Daire
Member
- Joined
- Aug 23, 2025
- Messages
- 48
- Reaction score
- 118
- Server
- America_1
- Main Char
- - Vasko -
- Clan
- -Apocalipsis-
How are you all doing? It’s been a while since I posted the Acro model. Honestly, I didn’t have much hope because I thought it would go unnoticed. I’m really happy that so many people are supporting the idea.
Well, here comes a post about an idea I discussed with a fellow player (hey Rover, if you see this, thanks for the idea—it’s really good!)
A bounty hunter system would be awesome in the game (kind of like back in the day when the rangers could instakill you with the Peacekeeper haha) but more balanced and designed for players.
And a new building would be perfect for this. You could name it anything, but I liked “Bounty Board” the most (I honestly didn’t think much about the name lol)
I left 2 reference images (made with AI), I hope you can understand them a bit haha


It's a reference image, just to give you an idea. (The developers will know what to do.)
And how would this building work?
Well, this building would work like in the Wild West, similar to how real-life bounty hunters operated back then.
Any player can put a price on the head of their rival, opponent, or nemesis—call them what you want—so someone else can do the dirty work for you. The bounty can be paid in dinodollars, fame, or even gold.
If someone puts a 150,000‑dinodollar bounty on you, your name goes up on the Bounty Board until a hunter accepts the contract. To stop allied clans from gaming the system for fame and fortune, anyone who takes the job stays completely anonymous

What happens if you hit “hunt” on one of these profiles?
Your profile will be shown just like any other, but with one difference: you don't want to be their friend... you want them hunted

The “hunt” contracts have conditions — there’s only a limited time to take down your target, with a maximum of 72 hours. (The timer will only start when the player has no protection, is online, and is not in Dinoville. If these conditions aren’t met, the timer will stay frozen until they are.)
At the same time, the targeted player will receive a warning in their status box indicating they are being hunted, while the predator will have a mission in their box to take them down.


A player can avoid this by paying a fee to Dinoville to remove their “Wanted (Dead or Alive)” poster or by killing their assigned bounty hunter. This leads to the next phase: a player who has killed multiple bounty hunters consecutively gets the chance to either remove their own wanted poster or keep it.
If they keep it, Dinoville announces that “your head is wanted”—dangerous outlaws won’t be tolerated in the city—and their bounty is multiplied (x5 or x10 of the current value), making them a target for all players. This status lasts 1–2 hours (adjustable).
If the time passes and they survive, they keep the rewards from defeating the bounty hunters. If they are killed, the reward goes to the player who “hunts” them. During this event, the player’s damage and resistance are significantly increased, making them a much tougher opponent.
Well, here comes a post about an idea I discussed with a fellow player (hey Rover, if you see this, thanks for the idea—it’s really good!)
A bounty hunter system would be awesome in the game (kind of like back in the day when the rangers could instakill you with the Peacekeeper haha) but more balanced and designed for players.
And a new building would be perfect for this. You could name it anything, but I liked “Bounty Board” the most (I honestly didn’t think much about the name lol)
I left 2 reference images (made with AI), I hope you can understand them a bit haha


It's a reference image, just to give you an idea. (The developers will know what to do.)
And how would this building work?
Well, this building would work like in the Wild West, similar to how real-life bounty hunters operated back then.
Any player can put a price on the head of their rival, opponent, or nemesis—call them what you want—so someone else can do the dirty work for you. The bounty can be paid in dinodollars, fame, or even gold.
If someone puts a 150,000‑dinodollar bounty on you, your name goes up on the Bounty Board until a hunter accepts the contract. To stop allied clans from gaming the system for fame and fortune, anyone who takes the job stays completely anonymous

What happens if you hit “hunt” on one of these profiles?
Your profile will be shown just like any other, but with one difference: you don't want to be their friend... you want them hunted

The “hunt” contracts have conditions — there’s only a limited time to take down your target, with a maximum of 72 hours. (The timer will only start when the player has no protection, is online, and is not in Dinoville. If these conditions aren’t met, the timer will stay frozen until they are.)
At the same time, the targeted player will receive a warning in their status box indicating they are being hunted, while the predator will have a mission in their box to take them down.


A player can avoid this by paying a fee to Dinoville to remove their “Wanted (Dead or Alive)” poster or by killing their assigned bounty hunter. This leads to the next phase: a player who has killed multiple bounty hunters consecutively gets the chance to either remove their own wanted poster or keep it.
If they keep it, Dinoville announces that “your head is wanted”—dangerous outlaws won’t be tolerated in the city—and their bounty is multiplied (x5 or x10 of the current value), making them a target for all players. This status lasts 1–2 hours (adjustable).
If the time passes and they survive, they keep the rewards from defeating the bounty hunters. If they are killed, the reward goes to the player who “hunts” them. During this event, the player’s damage and resistance are significantly increased, making them a much tougher opponent.