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Proposed Dinosaur Stats/Skills

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Ultracarnex

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Stats

|Vit|Str|End|Arm|Sta|Rec|
Coelophysis | 3 | 1 | 5 | 2 | 3 | 4 |
Carnotaurus | 3 | 4 | 2 | 3 | 2 | 4 |
Centrosaurus | 4 | 3 | 2 | 4 | 3 | 2 |
Pachycephalosaurus | 3 | 2 | 4 | 3 | 4 | 2 |
Parasaurolophus | 3 | 3 | 3 | 3 | 3 | 3 |
Brachiosaurus | 5 | 3 | 1 | 2 | 4 | 3 |
Tyrannosaurus | 3 | 5 | 2 | 3 | 3 | 3 |

-Added the Extra stats so that Rex can have some fun :3
-Carno has spikes all aver the place so why not give him armor?
-Brachi is kinda exposed, so yeah . . .
-Vitality + Armor is too overpowered so yay


Skills
Species Underlined, extra power italicized


Coelophysis
-Hit and Run (Skill 2)
Attacks and dashes a few meters away from target for a short time (around 2-3 m in 2 secs)
Attacks for 300% Dino Damage in close range,
Increases endurance for a short time

Reason: Coelophysis has always been inferior to Pachycephalosaurus.

Carnotaurus
-Flesh Attack (Skill 1)
Causes the target to bleed for 200% Dino Damage over 5 seconds
Dino is healed for 150% of outgoing damage.
Reason: Leech + Bleed is nice, and bleeding after a flesh attack makes sense.
-Head Slam (Skill 2)
Runs to target and attacks for 300% Dino Damage in medium range
Decreases target's chance to hit for a short time
Reason: Carnotaurus is known to use great bursts of speed, and its horns are excellent in battle.

Centrosaurus
-Dash Attack (Skill 1)
Dashes towards target in close range for 300% dino damage.
Target is knocked back a few meters away[/]

Parasaurolophus
-Sound Burst (Skill 2)
Deals 150% Dino Damage and slows up to 3 targets in close range for 2 seconds
Deals 200% Dino Damage and stuns up to 3 targets in medium range for 5 seconds
Reason: "The hollow horn that is the defining characteristic of Parasaurolophus has been thought to ampifly sounds that the creature made. This would have been a useful feature to a herd of this dinosaur, as a loud alarm call could easily save them from an ambush by a hungry T-Rex. It has also been speculated that this dinosaur may have able produce a burst of sound powerful enough to momentairly stun a predator; a very unique defense indeed."

-Muk Pile
 

SkyLander

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I still not like the idea of adding special attributes to the dinos.
Also "Arm" "Stability" - "Sta" and "Rec" and where are the Agility? LOL yeah put armor on the coelo, but not agility, thats makes sense.
The theme of the armors already existed and was removed as you can see, i think for technical reasons.
For skills, I know you like the Carno, is your highest lvl Dino but do you really want make it OP? hahaha
I am not convinced the changes, especially because the skills we have right now are not even well described and and they don't work properly.
If I changed some ability, I think it would be the one of Coelo, since this ability only produces 300% of DM, but does not have any extra effect like all the others. Assuming that are claws, could be a bleed or perhaps give a boost to agility as the Pachy.
 

Ultracarnex

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I do like it, but it's not that I'm biased or anything with the Carno :)
I just think that it would be nice to see it (what are those horns even for if they won't do anything :LOL: )

And on a side note, I completely forgot to add agility! :eek:
Hold on, it'll take a while to get this finished
 
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