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New building.: Bounty Hunter / New Content Ideas #3

Daire

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How are you all doing? It’s been a while since I posted the Acro model. Honestly, I didn’t have much hope because I thought it would go unnoticed. I’m really happy that so many people are supporting the idea.

Well, here comes a post about an idea I discussed with a fellow player (hey Rover, if you see this, thanks for the idea—it’s really good!)


A bounty hunter system would be awesome in the game (kind of like back in the day when the rangers could instakill you with the Peacekeeper haha) but more balanced and designed for players.

And a new building would be perfect for this. You could name it anything, but I liked “Bounty Board” the most (I honestly didn’t think much about the name lol)


I left 2 reference images (made with AI), I hope you can understand them a bit haha
d3aa3d3d-c975-448b-9d89-9806ed84171c.jpg
unnamed (3).png
It's a reference image, just to give you an idea. (The developers will know what to do.)


And how would this building work?

Well, this building would work like in the Wild West, similar to how real-life bounty hunters operated back then.

Any player can put a price on the head of their rival, opponent, or nemesis—call them what you want—so someone else can do the dirty work for you. The bounty can be paid in dinodollars, fame, or even gold.

If someone puts a 150,000‑dinodollar bounty on you, your name goes up on the Bounty Board until a hunter accepts the contract. To stop allied clans from gaming the system for fame and fortune, anyone who takes the job stays completely anonymous

4188282d-32aa-42b3-aaac-1dac16143f82.jpg
What happens if you hit “hunt” on one of these profiles?

Your profile will be shown just like any other, but with one difference: you don't want to be their friend... you want them hunted

1f2828c9-73ff-4aea-855f-b5408fc87d65 (1).jpg
The “hunt” contracts have conditions — there’s only a limited time to take down your target, with a maximum of 72 hours. (The timer will only start when the player has no protection, is online, and is not in Dinoville. If these conditions aren’t met, the timer will stay frozen until they are.)

At the same time, the targeted player will receive a warning in their status box indicating they are being hunted, while the predator will have a mission in their box to take them down.

unnamed.jpg

Image_l4wjz6l4wjz6l4wj.jpg



A player can avoid this by paying a fee to Dinoville to remove their “Wanted (Dead or Alive)” poster or by killing their assigned bounty hunter. This leads to the next phase: a player who has killed multiple bounty hunters consecutively gets the chance to either remove their own wanted poster or keep it.


If they keep it, Dinoville announces that “your head is wanted”—dangerous outlaws won’t be tolerated in the city—and their bounty is multiplied (x5 or x10 of the current value), making them a target for all players. This status lasts 1–2 hours (adjustable).


If the time passes and they survive, they keep the rewards from defeating the bounty hunters. If they are killed, the reward goes to the player who “hunts” them. During this event, the player’s damage and resistance are significantly increased, making them a much tougher opponent.
 

LEVIATHAN GRANDZILLA

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How are you all doing? It’s been a while since I posted the Acro model. Honestly, I didn’t have much hope because I thought it would go unnoticed. I’m really happy that so many people are supporting the idea.

Well, here comes a post about an idea I discussed with a fellow player (hey Rover, if you see this, thanks for the idea—it’s really good!)


A bounty hunter system would be awesome in the game (kind of like back in the day when the rangers could instakill you with the Peacekeeper haha) but more balanced and designed for players.

And a new building would be perfect for this. You could name it anything, but I liked “Bounty Board” the most (I honestly didn’t think much about the name lol)


I left 2 reference images (made with AI), I hope you can understand them a bit haha
View attachment 50527
View attachment 50526
It's a reference image, just to give you an idea. (The developers will know what to do.)


And how would this building work?

Well, this building would work like in the Wild West, similar to how real-life bounty hunters operated back then.

Any player can put a price on the head of their rival, opponent, or nemesis—call them what you want—so someone else can do the dirty work for you. The bounty can be paid in dinodollars, fame, or even gold.

If someone puts a 150,000‑dinodollar bounty on you, your name goes up on the Bounty Board until a hunter accepts the contract. To stop allied clans from gaming the system for fame and fortune, anyone who takes the job stays completely anonymous

View attachment 50528
What happens if you hit “hunt” on one of these profiles?

Your profile will be shown just like any other, but with one difference: you don't want to be their friend... you want them hunted

View attachment 50530
The “hunt” contracts have conditions — there’s only a limited time to take down your target, with a maximum of 72 hours. (The timer will only start when the player has no protection, is online, and is not in Dinoville. If these conditions aren’t met, the timer will stay frozen until they are.)

At the same time, the targeted player will receive a warning in their status box indicating they are being hunted, while the predator will have a mission in their box to take them down.

View attachment 50535

View attachment 50537



A player can avoid this by paying a fee to Dinoville to remove their “Wanted (Dead or Alive)” poster or by killing their assigned bounty hunter. This leads to the next phase: a player who has killed multiple bounty hunters consecutively gets the chance to either remove their own wanted poster or keep it.


If they keep it, Dinoville announces that “your head is wanted”—dangerous outlaws won’t be tolerated in the city—and their bounty is multiplied (x5 or x10 of the current value), making them a target for all players. This status lasts 1–2 hours (adjustable).


If the time passes and they survive, they keep the rewards from defeating the bounty hunters. If they are killed, the reward goes to the player who “hunts” them. During this event, the player’s damage and resistance are significantly increased, making them a much tougher opponent.
I LOVE THIS IDEA OMG 😭 I wish devs didn't doze off from ds and gave full attention to improving it rapidly....

