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new dinosurus

Funkeria

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ayo the real way to revive the game is to remove the fucking transport missions, they're way too long and tedious, absolutely nobody likes or wants to do that crap and not having to will motivate players non-55 players to play at least a bit more!
I like them because I can get the bandits to attack people I don't like owo
 

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I would argue that those who are "abusing cheaper shops" are the ones that actually are keeping Dinostorm afloat.

What demographic of the Dinostorm community uses Brazilian shops or any shop that is cheaper for them?

1. Players from Brazil.
2. Players who buy/ trade accounts.

Why trade accounts?
To make war.


Players who trade accounts are the ones who are motivated to spend money in the game. I'd even go far to say that the black market for the trading of accounts is the backbone of the game. If players are no longer able to purchase accounts, then there would be less war and developers will see a drop in their revenue.

If they can purchase accounts, then they can definitely spend money to purchases gold. And most of the time they choose to have the cheapest shop available in the game-- why have European Shop when you have the choice & possibility of changing and getting a cheaper shop?

During a war, the game makes most of its revenue from Combat Gels & Kits and a small portion from Supply Charge.
These 3 commodities can be counted as an additional source of revenue for the game. While there's no war, they rely solely on Events Sales for their revenues.

When there is peace in a server, the game becomes boring, servers will go inactive and nobody really wins.

WAR = PROFIT

Now ask yourself this.

Is it fair to use a European shop in war, while other cheaper alternatives exist and there is an existing process to change that? Wouldn't that discourage players from playing the game if they are forced to use more expensive shop when their enemies are using cheaper ones?

Ps: If account trading was no longer a thing, servers such as Europe_2, Europe_3, Europe_4 & Asia_1 would be long dead.

All these 4 servers have been conquered by the same players, same clan. IYKYK
Are you guys really advocating the black market of selling acc and buying cheaper gold? this practice makes wars totally unbalanced, the side that has more accounts bougth and uses cheaper stores will always have the advantage, what's the point of hunting and leveling up then? if i can just buy a full 55 account?

Whoever defends this kind of thing is because they are certainly benefited by this practice, if Splistscreen were a serious company they would ban you for having the nerve to defend something that is against the rules of the game and that only harms players who want to play honestly.

well, you guys keep giving ideas for updates that will never be taken seriously, since 2015 I see people doing this and no idea was implemented in the game no matter how good they were.
keep begging for attention from the devs and being ignored, you guys deserve the game you have. 🤮🤮
 

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Are you guys really advocating the black market of selling acc and buying cheaper gold? this practice makes wars totally unbalanced, the side that has more accounts bougth and uses cheaper stores will always have the advantage, what's the point of hunting and leveling up then? if i can just buy a full 55 account?

Whoever defends this kind of thing is because they are certainly benefited by this practice, if Splistscreen were a serious company they would ban you for having the nerve to defend something that is against the rules of the game and that only harms players who want to play honestly.

well, you guys keep giving ideas for updates that will never be taken seriously, since 2015 I see people doing this and no idea was implemented in the game no matter how good they were.
keep begging for attention from the devs and being ignored, you guys deserve the game you have. 🤮🤮
exactly, fuck it, fuck account trading and fuck the unbalanced wars because of that.

I like them because I can get the bandits to attack people I don't like owo
BIG IQ
 

vansh

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The dino's attacked by only 3 rookie, 2 normal or 1 veteran at a time. How many dino are their in an escort quest. Now rack your brain and figure out the answer.
 

vansh

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Are you guys really advocating the black market of selling acc and buying cheaper gold? this practice makes wars totally unbalanced, the side that has more accounts bougth and uses cheaper stores will always have the advantage, what's the point of hunting and leveling up then? if i can just buy a full 55 account?

Whoever defends this kind of thing is because they are certainly benefited by this practice, if Splistscreen were a serious company they would ban you for having the nerve to defend something that is against the rules of the game and that only harms players who want to play honestly.

well, you guys keep giving ideas for updates that will never be taken seriously, since 2015 I see people doing this and no idea was implemented in the game no matter how good they were.
keep begging for attention from the devs and being ignored, you guys deserve the game you have. 🤮🤮
I think you should understand properly that he is not defending them, he is just stating the sad reality of the game. He has never advocated anything, he just stated what can visibly be observed in the server that he plays in. It is very rude to not understand something fully before starting to witch hunt someone about something. Also the devs to read our messages, considers them and sometime implement them. Although we would have better chances at them receiving our ideas if we wrote in the appropriate threads.
 

