aadcsdc
New member
- Joined
- Jan 15, 2026
- Messages
- 1
- Reaction score
- 0
- Server
- America_2
- Main Char
- adadcvdda
- Clan
- ddvvdd
I've been playing this game for many years. I took a long break from it, and after coming back, I noticed several changes that were made over the years. Overall, I'm happy to be back, but there are a few issues that I think should be addressed:
1. Weapon Skill Ranges
I noticed that medium-range and long-range weapon skills feel like they've completely lost their purpose.
For medium-range skills, you have to get so close to your target that the enemy can comfortably use their close-range skills against you. It makes medium-range skills feel almost identical to close-range ones because the effective range is way too short.
The same applies to long-range skills. You still have to get surprisingly close before you can even use them. This is honestly not what I expected from medium- and long-range abilities, and I think their ranges need to be adjusted.
2. Viewing Items on the Ground
Having to hover over every single item on the ground to see what it is becomes very exhausting, especially for players who spend a lot of time farming. It makes the gameplay feel unnecessarily tedious.
It would be a huge improvement if different materials had more distinctive colors or appearances (similar to how stones are easily recognizable), or if players could hide unwanted item types with a filter. Another great option would be displaying an item's rarity (Common, Uncommon, Rare, etc.) while it's still on the ground. Any of these changes would make farming much more enjoyable.
3. Opening Event Boxes & Sending Event Materials
Opening event boxes one by one, or sending event materials to players individually, is another feature that becomes very tiring over time.
Adding options like "Open All" / "Send All" or "Open x5, x10" / "Send x5, x10" would be an excellent quality-of-life improvement and would save players a lot of unnecessary clicking.
1. Weapon Skill Ranges
I noticed that medium-range and long-range weapon skills feel like they've completely lost their purpose.
For medium-range skills, you have to get so close to your target that the enemy can comfortably use their close-range skills against you. It makes medium-range skills feel almost identical to close-range ones because the effective range is way too short.
The same applies to long-range skills. You still have to get surprisingly close before you can even use them. This is honestly not what I expected from medium- and long-range abilities, and I think their ranges need to be adjusted.
2. Viewing Items on the Ground
Having to hover over every single item on the ground to see what it is becomes very exhausting, especially for players who spend a lot of time farming. It makes the gameplay feel unnecessarily tedious.
It would be a huge improvement if different materials had more distinctive colors or appearances (similar to how stones are easily recognizable), or if players could hide unwanted item types with a filter. Another great option would be displaying an item's rarity (Common, Uncommon, Rare, etc.) while it's still on the ground. Any of these changes would make farming much more enjoyable.
3. Opening Event Boxes & Sending Event Materials
Opening event boxes one by one, or sending event materials to players individually, is another feature that becomes very tiring over time.
Adding options like "Open All" / "Send All" or "Open x5, x10" / "Send x5, x10" would be an excellent quality-of-life improvement and would save players a lot of unnecessary clicking.