What's new

Percentage as a standard number in implant and technology attributes

Do you like the idea?

  • Yes

    Votes: 22 100.0%
  • No

    Votes: 0 0.0%

  • Total voters
    22

OrionZG

Well-known member
Joined
Mar 30, 2020
Messages
978
Reaction score
1,819
Server
America_2
Main Char
WandersZ.
Clan
.
Hello, I am unaware of the balance update process and I hope to be in time for you to take my suggestion:

Currently most implants and technologies have a specific number for each level, for example: cold technology at level 45 has 440 as an attribute. But what is the functionality? I know perfectly that between a superior attribute the implant or the technology are effective, however I never understood why add 300, 400, 520 etc. It is not very understandable from my point of view.

My suggestion is that the implants and technologies to be activated (or not) have a percentage so that their use is more understandable and clear.

1606246915521.png

Therefore, when we face a player of our same level but with a technology of level 10 or 10% (hypothetical case) and ours is 54 or 98%. Obviously, if someone has a technology with 90-100%, they will have a good chance of hitting or activating the effect, contrary to 10% it will be very low.

1606246931869.png

The objective of the idea is mainly that the player clearly takes into account the function of their implant and how effective it is, although this feature exists in implants and technologies, most people end up using it equally without clearly knowing the percentage of effectiveness.

Nor do I know if after the balance some implants and specific technologies will be 100% accurate when using them (depending on the level, of course). All this as a measure so that they are not abused, but we'll see ......
 

Ulutin

Well-known member
Joined
Aug 6, 2016
Messages
505
Reaction score
1,841
Server
Europe_4
Main Char
Ulutin
Clan
Kurultai
HELL YES.
Endurance is like random number while 1 level dinos has 100-200 points but max level rex with endurance has about 1 k. But it is not 4x faster than 1 level dinos. Seeing % values of attributes is best to understand
 

SirCoral

Well-known member
Joined
Oct 30, 2020
Messages
265
Reaction score
551
Server
America_1
Main Char
Sr.coralillo
Clan
-Apocalipsis-
oooo i like it
 

Galaxy

Well-known member
Joined
Sep 26, 2020
Messages
270
Reaction score
407
Server
America_5
Main Char
Galax
Clan
No clan
really, 100℅ of the players do not understand these random numbers that do not help at all to understand the probability of effect activation, one more thing that should be corrected :)
 

snnrk

Well-known member
Joined
Oct 22, 2020
Messages
309
Reaction score
475
Server
America_4
Main Char
_Sunork_
Clan
-
I made a post talking about exactly this system of attributes, and until today nobody went there to show support and much less any GM or dev spoke... apparently they only read the forum in english


here is the link to the post, even though it is in portuguese I ask you to read it and say what you think :D
Remake do sistema de atributos | Dino Storm Forum
 

St. Coelo

Well-known member
Joined
Dec 1, 2020
Messages
202
Reaction score
287
Server
America_1
Main Char
St. Coelo
Clan
Clan Steel Romero Mex
Realmente, implantes e tecnologias que não são consideradas continuas poderiam trazer sua taxa de ativação ou quanta chance eu tenho para que esse implante/tecnologia se ative, pois só números inteiros não esclarecem com precisão algo que é probabilístico, e porcentagens dariam um esclarecimento amplo a todos usuários.
 
Top