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The dino's attacked by only 3 rookie, 2 normal or 1 veteran at a time. How many dino are their in an escort quest. Now rack your brain and figure out the answer.
i have the big stupid me cant process stuff correctly brain work no good

its still annoying anyways.
 

vansh

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• You have 2-3 escort in 1 quest.
• Only 3 rookie, 2 normal or 1 veteran bandit can be present at 1 time.
• You are doing a transport quest with 3 escorts.
• 1 of the escort is being attacked by 3/3 rookie bandits.
• What do you think will happen to the other 2 escorts?
i have the big stupid me cant process stuff correctly brain work no good

its still annoying anyways.
 

OrionZG

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ayo the real way to revive the game is to remove the fucking transport missions, they're way too long and tedious, absolutely nobody likes or wants to do that crap and not having to will motivate players non-55 players to play at least a bit more!
yes but I don't think that eliminating them is the solution, simply a change is needed for these missions so that they are not so boring
 

Misaki

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• You have 2-3 escort in 1 quest.
• Only 3 rookie, 2 normal or 1 veteran bandit can be present at 1 time.
• You are doing a transport quest with 3 escorts.
• 1 of the escort is being attacked by 3/3 rookie bandits.
• What do you think will happen to the other 2 escorts?
no enemies will spawn? ok, then, what about single escorts where you have just one to move? i still dont know how to do those kind of quests properly my brain is very low budget.

i just want to know how to do these "properly" without getting pretty much bored af in the process.


yes but I don't think that eliminating them is the solution, simply a change is needed for these missions so that they are not so boring
If not, then there's another option, when the dino gets hit, it stops walking, so, what about making the dino not giving a fuck about it being attacked and continue walking anyways without stopping until it dies and needs to get revived?

OR keeping that but making the dino way faster. because cmon, those missions need a rework, it's the only kind of mission i hate, i have no problem with the other ones.
 

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and the dinosaurs?
 

vansh

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Add pterodactyls and let us fly to the sky.
 

Misaki

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Add pterodactyls and let us fly to the sky.
maybe it would be like in pirate galaxy where you can't actually fly the ship because it hovers very close to the ground instead XD
 

slejd2001

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ayo the real way to revive the game is to remove the fucking transport missions, they're way too long and tedious, absolutely nobody likes or wants to do that crap and not having to will motivate players non-55 players to play at least a bit more!
i like transporter of 42nd lvl npc xd
 

AhmetCoşgun

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The fact is that when the new system is added to the game, it will either be very difficult to get Rex, or rex will still not be able to be obtained without the Sheriff
 

AhmetCoşgun

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hi . we need new dinos like spinosurus and new gun maybe you guys can make new ranks higher than sheriff one and who can get it take spinosurus or dinosur stronger than rex or a new map any good thing like that , Thanks
I don't think that the game will bring a new map Or bring a new dinosaur to the moment, They will change what is already in the game
 

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- Eternal -
if you want a new gun then find it for devs
Want some new guns (/weapons)? Just to name a few quick ideas:
- a grenade launcher
We do have a rocket launcher yes, but it is not uncommon to have both of these weapons in fps games, as they behave differently (rockets explode on impact, grenades bounce around).
- a revolver
it's a idea , but it's a small gun , ok when the gun is under of 20 lvl , it is small but how will be this pistol in lvl 55? just like a fusion with a gatling and a shotgun XD
You could start from a short nozzle, low level of detail and a small magazine, then upgrade it to a full one. Or take a simple small handgun and keep changing it slowly to become a revolver.
- a laser-beam weapon
Think of a gun that is firing a constant stream of deadly laser/s
- a bow or even a crossbow
-
anything powered by electricity, effect similar to a tesla coil gun, also a gas or liquid-based weapon could also work as a toxin-based gun
-
close range weapon; like a chainsaw that apply bleed and fear on enemy dino
I would personally think of a more long-ranged ;) close range weapon. Like a japanese kusarigama, nunchucku - think of it as a modified lasso (to fit the cowboy theme) - deadly, with a sharp end.
I'm not going to say how any of these would function in game. I'm just enumerating some common gun types that are not too similar in design to the ones we have already.
 

