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Request to improve the user experience when doing missions from specific NPCs

- undefined44 -

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Recently i felt the need of getting Heat regulator implant and Freeze tech, and when i went on completing the NPCs necessary to unlock them, i almost gave up because these NPC, Hilda Gunflint (47) and Runa Stonewort (49), are too time consuming to help up to 100%, and the things they unlock are too important on the current meta to simply give up on unlocking them:

- Hilda Gunflint's: The Alfa Smilodons on this area get in the way of the player on almost every mission of this NPC, mainly the escort mission "Flocktending". To solve this proble, I suggest the Sick Smilodons of the area to go back to their old state, being all regular smilodons, so they don't attack the player or the escorted dino when doing the missions of this NPC.

- Runa Stonewort's "Repair mountain huts": The problem with this one is just on one mission, Repair mountaing huts, this one takes much more time than the others because it spawn Violent Brontops too often and only goes up by 4% for each fixed hut, combining these two factors, the mission simply takes too much time compared to the other mission "Light signal fires on the road" that also goes up by 4% for each delivery, but spawns regular brontops, that takes way less time to kill. Note that i did this mission at level 55 with violent booster on and it still took some time to finish, and the playyer need do this specific mission more than 12 times to complete this NPC.

I would like to add Sara O'Donnell (33) and here too, the alfa smilodons at the area make almost impossible for a level 33 to complete her without going insane, the smilos kill the escorted dinos and gets in the way attacking the player when doing the other missions too, making almost nobody below the level 45 doing the missions of this specific NPC. The same situation occurs with Baldur Whitemare (53) and Norah Campbell (52), the Alfa Smilodons there are extremely annoying when doing their missions, but mostly with Baldur Whitemare tho.

Another solution for the Smilodon problem would be moving them to a area where they can't attack neither the player or the mission escorted dino, or make them neutral too, since they are different in some way compared to the ones that spawn in random places with packs.
 

orrire

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@Nakroth thank you for your feedback, I have shared it with the team.
 

- undefined44 -

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@Nakroth thank you for your feedback, I have shared it with the team.
Good evening @orrire, I hope you doing well!

I would like to add some more issues related to what i said in the original post. After the player finishes Runa Stonewort's "There be light", the next one is "Repair mountain huts", and the Brontops spawned from the first mission still hang around for some time and gets in the way of the player when doing the latter mission, combine this with the Violent Brontops spawning that already take A LOT of time to kill, then the mission becomes even more time consuming, I mean, the amount of time this specific mission takes to complete to even a full level 55 with violent booster to struggle is really absurd.

Another problematic mission that I forgot to add on the first post, but it almost as important as the other (not as much because the player can come back to it later with a stronger character to reduce the time doing this mission significally), is on the level 21 NPC, Chester Gordon, first escort mission sometimes one of the dinos would make a really long path, that is draw as a red line in the map, the time for the escort dino to walk all the way to the final spot is REALLY LONG, even if the player is killing the mobs before they can even attack the escort, it still takes a lot of time. However, one strange thing is that it, sometimes, make the shorter path marked as a green line in the map, so I think it may be a bug or something that made sense in the old map where it was possible to go from Solomon to Sully from the left side.

One final note. If possible, I would like to ask @orrire to keep watching this thread, because i may still find more missions that need some work on them.

Screenshot 2024-01-08 193839.png
 

- undefined44 -

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@orrire, here, another one: Gunnar Crow's (level 45) "Top Priority: Survival". I like the concept of this mission of fighting the bandids for supplies, but there are too many, I played this mission some time when both alone and with more people and when there is more than one person doing this mission and they are at the range of level 44 to 46 where, then it start spawning so many bandits that the mission instantly becomes almost as hard as beating Dark Souls, holy cow how insanely hard this mission is. I suggest halving the quantity of bandits spawning for each supply crate,

Screenshot 2024-01-08 200404.png
 

- undefined44 -

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I would like to add one suggestion for the Hilda Gunflits delivery missions, along with or instead of removing the Violent Brontops, the Brotonps spawn could only happen when the player pick up the items to be used at delivery points, this would be even better to be honest, take Hilda Gunflit's mission "Fruit salad" as example, the Brotonps only spawn once per delivery when i put the collected items in the crate, in this case, it would be the contrary on the two Runa Stonewort's delivery missions, when i PICK UP the itens the Brotonps would spawn, since it only happens once per delivery cycle. If my previous idea can't be implemented, then please, at least bring this one to the game, it would not help me since i am already at 87% and this would not come to the game in time, but this would help so many players who do this mission on the future.

1704766781101.png
 
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- undefined44 -

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One more thing would be bringing back some characteristics of the old quests, like rewarding the player with 5 gold instead of 2, Dino Dolars and XP, and also restoring the possibility of "skipping" missions with the penality of only 90% XP for the next quest. One thing the old quests did better than the newer ones were making the players continue to do them even after completing 100% due to the DDs provided in quests rewards, for that their NPC, so it would definitelly improve the player experience regarding quests.
 

orrire

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@- undefined44 - feedback for " Gunnar Crow's (level 45) " has been shared with team along with your suggestions :giggle:
 
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