Update Changelog May 31, 2016
NEW FEATURES
IMPROVEMENTS
BUG FIXES
NEW FEATURES
- The map window now shows the exact location of your current quest target! This makes choosing the nearest Travel Gate SO much easier!
- Made preparations for the upcoming Dinoball event!
- Added new achievements to the Game Guide that focus on the use of Travel Gates.
IMPROVEMENTS
- The travel map window now shows the names of all unlocked Travel Gates and the current location of the player.
- The map window will now zoom out by default to show the entire current zone map.
- "Travel" is now the default context menu action for Travel Gates (as opposed to "Read More").
- Dinoville's four Travel Gates do not need to be unlocked any more, so new players can start using them right away.
- Enemy units that spawn during escort group quests do no longer evade any attacks until they reach the transporter dino.
- Made adjustments to upgrade item guidance so that players who use a Teleport Matrix to directly jump to the target zone are brought to the lowest-level units that carry the requested item.
- Game Guide achievements have been extended and reordered to better support players in the early stages of the game.
- Tooltips for unlockable items now clearly state when an item has already been unlocked.
- Reduced the amount of reward tasks popping up in the early stages of the game. Rewards are still granted, but they are a lot less distracting now.
- It is no longer possible to travel from a Travel Gate to itself since it does not serve any purpose.
BUG FIXES
- Fixed an issue that could cause some level-up and upgrade achievements to not complete as intended.
- Fixed an issue that could cancel queued actions when the right mouse button was pressed (e.g. for adjusting the camera).
- Fixed multiple issues with the Game Guide task that caused it to not disappear when a quest or guidance task was active, or when it was completed.
- Fixed level 33 & 34 mobs not dropping level 25 & 30 items as intended.
- Fixed a few issues with Goldfields group quest "Brontops Get Thirsty Too" that could eventually break the quest.
- Fixed an issue that could prevent using the Teleport Matrix to jump to a quest target.
- Fixed an issue that could lead to players ending up in a river when returning to Dinoville Canyon.
- Fixed market saleswomen and -men to all look like Robyn McDaniel from Dinoville.
- Fixed Dinoville items being listed in the "nothing to sell" market window in Goldfields, Mokon Woods and Green Volcano.