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I would personally think of a more long-ranged ;) close range weapon. Like a japanese kusarigama, nunchucku - think of it as a modified lasso (to fit the cowboy theme) - deadly, with a sharp end.
I'm not going to say how any of these would function in game. I'm just enumerating some common gun types that are not too similar in design to the ones we have already.
A whip, easy to make simple design, low animation cost, theme fitting
 

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um conceito interessante seria poder definir a rota que os comboios seguiriam e os únicos inimigos que atacariam seriam os bandidos já presentes no mapa ou alguma espécie específica de animal também já presente no mapa, então seria cabe ao jogador definir a melhor rota para evitar o número máximo de inimigos e a recompensa seria maior dependendo de quanto o jogador conseguir evitar que o comboio seja pego, então seria muito mais interessante ter que analisar a rota opções para tentar um caminho suave e ainda ser recompensado por fazê-lo
 

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um conceito interessante seria poder definir a rota que os comboios seguiriam e os únicos inimigos que atacariam seriam os bandidos já presentes no mapa ou alguma espécie específica de animal também já presente no mapa, então seria cabe ao jogador definir a melhor rota para evitar o número máximo de inimigos e a recompensa seria maior dependendo de quanto o jogador conseguir evitar que o comboio seja pego, então seria muito mais interessante ter que analisar a rota opções para tentar um caminho suave e ainda ser recompensado por fazê-lo
it would also be interesting to have a kind of meter that would show the fear and fatigue of the convoy so the player's objective would not only be the fastest route but keep balance on this bar, if the fear meter reached the maximum the convoy would run as if it were about the effect of the tyrannosaurus roar and when the fatigue bar reached the maximum it would be paralyzed for a while taking a few seconds to recover from the two stages the way to prevent both would be to make him rest or go slower to avoid fatigue on longer routes and avoid making him take damage or get too close to enemies for this mechanic to work, in addition to the idea that I mentioned before, it would be necessary for the player to be able to control the speed at which the convoy would move, this would give a very interesting aspect to these missions but with all this complexity they should appear more rarely and give a reward that really pays off all the effort
 

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eu vi esta imagem de um espinossauro e eu pensei que era simplesmente perfeito se algo assim fosse adicionado ao dino storm seria épico

Eu até tenho algumas ideias sobre habilidades

1: carnificina
Spinosaurus faria dois cortes de garras que machucariam até 3 alvos próximos a ele
poder extra: ativaria o efeito das garras no espinossauro fazendo com que ele acertasse os golpes e vários alvos ao redor sem limite e causaria algum tipo de efeito negativo neles quanto ao efeito que ainda não teria certeza se causaria dano moderado

2: fúria devastadora
o espinossauro correria um pouco em direção ao alvo semelhante ao que o centrossauro faz, mas assim que atingisse o alvo, entregaria uma mordida que atinge um ponto baixo do dinossauro e depois um ponto mais alto como se tivesse tentado rasgar o oponente daria uma grande quantidade de dano
poder extra: o alvo ficaria paralisado e o espinossauro receberia um buff de 15% em todas as suas estatísticas defensivas: armadura, agilidade, regeneração, escudo, defesa de dinossauro, etc.

além disso, seria legal o spiny ter um atributo ligado a ele, assim como o anky, que tem armadura sem implantes ou roupas para isso
no caso do spino esse atributo seria estabilidade onde ficaria claro o fato dele interagir com o rex mas apesar dele ser muito resistente ao rugido ele ainda levaria o dano

abaixo da imagem inclusive o nome do autorView attachment 43605
 

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¯\_(ツ)_/¯
 
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dragossauro

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eu vi esta imagem de um espinossauro e eu pensei que era simplesmente perfeito se algo assim fosse adicionado ao dino storm seria épico

Eu até tenho algumas ideias sobre habilidades

1: carnificina
Spinosaurus duas cortes de garras que machucariam até 3 alvos próximos a ele
poder extra: ativar o efeito das garras no espinossauro fazendo com que ele acerta os golpes e vários alvos ao redor sem limite e causaria algum tipo de efeito negativo neles quanto ao efeito que ainda não teria certeza se causaria dano moderado

2: fúria devastadora
o espinossa ao alvo correria um pouco em direção ao alvo semelhante ao que o centrossauro faz, mas dinossauro que atingisse o alvo, entregaria uma operação que atinge um ponto assim do alvo e depois um ponto mais alto como se tivesse tentado rasgar o oponente da baixa uma grande quantidade de dano
O alvo ficaria paralisado receber e o espinossauro buff de 15% em todas as suas estatísticas de segurança: segurança, agilidade, definição, escudo, segurança de segurança, poder etc.

Além disso, seria legal o spiny ter um atributo ligado a ele, assim como o anky, que tem armadura sem implantes ou roupas para isso
no caso do spino esse atributo seria estável onde ficaria claro ou o fato dele interagir com o rex mas apesar de ser muito resistente ao rugido ele ainda levaria ou dano

abaixo da imagem inclusive o nome do autorView attachment 43605
a imagem em questão
 

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vansh

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Anky no longer gets armor stats point attached to it.
 

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