What's new

new level 55 to 65

Irineymorceguito

New member
Joined
Feb 28, 2024
Messages
1
Reaction score
2
Server
America_1
Main Char
iriney noxy
Clan
the revolutions
@ Narokaht, @ Sir Coral @ Highway can you tell me if in the next few weeks we will have information on the new level 55 to 65??? What's the date???? because we have been 6 years without expanding new maujack map if we will have new stones if we will have mammoths if we will have New Carnivore Dinosaur, mammoths as hunting NPC new skins I want to know information about each one
 

- Cause -

Well-known member
Joined
Dec 15, 2021
Messages
491
Reaction score
352
Server
Europe_1
Main Char
Eduard06
Clan
Albania
brother. of what purpose are new levels if ppl cant even make it to 10 without some serious caffeine. better to fix what we have now. fix gameplay, content, maps, dinos, guns, bringing in more players. and then if we notice that ppl are enjoying to levelup, i will be the first to want more levels.
 

- Cause -

Well-known member
Joined
Dec 15, 2021
Messages
491
Reaction score
352
Server
Europe_1
Main Char
Eduard06
Clan
Albania
most of the accounts are bought. if new lvls drop, only those who want to rmt and levelup are gonna stay, therefore deflating the concurrent players by A TON. its of no one's interest to have new lvls rn. i wouldnt mind but maybe the whole of ds would.
 

bedb

New member
Joined
Feb 12, 2019
Messages
5
Reaction score
5
25 levels was optimal, new players didn't have to farm forever, building clans and acquiring new members made sense because the horizon of shaping the future was not thousands of hours away. Maybe the initial popularity of the game and the huge number of players resulted from its novelty, or maybe from its simplicity (come, play, in a month we will be able to fight for the mines). I would suggest the creators to test the original form of the ds classic game.
 

- Cause -

Well-known member
Joined
Dec 15, 2021
Messages
491
Reaction score
352
Server
Europe_1
Main Char
Eduard06
Clan
Albania
25 levels was optimal, new players didn't have to farm forever, building clans and acquiring new members made sense because the horizon of shaping the future was not thousands of hours away. Maybe the initial popularity of the game and the huge number of players resulted from its novelty, or maybe from its simplicity (come, play, in a month we will be able to fight for the mines). I would suggest the creators to test the original form of the ds classic game.
25 levels and only mokon gf and dv with og layout was the peak of ds. I would kill to get that back😢
 

Pleiadian

Well-known member
Joined
Jun 30, 2020
Messages
955
Reaction score
1,645
Server
America_1
Main Char
Rembrandt.
Clan
-
25 levels was optimal, new players didn't have to farm forever, building clans and acquiring new members made sense because the horizon of shaping the future was not thousands of hours away. Maybe the initial popularity of the game and the huge number of players resulted from its novelty, or maybe from its simplicity (come, play, in a month we will be able to fight for the mines). I would suggest the creators to test the original form of the ds classic game.
Actually, I think that in the past, it was easier to level up. The grinding was not that dull and harsh, and it was actually fun to be a "low level".

To bring back that experience, I think they should make level-up easier— rework the progression system.

This will, in turn, motivate more people to continue playing the game. And encourage those new players who joins every day but ends up leaving because it's too grindy.

"When we make things easier for them to consume, they will not shy away from it"

If we look at the gameplay from a micro perspective, the difficulty of being a new player is very high. It's almost as if they do not want new players joining the game.
 

TheDinoWarrior

Well-known member
Joined
Feb 20, 2023
Messages
572
Reaction score
558
Server
Europe_4
Main Char
LEVIATHAN GRANDZILLA
Clan
Kill-Raptor-Bill
Actually, I think that in the past, it was easier to level up. The grinding was not that dull and harsh, and it was actually fun to be a "low level".

To bring back that experience, I think they should make level-up easier— rework the progression system.

This will, in turn, motivate more people to continue playing the game. And encourage those new players who joins every day but ends up leaving because it's too grindy.

