have vio, not counting for your achievement.

Cyber boss's loot :

- They drop upgrading materials depending of the ranger's level ( to make sure, i talk about the yellow drops)
- Ranger Clothes and saddles are trash, even the no-forgeable skins are trash, Q0 to Q3 random chances if you did enough damage.


Bandit's "help calling" rework made PVE painful like hell. (if already painfull for lvl 55 players who hunt in 55, i can't imagine for low level players in coldclaw valley)

Balancing damage/hp for bandits in PVE make them too hard to kill.


What changes MUST be done?

Silver lily's shop stuff :
- LURES must cost 100 silver crowns and 50 with 50 gold coins.
- BASIC CYNERGY CORE must cost 1 000 silver crowns.
- COLORED CYNERGY CORE must cost 2 000 silver crowns.
- CYBER SHERIFF SET must cost 2 000 silver crowns.


Cyber boss's respawn cooldown must be at 1h and max 5 elite groups roaming in each maps.
Cyber boss's loot :

- Upgrading material drop must be at 5, whatever the ranger's level.
- Ranger's clothes and saddles must be Q3 instead of random Qualities. Same for no-forgeable skins, they must be Q3.
- ADD forgeable skins, i take the example of the head skin, that we drop already on normal PVE mobs. Of course, others skin, like fire drops skin or chameleon, will stay no-forgeable, in additionnal of exclusive combination on certain colors that we can't in triforging, example of black and red (there are exceptions yes, we can do black and red for lava, muscle, and flames).


BRING BACK, the possiblity of attacking a bandit behind environment obstaces. OR reduce alot the chances of the " help calling ".

BRING BACK the damage/hp of bandits from 3nd feb, we are supposed to kill PVE NPC, not PVP ones.


WHY we need those changes?

New silver lily's shop contents must be accessible to everyone, in terms of cost, we already got players of active servers (eu1 and am1 moslty) complainning about silver crowns as currency to buy the exlusive stuff in the Thread : THE DEV SHACK.
Lures must cost cheaper because we need alot of kills to unlock the new cosmetic content, moreover, kills don't count in achievment everytime.

The hunting PVE for Bandits became hard like hell, increased the death rate to 90% for lvl 55 players with full lvl 55 stuff. As i said previously, we kill PVE bandits not pvp players in PVE ( Comparative feeling idea from @LEVIATHAN GRANDZILLA )

Cyber boss's must be worthy du to the difficulty and the loot rate. there are no point to kill those cyber bosses except for unlocking cynergy core and cyber sheriff set. so we need a better loot from them.



NOTICED BUGS :
GF/MW entrance is bugged
ALL Normal Ankies, bandits on Ankies (young, adult, alpha, rookies, normal bandits, veterans) have extra stability attribut from the cyber anky !
The headscarf icon is not visible, but we need more infos, maybe it's not visible by male avatar players.


IF i missed something or we meet new bugs, you can also give an opinon for the changes here.
 

Wh1teOkami

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@Highway , @Alewx

The 4th feb update have many negative parts and only few positive parts.

Positive parts

Cyber bosses can be kill with 7-10 players on them, using gatling, showstopper, rex or anky (so alot of stun or paralyze ). Luckily there are not impossible to kill, but of course, YOU CAN'T KILL THEM ALONE.

Negative Parts

Silver lily's shop stuff :
- LURES are too expensive.
- CYNERGY CORES are too expensive.
- CYBER SHERIFF SET is too expensive.


Cyber boss's respawn cooldown is too long.

Get the kills of cyber bosses only based on luck, you don't have vio, not counting for your achievement.

Cyber boss's loot :

- They drop upgrading materials depending of the ranger's level ( to make sure, i talk about the yellow drops)
- Ranger Clothes and saddles are trash, even the no-forgeable skins are trash, Q0 to Q3 random chances if you did enough damage.


Bandit's "help calling" rework made PVE painful like hell. (if already painfull for lvl 55 players who hunt in 55, i can't imagine for low level players in coldclaw valley)

Balancing damage/hp for bandits in PVE make them too hard to kill.


What changes MUST be done?

Silver lily's shop stuff :
- LURES must cost 100 silver crowns and 50 with 50 gold coins.
- BASIC CYNERGY CORE must cost 1 000 silver crowns.
- COLORED CYNERGY CORE must cost 2 000 silver crowns.
- CYBER SHERIFF SET must cost 2 000 silver crowns.


