What's new

New Bug / Inventory filter (Player & Clan)

MX Power

Well-known member
Joined
Nov 18, 2015
Messages
351
Reaction score
444
Server
Europe_1
Main Char
M X Power
Clan
Extra Power
1.
1685493415909.png

2.
1685493448512.png

3.
1685493486531.png



1.
1685493761877.png
2.
1685493783082.png

3.
1685493840028.png



Bug explanation in short, is that whenever you use a filter to interact with an item, the filter immediately expires once the interaction is completed. Before, filter will remain active, until customly changed or game reset (Changed map / Re-log).
 

NaY

Lead Game Master
Lead Game Master
Joined
May 15, 2020
Messages
202
Reaction score
287
Server
America_2
Main Char
-NaY-
Clan
GM Team
:) Hello @MX Power

Thanks for informing, this has already been sent to the developers
 

Highway

Splitscreen Studios
Joined
Feb 28, 2012
Messages
1,095
Reaction score
2,829
This is a wanted behaivor. Why should the filter stay once you finished your search and interaction?
 

MX Power

Well-known member
Joined
Nov 18, 2015
Messages
351
Reaction score
444
Server
Europe_1
Main Char
M X Power
Clan
Extra Power
This is a wanted behaivor.
This behavior only started to occur after the release of Endgame Part 2.1 Update · May 30, 2023 . If it was an intended change, then this topic falls into the Feedback category.


Why should the filter stay once you finished your search and interaction?
For clan page inventory (Mainly why I'm here), it is about speed and efficiency.
  • If you want to send boosters to a member, all 7 of them, you can filter to show only clan boosters, then give all 7 quickly, with no interruptions and without having to swap pages lots of times in case clan inventory is full with fame items.
  • if you want to send fame items to a member, same logic applies, and it is especially frustrating that we have swap member pages just to give x25 fame item, then repeat the process to send another x25. Previously we could have clan inventory fixed at one page and send all fame items from there, now we have to swap pages to avoid the boosters, or filter to fame items every time we send x25 fame items, adding to overall number of clicks required to completely clear inventory from fame items and making this process more frustrating than it already is.

For player inventory, nothing more than personal comfort.
  • If you are in sheriff party and want to use Firework without swapping pages over and over, then you can use the filter and only seeing fireworks every time you open inventory.
  • If you want to use cake boosts such as the speed (rainbow) cake, and you are in middle of combat, you don't want to swap multiple pages, or waste time typing "Cake" while your opponent is shooting you, you want that page to be pre-opened and ready, so if you are in middle of combat, and feel the need to use a cake boost, you can just open inventory and find cakes already in front of you to click and use, without filtering or going through pages to reach it.
In short, strategical benefits and comfort benefits, and time & effort saving benefits.


This is a wanted behaivor. Why should the filter stay once you finished your search and interaction?
Why would removing such feature is a wanted behavior? what overall good that comes from removing it?
 

Highway

Splitscreen Studios
Joined
Feb 28, 2012
Messages
1,095
Reaction score
2,829
The gang item filter will be kept on the next DS version to make it a bit easier. The other suggested change for to give items differently within the clan would take more work and is not yet planned.

The inventory filters stay as they are live as otherwise it can confuse the user that items are missing etc. as a filter is still applied.
 

slejd2001

Well-known member
Joined
Oct 16, 2015
Messages
1,561
Reaction score
1,207
Server
Europe_3
Main Char
-R_3_V-3_N-A-N_T-
Clan
-I-Edgerunners-I-
The inventory filters stay as they are live as otherwise it can confuse the user that items are missing etc. as a filter is still applied.
I think players already got used to the fact that filters stay, at least in clan inventory, and even new players after a while would understand that items don't go missing
 

MX Power

Well-known member
Joined
Nov 18, 2015
Messages
351
Reaction score
444
Server
Europe_1
Main Char
M X Power
Clan
Extra Power
I think players already got used to the fact that filters stay, at least in clan inventory, and even new players after a while would understand that items don't go missing
In addition to this button existing for a reason..
1685595348494.png

If Filters would always reset on interact or cancel back to "All Items", then there is no really point of having it. :unsure:
 

Draxth

Active member
Joined
Nov 13, 2020
Messages
151
Reaction score
122
Server
Europe_3
Main Char
- Draxth -
Clan
Infinite Order
also when you take something from warehouse into inventory, it doesn't get removed/refreshed in warehouse until you close the window
 
Top