"When we make things easier for them to consume, they will not shy away from it"

If we look at the gameplay from a micro perspective, the difficulty of being a new player is very high. It's almost as if they do not want new players joining the game.
Yup my clanmate always tells me that, she's lvl 34 with even ds plus but still finds it hard to lvl up cuz it's too much grinding xdd
 

TheDinoWarrior

Well-known member
Joined
Feb 20, 2023
Messages
572
Reaction score
558
Server
Europe_4
Main Char
LEVIATHAN GRANDZILLA
Clan
Kill-Raptor-Bill
25 levels was optimal, new players didn't have to farm forever, building clans and acquiring new members made sense because the horizon of shaping the future was not thousands of hours away. Maybe the initial popularity of the game and the huge number of players resulted from its novelty, or maybe from its simplicity (come, play, in a month we will be able to fight for the mines). I would suggest the creators to test the original form of the ds classic game.
Yup lvl 25 was beautiful.. just going back to that system would simply break monopolistic alliances across servers and new players will be motivated to simply reach 25.. and would encourage more small clans to fight and grow in the process.
 

bedb

New member
Joined
Feb 12, 2019
Messages
5
Reaction score
5
Upgrading the level from 45 to 46 requires me to complete about 80 tasks (even though I have a plus, for a full task I am charged 10k exp instead of 16k), I do one task in about 10 minutes, 12 hours of just doing tasks for one level, how much later for hunting to upgrade dino, weapons, implants and technologies, 40 hours of gameplay? What's next? 10 levels of 60 hours each, so playing two hours a day is almost a year, and these are just the last ten levels, using boosters, playing more will take half a year. If we add juggling the statistics of dinosaurs and weapons, it may turn out that at the desired level 55, we have a completely unplayable set, what should we do? Play for another few months to change it? Can any developer start the game and go from level 1 to level 55 in a reasonable amount of time without making the game disgusting?
 

Suguygyu

Active member
Joined
Jun 19, 2023
Messages
99
Reaction score
96
Server
Europe_3
Main Char
Suguygyu
Clan
Drained From Inside
If highest lvl would be 25 instead of 55, i wouldnt hesitate to join other servers for fun unlike now.

Thats actually one of the reasons why i see ptr as best server, no authority or domination and the people that normally dont play ds cause of hardness of lvling up having fun in there.
 

Ostral

Active member
Joined
May 23, 2024
Messages
70
Reaction score
82
Server
Europe_1
Main Char
mrs.sugarbabe
Clan
X}-NemesiS-{X
thats actually great discussion, leveling up takes longer than it shall be because of many quests u need to level up from level to level..
 

Luka Patajac

Well-known member
Joined
Mar 18, 2016
Messages
468
Reaction score
186
Server
Europe_1
Main Char
Valmort
Clan
-NkSF-
because amount of exp keeps rising as you level up meanwhile highest we get from quest can sum to 19k or a bit more.
 

OrionZG

Well-known member
Joined
Mar 30, 2020
Messages
978
Reaction score
1,819
Server
America_2
Main Char
WandersZ.
Clan
.
Returning to this topic and as a quick suggestion so that not too many changes are made, I think the best thing to do would be to reduce by 50-60% the XP that the game asks for at each level, this is one of the factors why leveling up is very tedious, the XP numbers are overwhelming, adding to that the quests are very boring.

This is the only way to prevent low level players from leaving the game early due to frustrating leveling.

Or there is the option to increase the XP from quests exponentially.


what do you think @Alewx
 
Last edited:

pauline

Active member
Joined
Jan 28, 2021
Messages
76
Reaction score
63
Server
Europe_3
Main Char
plu
Clan
escapade
the game is now only for: "who has the most buildings". They started the new system to prevent big clans/allies to have the most buildings/maps, well it not gonne solve it this way...
People who has no builds and not an active and strong clan, can only get fame from claims...that will them bring not far in the elections or it will take veryyyy long times to get an rex for example.

I would love more levels, then i have a new reason to get back into the game. Because i have everything on 55 already and nothing left to do, in a game i used to love so much.

Having builds with this new system and no max. number of builds for each clan, is no option for our clan and other clans like us. And then the fact you must be online in the evening to defend your builds.... -,-
No suprise act for attackers anymore.... etc etc i said it all before. It a pity to see what this game became :(
 
Top