Therefore we can enforce our enemies to wear protection in other ways even if they belong to a dominant clan 😂
 

Daire

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I LOVE THIS IDEA OMG 😭 I wish devs didn't doze off from ds and gave full attention to improving it rapidly....

Therefore we can enforce our enemies to wear protection in other ways even if they belong to a dominant clan 😂
Honestly, this is something they absolutely should implement. Bounty hunters have always been awesome, and it would be amazing to have a system like this—plus, you get to take down your current enemy and gain a little profit in the process.
 

Daire

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Anyway, this has its downsides for potential self-farming. What I mean is that you could put a friend on the list and have someone else hunt them so you can farm between you. Ideally, if your friend is on the list you shouldn't be able to hunt them — nor any member of your own clan.
@orrire
 

Luka Patajac

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intriguing idea but what stops person from leaving clan just so that they can select their now former clanmate as a target if they are not on good terms at the moment?
 

Daire

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intriguing idea but what stops person from leaving clan just so that they can select their now former clanmate as a target if they are not on good terms at the moment?

It would be awesome and really funny if this system could break friendships :p:p
 

rars

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Too much work for devs
 

Blank_Sven67

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This is a very good idea, it even reminded me of those NPC hunters I had in the past, one idea could be to prohibit a player who is on the friendship list from hunting their friends too...
 

- Leyenda -

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The idea is very good because it fits very well with the Old West theme and also adds a form of entertainment.
 

Alewx

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I have one giant major issue with this, as the bounty is payed by one player on the head of someone, another player will recieve the bounty, that is just a giant loophole to trade currencies between players, and therefor absolutly no option.
 

LEVIATHAN GRANDZILLA

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I have one giant major issue with this, as the bounty is payed by one player on the head of someone, another player will recieve the bounty, that is just a giant loophole to trade currencies between players, and therefor absolutly no option.
What about introducing fast drain gel to speed up draining towers especially against dominant clans who hold less towers on purpose but are strong in numbers, players can't drain quick with the current speed rate cuz the group on us quickly + they use clan funding to give it Level 4 HP to their few towers which makes it almost impossible for solo drainers/small clans to attack towers in short time which creates a power imbalance.
 

Daire

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I have one giant major issue with this, as the bounty is payed by one player on the head of someone, another player will recieve the bounty, that is just a giant loophole to trade currencies between players, and therefor absolutly no option.
Hello, thanks for reading my post — I really appreciate it! I have some solutions for that issue. The rewards could be given in fame or in-game items instead of in-game currency. Repeated bounties between the same players could be blocked or flagged — for example, if you already have someone to hunt, whether you fail or succeed, you’d need to wait a certain amount of time before being able to hunt them again. Players would also have to pay a fee, or even double the fee, to post a bounty on someone, and the hunter could pay a fee as well to accept the contract, adding more balance to the system. These are just ideas, of course — the developers can adjust whatever is necessary to make it fair for everyone. I’m fully aware of the issue with in-game currency and the potential loophole for trading
 

Queenie

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Hello, thanks for reading my post — I really appreciate it! I have some solutions for that issue. The rewards could be given in fame or in-game items instead of in-game currency. Repeated bounties between the same players could be blocked or flagged — for example, if you already have someone to hunt, whether you fail or succeed, you’d need to wait a certain amount of time before being able to hunt them again. Players would also have to pay a fee, or even double the fee, to post a bounty on someone, and the hunter could pay a fee as well to accept the contract, adding more balance to the system. These are just ideas, of course — the developers can adjust whatever is necessary to make it fair for everyone. I’m fully aware of the issue with in-game currency and the potential loophole for trading
Love the fact they rather quickly shut it down instead of trying to think of a way to make it better and implement it to the game. Your solutions are cool tho
 

Daire

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Love the fact they rather quickly shut it down instead of trying to think of a way to make it better and implement it to the game. Your solutions are cool tho
Thanks, brother I’ve been playing this for years, and I still havent lost hope that they’ll add new content 🥀🥀🥀
 

- Leyenda -

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I have one giant major issue with this, as the bounty is payed by one player on the head of someone, another player will recieve the bounty, that is just a giant loophole to trade currencies between players, and therefor absolutly no option.
It is the basic idea that the creator of this proposal has, It would not necessarily have to be the same, but a valid option would be to take his idea in which the player can give dino dollars and dinoville would place a reward that would be chosen by dino ville itself, it could be (Fame or half of the dino dollars that were paid) and this would be valid given that the theme of the game is from the old west and in the old east you paid a reward to the sheriff, he would place a reward for the wanted bandit, it does not necessarily have to be what the player paid, that payment can be chosen by Dino Ville to the bounty hunter and there we would continue with the proposed idea and with the main theme of the game, which is a game of gunfighters from the old west
 

Daire

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It is the basic idea that the creator of this proposal has, It would not necessarily have to be the same, but a valid option would be to take his idea in which the player can give dino dollars and dinoville would place a reward that would be chosen by dino ville itself, it could be (Fame or half of the dino dollars that were paid) and this would be valid given that the theme of the game is from the old west and in the old east you paid a reward to the sheriff, he would place a reward for the wanted bandit, it does not necessarily have to be what the player paid, that payment can be chosen by Dino Ville to the bounty hunter and there we would continue with the proposed idea and with the main theme of the game, which is a game of gunfighters from the old west
That makes a lot of sense. The game is set in the Old West.

In the Old West (1850–1900), sheriffs and marshals kept order. Rewards were offered by governments or affected citizens, and bounty hunters collected them by turning in criminals, dead or alive. It was legal, but violent and with few rules.

This could be applied in Dinoville, and it would be pretty fun to see the “good” people trying to catch rebellious players who are killing others — especially for a reward.
 
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