Pleiadian
Well-known member
- Joined
- Jun 30, 2020
- Messages
- 955
- Reaction score
- 1,645
- Server
- America_1
- Main Char
- Rembrandt.
- Clan
- -
This post explains how the game makes it hard to retain new players, and what are the solutions to increase player retention & player base.
Whenever you see a low-level player grinding his way to max level, they usually fall into one of these 3 categories.
The first category needs no introduction.
The second category is the highest demographic in terms of players who play every day and grinds their way to max level. Most “new players” arriving in-game are not really new, they knew DS before, but either just wanted to give it another try or came back from a break.
While the third category, is rare. It is not every day that we see a new player who joins this game and starts grinding from 0 to max level immediately.
In simple business terms, the first category of leads are the hot ones who are ready to spend in the game. While the second category are warm leads, that does not necessarily mean they will stay warm, it all depends on the game “funnel, to push them to use the product”— this post will give you an idea of why you cannot convert the cold & warm leads into hot ones to make them spend.
There are 2 problems here, there’s obviously a lack of advertising to bring in new players, but what is the purpose of advertising if the new players don’t stay?
The problem is about keeping them. Making them interested to play the game.
It is much much harder to start an account and level that up today than it was 4 years before, it is usually because of those cumulations of updates that brought changes (in a positive way), but this negatively affects some parts of the gameplay— All of these changes that occurred affect the low level negatively.
When a new player is starting out, nothing catches the player’s attention. The new player who discovers the game does not find anything interesting at first. There’s a reason for this. Because the gameplay is not geared towards the new player anymore, but toward the existing player base of 2013-2015— who are now level max.
Problems that Low levels encounter:
Over the last major updates that occurred, almost every one of them was for the already existing player, but no changes were made for the new ones. It is as if, when you created the game, you already had an idea who the update is for but you left out the new player starting out.
When I browse the Dev Shack, it is logical to come to that conclusion, there have been updates that raised the maximum level many times, and updates that introduced new features in the game, updates that have improved the combat situation. All these are for players who are already at high levels.
But has there been a change that is catered specifically for the low levels? No.
When we look at how events are structured, it is all for max-level players and not new players. It is not made for the ones starting out or at low levels. And when there are no new players in the game, clans cannot recruit, the clan goes bust and eventually, we go on another server to scout for new recruits, thus born the idea of “raid servers”, where shops are abused, and war happens with the cheap account. Someone could correct me, but that gameplay gained traction around 2020 or so.
I have praised the Endgame Mechanic update, and how it will change things for the positive for the community that plays by the rules. I have said before that there will be decreased player base in Europe servers, due to the economic situation in Europe, and that will affect the game. So far, I haven't seen such behavior happening. Perhaps the game will not be affected as much, time will tell. However, the next Dev Shack should be dedicated specifically to the low levels, there needs to be a revamp of how a player is starting out the game. With a solid introduction to the game, and a gameplay that offers no limit (once the Endgame mechanic is completed), I legitimately believe that the game will thrive.
Feedback are most welcomed.
Whenever you see a low-level player grinding his way to max level, they usually fall into one of these 3 categories.
- The player from another server—upgrading an account— coming to raid the server
- The player who knew the game before stopped playing and now starts playing again.
- Players who are completely new to the game, just discovered the game recently, know nothing about the game, the goal, or anything, they just know that there’s something that attracted them to the game
The first category needs no introduction.
The second category is the highest demographic in terms of players who play every day and grinds their way to max level. Most “new players” arriving in-game are not really new, they knew DS before, but either just wanted to give it another try or came back from a break.
While the third category, is rare. It is not every day that we see a new player who joins this game and starts grinding from 0 to max level immediately.
In simple business terms, the first category of leads are the hot ones who are ready to spend in the game. While the second category are warm leads, that does not necessarily mean they will stay warm, it all depends on the game “funnel, to push them to use the product”— this post will give you an idea of why you cannot convert the cold & warm leads into hot ones to make them spend.
There are 2 problems here, there’s obviously a lack of advertising to bring in new players, but what is the purpose of advertising if the new players don’t stay?
The problem is about keeping them. Making them interested to play the game.
It is much much harder to start an account and level that up today than it was 4 years before, it is usually because of those cumulations of updates that brought changes (in a positive way), but this negatively affects some parts of the gameplay— All of these changes that occurred affect the low level negatively.
When a new player is starting out, nothing catches the player’s attention. The new player who discovers the game does not find anything interesting at first. There’s a reason for this. Because the gameplay is not geared towards the new player anymore, but toward the existing player base of 2013-2015— who are now level max.
Problems that Low levels encounter:
- Gameplay is not enjoyable— The current playing experience feels like torture. Too many quests for fewer rewards. Quests are slow to finish.
- No Guidance — Players who are just starting out need guidance about what the game is, they need an introduction to the end goal of the game. The Guide Book is not enough.
- Left Out Completely— Currently, a low level cannot participate in Events or war, which begs the question, what else can you do apart from the long journey to max level?
- Discouraging To Grind— Players just give up when they hear that it takes 1 year to level up to max level from nothing, they simply lose the motivation to even continue because it's a long road ahead.
Over the last major updates that occurred, almost every one of them was for the already existing player, but no changes were made for the new ones. It is as if, when you created the game, you already had an idea who the update is for but you left out the new player starting out.
When I browse the Dev Shack, it is logical to come to that conclusion, there have been updates that raised the maximum level many times, and updates that introduced new features in the game, updates that have improved the combat situation. All these are for players who are already at high levels.
But has there been a change that is catered specifically for the low levels? No.
When we look at how events are structured, it is all for max-level players and not new players. It is not made for the ones starting out or at low levels. And when there are no new players in the game, clans cannot recruit, the clan goes bust and eventually, we go on another server to scout for new recruits, thus born the idea of “raid servers”, where shops are abused, and war happens with the cheap account. Someone could correct me, but that gameplay gained traction around 2020 or so.
I have praised the Endgame Mechanic update, and how it will change things for the positive for the community that plays by the rules. I have said before that there will be decreased player base in Europe servers, due to the economic situation in Europe, and that will affect the game. So far, I haven't seen such behavior happening. Perhaps the game will not be affected as much, time will tell. However, the next Dev Shack should be dedicated specifically to the low levels, there needs to be a revamp of how a player is starting out the game. With a solid introduction to the game, and a gameplay that offers no limit (once the Endgame mechanic is completed), I legitimately believe that the game will thrive.
Feedback are most welcomed.