OrionZG
Well-known member
- Joined
- Mar 30, 2020
- Messages
- 978
- Reaction score
- 1,820
- Server
- America_2
- Main Char
- WandersZ.
- Clan
- .
Another problem with the game is the obvious excess of missions that are not fun at all and end up being exhausting for the player.
And the main problem with these is that there are no good rewards, 1 gold coin is not enough because it has a limit, and when we reach that limit the missions stop being useful (unless you have unlocked everything).
What I am trying to say here is that in order for the missions not to be so "repetitive" or exhausting, and to be satisfying, what is needed is that they give more various rewards and not just gold. For example, some transport missions could give 30k-50k dds (as in some events). Depending on the players who are on a mission, obviously the reward will decrease. Supplies, boosters, Gels, Kit, Skins etc. There are many reward options.
Another problem of the missions is the unlockable objects (weapons, dinos, imps and tec). What happens with this?, It is not nice at all to carry out more than 100 missions for a simple object, it is not fun and it is also very exhausting, I remember that before you could buy things after reaching a certain level. For example, before when you reached level 15 you could buy the parasaurolophus or when you reached level 20 you could acquire an agility implant.
This system was much better than the current one, since it allowed players to have better variety in a short time. Returning this system would prevent little players from leaving the game so early due to the excess of farming and missions that are in the game.
And the main problem with these is that there are no good rewards, 1 gold coin is not enough because it has a limit, and when we reach that limit the missions stop being useful (unless you have unlocked everything).
What I am trying to say here is that in order for the missions not to be so "repetitive" or exhausting, and to be satisfying, what is needed is that they give more various rewards and not just gold. For example, some transport missions could give 30k-50k dds (as in some events). Depending on the players who are on a mission, obviously the reward will decrease. Supplies, boosters, Gels, Kit, Skins etc. There are many reward options.
Another problem of the missions is the unlockable objects (weapons, dinos, imps and tec). What happens with this?, It is not nice at all to carry out more than 100 missions for a simple object, it is not fun and it is also very exhausting, I remember that before you could buy things after reaching a certain level. For example, before when you reached level 15 you could buy the parasaurolophus or when you reached level 20 you could acquire an agility implant.
This system was much better than the current one, since it allowed players to have better variety in a short time. Returning this system would prevent little players from leaving the game so early due to the excess of farming and missions that are in the game.