Cyber boss's respawn cooldown must be at 1h and max 5 elite groups roaming in each maps.
Cyber boss's loot :

- Upgrading material drop must be at 5, whatever the ranger's level.
- Ranger's clothes and saddles must be Q3 instead of random Qualities. Same for no-forgeable skins, they must be Q3.
- ADD forgeable skins, i take the example of the head skin, that we drop already on normal PVE mobs. Of course, others skin, like fire drops skin or chameleon, will stay no-forgeable, in additionnal of exclusive combination on certain colors that we can't in triforging, example of black and red (there are exceptions yes, we can do black and red for lava, muscle, and flames).


BRING BACK, the possiblity of attacking a bandit behind environment obstaces. OR reduce alot the chances of the " help calling ".

BRING BACK the damage/hp of bandits from 3nd feb, we are supposed to kill PVE NPC, not PVP ones.


WHY we need those changes?

New silver lily's shop contents must be accessible to everyone, in terms of cost, we already got players of active servers (eu1 and am1 moslty) complainning about silver crowns as currency to buy the exlusive stuff in the Thread : THE DEV SHACK.
Lures must cost cheaper because we need alot of kills to unlock the new cosmetic content, moreover, kills don't count in achievment everytime.

The hunting PVE for Bandits became hard like hell, increased the death rate to 90% for lvl 55 players with full lvl 55 stuff. As i said previously, we kill PVE bandits not pvp players in PVE ( Comparative feeling idea from @LEVIATHAN GRANDZILLA )

Cyber boss's must be worthy du to the difficulty and the loot rate. there are no point to kill those cyber bosses except for unlocking cynergy core and cyber sheriff set. so we need a better loot from them.



NOTICED BUGS :
GF/MW entrance is bugged
ALL Normal Ankies, bandits on Ankies (young, adult, alpha, rookies, normal bandits, veterans) have extra stability attribut from the cyber anky !
The headscarf icon is not visible, but we need more infos, maybe it's not visible by male avatar players.


IF i missed something or we meet new bugs, you can also give an opinon for the changes here.
With the current prices of the lure kits and the spawn cooldowns it will also take decades to finish the Achievements, you need to kill 20000 of each leader to get 175 gold coins (more in total but 175 from last achievement) that is absolutely never happening
 

Sunshine..

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It is, but bugs and requirements make it harder than it should be.
You know very well that they're complaining because of the difficulty (which is intentional) and not only because of bugs
 

Sunshine..

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The fact is that the community is very spoiled, wanting everything accessible.

Endgame content has to be challenging and for a select few.

I hope the developers don't make the same mistake as in the previous update, where they followed the idea of those who wanted everything more "accessible." We saw very well how that ended.
 

Sunshine..

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100 of each bandit boss, 200 of each dino boss with respawn time 3h lol half of time achievs dont count bcs of amount of ppl so you have to play 24/7 if u want to unlock core
You're talking as if it's a temporary event, where if players don't play 24 hours a day for a month they won't be able to get the achievements. 🤣🤣
 

Dziobak

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You're talking as if it's a temporary event, where if players don't play 24 hours a day for a month they won't be able to get the achievements. 🤣🤣
maybe u missed it but this post about players feedback about this update lol if u dont have any feedback why even talk?
 

- Venimeuse -

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smilos, entelodons and brontops, stopped to drop ranger's clothes and skin, why??????
 

Luka Patajac

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There are some refinements that need to be made, bugs fixed.

But aside from that, it's perfectly acceptable that this new form of PvE is difficult, especially since it's an endgame thing.
Problem is not so much ELITES pve being difficult problem is regular PVE and you dont wanna accept that tiny lil bit.
 

V01D

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The new "Call for help" update is so stupid. It was already hard to kill, for example, a brachio bandit alpha. And now his mate comes to help. And when you, with some EP healing on Carno, kill the alpha and start to attack the second dude a third runs over to help the second etc. etc. And walking back in the 55 area doesn't help because you walk directly into another Alpha group 😺

I'm using full def., no endurance, Colt supreme with dino reflc. and dino def. and still get smacked like y- never mind...

Edit: And owh jah... I use vios. Can't imagine it with basics.
 
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