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Possible Bug with Cybernetic Hordes

Dziobak

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On monday we can look into the stats per map. But it seems if there is an issue it was like that since we introduced the groups?
at beggining we were killing them at random maps but when we started doing gf-mw-gv-ccv-mm we noticed this xd
 

H O A R A H

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I believe so, because since we were very excited and didn't fully understand how they worked (a flaw in our interpretation), this could have gone unnoticed, and we only realized it when we understood and started monitoring them.

Thank you for considering this.
 

Vadeal

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On monday we can look into the stats per map. But it seems if there is an issue it was like that since we introduced the groups?
would be really cool cause in this way its kinda hard to make the 100-200 kills
 

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You're amazing, boss, I'm so happy about this .:love::love::love:
 

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Just one request: if possible and agreeable to the developers, please add more cybernetic dinos/bandits per map (more than one group of each) to compensate for the bug week and the CCV problem. This week could potentially become a permanent event in the future, for example: Cyber War Week.
 

Dziobak

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Just one request: if possible and agreeable to the developers, please add more cybernetic dinos/bandits per map (more than one group of each) to compensate for the bug week and the CCV problem. This week could potentially become a permanent event in the future, for example: Cyber War Week.
or maybe promo code with some lurees
 

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Another map glitched during the appearance of the cyber dinosaurs, this time it was the Goldfields map. Is it only a matter of time before this happens on other maps as well? GF bug time: 1:30 am Server.
 
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H O A R A H

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Another map glitched during the appearance of the cyber dinosaurs, this time it was the Goldfields map. Is it only a matter of time before this happens on other maps as well? GF bug time: 1:30 am Server.
Since the respawn is scheduled 3 hours after the boss death, the issue does not seem to be related to spawn frequency but rather to the death registration or the respawn scheduler itself.
If the death event is not properly triggering the respawn timer in some maps, the boss may remain in a “dead but not reset” state, preventing future spawns indefinitely.
 
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